# {py:mod}`simvx.core.csg` ```{py:module} simvx.core.csg ``` ```{autodoc2-docstring} simvx.core.csg :allowtitles: ``` ## Module Contents ### Classes ````{list-table} :class: autosummary longtable :align: left * - {py:obj}`CSGOperation ` - ```{autodoc2-docstring} simvx.core.csg.CSGOperation :summary: ``` * - {py:obj}`CSGShape3D ` - ```{autodoc2-docstring} simvx.core.csg.CSGShape3D :summary: ``` * - {py:obj}`CSGBox3D ` - ```{autodoc2-docstring} simvx.core.csg.CSGBox3D :summary: ``` * - {py:obj}`CSGSphere3D ` - ```{autodoc2-docstring} simvx.core.csg.CSGSphere3D :summary: ``` * - {py:obj}`CSGCylinder3D ` - ```{autodoc2-docstring} simvx.core.csg.CSGCylinder3D :summary: ``` * - {py:obj}`CSGCombiner3D ` - ```{autodoc2-docstring} simvx.core.csg.CSGCombiner3D :summary: ``` ```` ### Functions ````{list-table} :class: autosummary longtable :align: left * - {py:obj}`csg_combine ` - ```{autodoc2-docstring} simvx.core.csg.csg_combine :summary: ``` ```` ### Data ````{list-table} :class: autosummary longtable :align: left * - {py:obj}`log ` - ```{autodoc2-docstring} simvx.core.csg.log :summary: ``` * - {py:obj}`__all__ ` - ```{autodoc2-docstring} simvx.core.csg.__all__ :summary: ``` ```` ### API ````{py:data} log :canonical: simvx.core.csg.log :value: > 'getLogger(...)' ```{autodoc2-docstring} simvx.core.csg.log ``` ```` ````{py:data} __all__ :canonical: simvx.core.csg.__all__ :value: > ['CSGOperation', 'CSGShape3D', 'CSGBox3D', 'CSGSphere3D', 'CSGCylinder3D', 'CSGCombiner3D'] ```{autodoc2-docstring} simvx.core.csg.__all__ ``` ```` `````{py:class} CSGOperation() :canonical: simvx.core.csg.CSGOperation Bases: {py:obj}`enum.IntEnum` ```{autodoc2-docstring} simvx.core.csg.CSGOperation ``` ```{rubric} Initialization ``` ```{autodoc2-docstring} simvx.core.csg.CSGOperation.__init__ ``` ````{py:attribute} UNION :canonical: simvx.core.csg.CSGOperation.UNION :value: > 0 ```{autodoc2-docstring} simvx.core.csg.CSGOperation.UNION ``` ```` ````{py:attribute} SUBTRACT :canonical: simvx.core.csg.CSGOperation.SUBTRACT :value: > 1 ```{autodoc2-docstring} simvx.core.csg.CSGOperation.SUBTRACT ``` ```` ````{py:attribute} INTERSECT :canonical: simvx.core.csg.CSGOperation.INTERSECT :value: > 2 ```{autodoc2-docstring} simvx.core.csg.CSGOperation.INTERSECT ``` ```` ````{py:method} __abs__() :canonical: simvx.core.csg.CSGOperation.__abs__ ```` ````{py:method} __add__() :canonical: simvx.core.csg.CSGOperation.__add__ ```` ````{py:method} __and__() :canonical: simvx.core.csg.CSGOperation.__and__ ```` ````{py:method} __bool__() :canonical: simvx.core.csg.CSGOperation.__bool__ ```` ````{py:method} __ceil__() :canonical: simvx.core.csg.CSGOperation.__ceil__ ```` ````{py:method} __delattr__() :canonical: simvx.core.csg.CSGOperation.__delattr__ ```` ````{py:method} __dir__() :canonical: simvx.core.csg.CSGOperation.__dir__ ```` ````{py:method} __divmod__() :canonical: simvx.core.csg.CSGOperation.__divmod__ ```` ````{py:method} __eq__() :canonical: simvx.core.csg.CSGOperation.__eq__ ```` ````{py:method} __float__() :canonical: simvx.core.csg.CSGOperation.__float__ ```` ````{py:method} __floor__() :canonical: simvx.core.csg.CSGOperation.__floor__ ```` ````{py:method} __floordiv__() :canonical: simvx.core.csg.CSGOperation.__floordiv__ ```` ````{py:method} __format__() :canonical: simvx.core.csg.CSGOperation.__format__ ```` ````{py:method} __ge__() :canonical: simvx.core.csg.CSGOperation.__ge__ ```` ````{py:method} __getattribute__() :canonical: simvx.core.csg.CSGOperation.