Godot-like game engine. Written entirely in Python.
from simvx import Node3D
import numpy as np
# Create parent node
parent = Node3D()
parent.position.value = np.array([10, 20, 30])
# Child inherits with offset
child = Node3D(parent=parent)
child.position.value = np.array([1, 2, 3])
child.position.link = True
# Result: [11, 22, 33]
print(child.position.value)
Scene tree architecture inspired by Godot. Build complex scenes with simple parent-child relationships.
Only pay if your project earns over 1000$, otherwise it's free to use.
Free access to source code releases. It's not quite FOSS but close enough.
Built-in support for both 2D and 3D applications. Transform system with position, rotation, scale.
No C++ compilation required. Leverage the entire Python ecosystem out of the box.
Godot-style editor with scene tree, inspector, and viewport. Build applications visually.