# {py:mod}`simvx.core.animation.state_machine` ```{py:module} simvx.core.animation.state_machine ``` ```{autodoc2-docstring} simvx.core.animation.state_machine :allowtitles: ``` ## Module Contents ### Classes ````{list-table} :class: autosummary longtable :align: left * - {py:obj}`AnimationState ` - ```{autodoc2-docstring} simvx.core.animation.state_machine.AnimationState :summary: ``` * - {py:obj}`Transition ` - ```{autodoc2-docstring} simvx.core.animation.state_machine.Transition :summary: ``` * - {py:obj}`AnimationTree ` - ```{autodoc2-docstring} simvx.core.animation.state_machine.AnimationTree :summary: ``` ```` ### Data ````{list-table} :class: autosummary longtable :align: left * - {py:obj}`log ` - ```{autodoc2-docstring} simvx.core.animation.state_machine.log :summary: ``` ```` ### API ````{py:data} log :canonical: simvx.core.animation.state_machine.log :value: > 'getLogger(...)' ```{autodoc2-docstring} simvx.core.animation.state_machine.log ``` ```` `````{py:class} AnimationState :canonical: simvx.core.animation.state_machine.AnimationState ```{autodoc2-docstring} simvx.core.animation.state_machine.AnimationState ``` ````{py:attribute} name :canonical: simvx.core.animation.state_machine.AnimationState.name :type: str :value: > None ```{autodoc2-docstring} simvx.core.animation.state_machine.AnimationState.name ``` ```` ````{py:attribute} clip :canonical: simvx.core.animation.state_machine.AnimationState.clip :type: simvx.core.animation.track.AnimationClip :value: > None ```{autodoc2-docstring} simvx.core.animation.state_machine.AnimationState.clip ``` ```` ````{py:attribute} speed_scale :canonical: simvx.core.animation.state_machine.AnimationState.speed_scale :type: float :value: > 1.0 ```{autodoc2-docstring} simvx.core.animation.state_machine.AnimationState.speed_scale ``` ```` ````{py:attribute} loop :canonical: simvx.core.animation.state_machine.AnimationState.loop :type: bool :value: > True ```{autodoc2-docstring} simvx.core.animation.state_machine.AnimationState.loop ``` ```` ````` `````{py:class} Transition :canonical: simvx.core.animation.state_machine.Transition ```{autodoc2-docstring} simvx.core.animation.state_machine.Transition ``` ````{py:attribute} from_state :canonical: simvx.core.animation.state_machine.Transition.from_state :type: str :value: > None ```{autodoc2-docstring} simvx.core.animation.state_machine.Transition.from_state ``` ```` ````{py:attribute} to_state :canonical: simvx.core.animation.state_machine.Transition.to_state :type: str :value: > None ```{autodoc2-docstring} simvx.core.animation.state_machine.Transition.to_state ``` ```` ````{py:attribute} condition :canonical: simvx.core.animation.state_machine.Transition.condition :type: collections.abc.Callable[[], bool] :value: > None ```{autodoc2-docstring} simvx.core.animation.state_machine.Transition.condition ``` ```` ````{py:attribute} blend_time :canonical: simvx.core.animation.state_machine.Transition.blend_time :type: float :value: > 0.2 ```{autodoc2-docstring} simvx.core.animation.state_machine.Transition.blend_time ``` ```` ````` `````{py:class} AnimationTree(target=None, **kwargs) :canonical: simvx.core.animation.state_machine.AnimationTree Bases: {py:obj}`simvx.core.node.Node` ```{autodoc2-docstring} simvx.core.animation.state_machine.AnimationTree ``` ```{rubric} Initialization ``` ```{autodoc2-docstring} simvx.core.animation.state_machine.AnimationTree.__init__ ``` ````{py:method} add_state(name: str, clip: simvx.core.animation.track.AnimationClip, speed_scale: float = 1.0, loop: bool = True) :canonical: simvx.core.animation.state_machine.AnimationTree.add_state ```{autodoc2-docstring} simvx.core.animation.state_machine.AnimationTree.add_state ``` ```` ````{py:method} add_transition(from_state: str, to_state: str, condition: collections.abc.Callable[[], bool], blend_time: float = 0.2) :canonical: simvx.core.animation.state_machine.AnimationTree.add_transition ```{autodoc2-docstring} simvx.core.animation.state_machine.AnimationTree.add_transition ``` ```` ````{py:method} set_parameter(name: str, value: typing.Any) :canonical: simvx.core.animation.state_machine.AnimationTree.set_parameter ```{autodoc2-docstring} simvx.core.animation.state_machine.AnimationTree.set_parameter ``` ```` ````{py:method} get_parameter(name: str, default: typing.Any = None) -> typing.Any :canonical: simvx.core.animation.state_machine.AnimationTree.get_parameter ```{autodoc2-docstring} simvx.core.animation.state_machine.AnimationTree.get_parameter ``` ```` ````{py:method} start(state_name: str) :canonical: simvx.core.animation.state_machine.AnimationTree.start ```{autodoc2-docstring} simvx.core.animation.state_machine.AnimationTree.start ``` ```` ````{py:method} stop() :canonical: simvx.core.animation.state_machine.AnimationTree.stop ```{autodoc2-docstring} simvx.core.animation.state_machine.AnimationTree.stop ``` ```` ````{py:method} process(dt: float) :canonical: simvx.core.animation.state_machine.AnimationTree.process ```{autodoc2-docstring} simvx.core.animation.state_machine.AnimationTree.process ``` ```` ````{py:method} to_dict() -> dict :canonical: simvx.core.animation.state_machine.AnimationTree.to_dict ```{autodoc2-docstring} simvx.core.animation.state_machine.AnimationTree.to_dict ``` ```` ````{py:method} from_dict(data: dict, target=None) :canonical: simvx.core.animation.state_machine.AnimationTree.from_dict :classmethod: ```{autodoc2-docstring} simvx.core.animation.state_machine.AnimationTree.from_dict ``` ```` ````{py:attribute} strict_errors :canonical: simvx.core.animation.state_machine.AnimationTree.strict_errors :type: typing.ClassVar[bool] :value: > True ```` ````{py:attribute} script_error_raised :canonical: simvx.core.animation.state_machine.AnimationTree.script_error_raised :value: > 'Signal(...)' ```` ````{py:method} __init_subclass__(**kwargs) :canonical: simvx.core.animation.state_machine.AnimationTree.__init_subclass__ :classmethod: ```` ````{py:property} name :canonical: simvx.core.animation.state_machine.AnimationTree.name :type: str ```` ````{py:property} process_mode :canonical: simvx.core.animation.state_machine.AnimationTree.process_mode :type: simvx.core.descriptors.ProcessMode ```` ````{py:method} reset_error() -> None :canonical: simvx.core.animation.state_machine.AnimationTree.reset_error ```` ````{py:method} add_child(node: simvx.core.node.Node) -> simvx.core.node.Node :canonical: simvx.core.animation.state_machine.AnimationTree.add_child ```` ````{py:method} remove_child(node: simvx.core.node.Node) :canonical: simvx.core.animation.state_machine.AnimationTree.remove_child ```` ````{py:method} reparent(new_parent: simvx.core.node.Node) :canonical: simvx.core.animation.state_machine.AnimationTree.reparent ```` ````{py:method} get_node(path: str) -> simvx.core.node.Node :canonical: simvx.core.animation.state_machine.AnimationTree.get_node ```` ````{py:method} find_child(name: str, recursive: bool = False) -> simvx.core.node.Node | None :canonical: simvx.core.animation.state_machine.AnimationTree.find_child ```` ````{py:method} find(node_type: type, recursive: bool = True) -> simvx.core.node.Node | None :canonical: simvx.core.animation.state_machine.AnimationTree.find ```` ````{py:method} find_all(node_type: type, recursive: bool = True) -> list :canonical: simvx.core.animation.state_machine.AnimationTree.find_all ```` ````{py:property} path :canonical: simvx.core.animation.state_machine.AnimationTree.path :type: str ```` ````{py:method} add_to_group(group: str) :canonical: simvx.core.animation.state_machine.AnimationTree.add_to_group ```` ````{py:method} remove_from_group(group: str) :canonical: simvx.core.animation.state_machine.AnimationTree.remove_from_group ```` ````{py:method} is_in_group(group: str) -> bool :canonical: simvx.core.animation.state_machine.AnimationTree.is_in_group ```` ````{py:method} ready() -> None :canonical: simvx.core.animation.state_machine.AnimationTree.ready ```` ````{py:method} enter_tree() -> None :canonical: simvx.core.animation.state_machine.AnimationTree.enter_tree ```` ````{py:method} exit_tree() -> None :canonical: simvx.core.animation.state_machine.AnimationTree.exit_tree ```` ````{py:method} physics_process(dt: float) -> None :canonical: simvx.core.animation.state_machine.AnimationTree.physics_process ```` ````{py:method} draw(renderer) -> None :canonical: simvx.core.animation.state_machine.AnimationTree.draw ```` ````{py:method} input_event(event: simvx.core.events.InputEvent) -> None :canonical: simvx.core.animation.state_machine.AnimationTree.input_event ```` ````{py:method} input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.animation.state_machine.AnimationTree.input ```` ````{py:method} unhandled_input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.animation.state_machine.AnimationTree.unhandled_input ```` ````{py:method} start_coroutine(gen: simvx.core.descriptors.Coroutine) -> simvx.core.descriptors.CoroutineHandle :canonical: simvx.core.animation.state_machine.AnimationTree.start_coroutine ```` ````{py:method} stop_coroutine(gen_or_handle) :canonical: simvx.core.animation.state_machine.AnimationTree.stop_coroutine ```` ````{py:method} clear_children() :canonical: simvx.core.animation.state_machine.AnimationTree.clear_children ```` ````{py:method} destroy() :canonical: simvx.core.animation.state_machine.AnimationTree.destroy ```` ````{py:property} app :canonical: simvx.core.animation.state_machine.AnimationTree.app ```` ````{py:property} tree :canonical: simvx.core.animation.state_machine.AnimationTree.tree :type: simvx.core.scene_tree.SceneTree ```` ````{py:method} get_tree() -> simvx.core.scene_tree.SceneTree :canonical: simvx.core.animation.state_machine.AnimationTree.get_tree ```` ````{py:method} __getitem__(key: str) :canonical: simvx.core.animation.state_machine.AnimationTree.__getitem__ ```` ````{py:method} get_properties() -> dict[str, simvx.core.descriptors.Property] :canonical: simvx.core.animation.state_machine.AnimationTree.get_properties :classmethod: ```` ````{py:method} __repr__() :canonical: simvx.core.animation.state_machine.AnimationTree.__repr__ ```` `````