__getattribute__ ```` ````{py:method} __getnewargs__() :canonical: simvx.core.csg.CSGOperation.__getnewargs__ ```` ````{py:method} __getstate__() :canonical: simvx.core.csg.CSGOperation.__getstate__ ```` ````{py:method} __gt__() :canonical: simvx.core.csg.CSGOperation.__gt__ ```` ````{py:method} __hash__() :canonical: simvx.core.csg.CSGOperation.__hash__ ```` ````{py:method} __index__() :canonical: simvx.core.csg.CSGOperation.__index__ ```` ````{py:method} __int__() :canonical: simvx.core.csg.CSGOperation.__int__ ```` ````{py:method} __invert__() :canonical: simvx.core.csg.CSGOperation.__invert__ ```` ````{py:method} __le__() :canonical: simvx.core.csg.CSGOperation.__le__ ```` ````{py:method} __lshift__() :canonical: simvx.core.csg.CSGOperation.__lshift__ ```` ````{py:method} __lt__() :canonical: simvx.core.csg.CSGOperation.__lt__ ```` ````{py:method} __mod__() :canonical: simvx.core.csg.CSGOperation.__mod__ ```` ````{py:method} __mul__() :canonical: simvx.core.csg.CSGOperation.__mul__ ```` ````{py:method} __ne__() :canonical: simvx.core.csg.CSGOperation.__ne__ ```` ````{py:method} __neg__() :canonical: simvx.core.csg.CSGOperation.__neg__ ```` ````{py:method} __new__() :canonical: simvx.core.csg.CSGOperation.__new__ ```` ````{py:method} __or__() :canonical: simvx.core.csg.CSGOperation.__or__ ```` ````{py:method} __pos__() :canonical: simvx.core.csg.CSGOperation.__pos__ ```` ````{py:method} __pow__() :canonical: simvx.core.csg.CSGOperation.__pow__ ```` ````{py:method} __radd__() :canonical: simvx.core.csg.CSGOperation.__radd__ ```` ````{py:method} __rand__() :canonical: simvx.core.csg.CSGOperation.__rand__ ```` ````{py:method} __rdivmod__() :canonical: simvx.core.csg.CSGOperation.__rdivmod__ ```` ````{py:method} __reduce__() :canonical: simvx.core.csg.CSGOperation.__reduce__ ```` ````{py:method} __reduce_ex__() :canonical: simvx.core.csg.CSGOperation.__reduce_ex__ ```` ````{py:method} __repr__() :canonical: simvx.core.csg.CSGOperation.__repr__ ```` ````{py:method} __rfloordiv__() :canonical: simvx.core.csg.CSGOperation.__rfloordiv__ ```` ````{py:method} __rlshift__() :canonical: simvx.core.csg.CSGOperation.__rlshift__ ```` ````{py:method} __rmod__() :canonical: simvx.core.csg.CSGOperation.__rmod__ ```` ````{py:method} __rmul__() :canonical: simvx.core.csg.CSGOperation.__rmul__ ```` ````{py:method} __ror__() :canonical: simvx.core.csg.CSGOperation.__ror__ ```` ````{py:method} __round__() :canonical: simvx.core.csg.CSGOperation.__round__ ```` ````{py:method} __rpow__() :canonical: simvx.core.csg.CSGOperation.__rpow__ ```` ````{py:method} __rrshift__() :canonical: simvx.core.csg.CSGOperation.__rrshift__ ```` ````{py:method} __rshift__() :canonical: simvx.core.csg.CSGOperation.__rshift__ ```` ````{py:method} __rsub__() :canonical: simvx.core.csg.CSGOperation.__rsub__ ```` ````{py:method} __rtruediv__() :canonical: simvx.core.csg.CSGOperation.__rtruediv__ ```` ````{py:method} __rxor__() :canonical: simvx.core.csg.CSGOperation.__rxor__ ```` ````{py:method} __setattr__() :canonical: simvx.core.csg.CSGOperation.__setattr__ ```` ````{py:method} __sizeof__() :canonical: simvx.core.csg.CSGOperation.__sizeof__ ```` ````{py:method} __str__() :canonical: simvx.core.csg.CSGOperation.__str__ ```` ````{py:method} __sub__() :canonical: simvx.core.csg.CSGOperation.__sub__ ```` ````{py:method} __subclasshook__() :canonical: simvx.core.csg.CSGOperation.__subclasshook__ ```` ````{py:method} __truediv__() :canonical: simvx.core.csg.CSGOperation.__truediv__ ```` ````{py:method} __trunc__() :canonical: simvx.core.csg.CSGOperation.__trunc__ ```` ````{py:method} __xor__() :canonical: simvx.core.csg.CSGOperation.__xor__ ```` ````{py:method} as_integer_ratio() :canonical: simvx.core.csg.CSGOperation.as_integer_ratio ```` ````{py:method} bit_count() :canonical: simvx.core.csg.CSGOperation.bit_count ```` ````{py:method} bit_length() :canonical: simvx.core.csg.CSGOperation.bit_length ```` ````{py:method} conjugate() :canonical: simvx.core.csg.CSGOperation.conjugate ```` ```{py:class} denominator :canonical: simvx.core.csg.CSGOperation.denominator ``` ```{py:class} imag :canonical: simvx.core.csg.CSGOperation.imag ``` ````{py:method} is_integer() :canonical: simvx.core.csg.CSGOperation.is_integer ```` ```{py:class} numerator :canonical: simvx.core.csg.CSGOperation.numerator ``` ```{py:class} real :canonical: simvx.core.csg.CSGOperation.real ``` ````{py:method} to_bytes() :canonical: simvx.core.csg.CSGOperation.to_bytes ```` ````{py:method} __deepcopy__(memo) :canonical: simvx.core.csg.CSGOperation.__deepcopy__ ```` ````{py:method} __copy__() :canonical: simvx.core.csg.CSGOperation.__copy__ ```` ````{py:method} name() :canonical: simvx.core.csg.CSGOperation.name ```` ````{py:method} value() :canonical: simvx.core.csg.CSGOperation.value ```` ````` ````{py:function} csg_combine(mesh_a: simvx.core.graphics.mesh.Mesh, mesh_b: simvx.core.graphics.mesh.Mesh, operation: simvx.core.csg.CSGOperation) -> simvx.core.graphics.mesh.Mesh :canonical: simvx.core.csg.csg_combine ```{autodoc2-docstring} simvx.core.csg.csg_combine ``` ```` `````{py:class} CSGShape3D(operation: simvx.core.csg.CSGOperation = CSGOperation.UNION, **kwargs) :canonical: simvx.core.csg.CSGShape3D Bases: {py:obj}`simvx.core.nodes_3d.node3d.Node3D` ```{autodoc2-docstring} simvx.core.csg.CSGShape3D ``` ```{rubric} Initialization ``` ```{autodoc2-docstring} simvx.core.csg.CSGShape3D.__init__ ``` ````{py:attribute} operation :canonical: simvx.core.csg.CSGShape3D.operation :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.csg.CSGShape3D.operation ``` ```` ````{py:method} get_mesh() -> simvx.core.graphics.mesh.Mesh :canonical: simvx.core.csg.CSGShape3D.get_mesh ```{autodoc2-docstring} simvx.core.csg.CSGShape3D.get_mesh ``` ```` ````{py:attribute} render_layer :canonical: simvx.core.csg.CSGShape3D.render_layer :value: > 'Property(...)' ```` ````{py:property} position :canonical: simvx.core.csg.CSGShape3D.position ```` ````{py:property} rotation :canonical: simvx.core.csg.CSGShape3D.rotation :type: simvx.core.math.types.Quat ```` ````{py:property} scale :canonical: simvx.core.csg.CSGShape3D.scale ```` ````{py:property} rotation_degrees :canonical: simvx.core.csg.CSGShape3D.rotation_degrees :type: simvx.core.math.types.Vec3 ```` ````{py:property} world_position :canonical: simvx.core.csg.CSGShape3D.world_position :type: simvx.core.math.types.Vec3 ```` ````{py:property} world_rotation :canonical: simvx.core.csg.CSGShape3D.world_rotation :type: simvx.core.math.types.Quat ```` ````{py:property} world_scale :canonical: simvx.core.csg.CSGShape3D.world_scale :type: simvx.core.math.types.Vec3 ```` ````{py:property} forward :canonical: simvx.core.csg.CSGShape3D.forward :type: simvx.core.math.types.Vec3 ```` ````{py:property} right :canonical: simvx.core.csg.CSGShape3D.right :type: simvx.core.math.types.Vec3 ```` ````{py:property} up :canonical: simvx.core.csg.CSGShape3D.up :type: simvx.core.math.types.Vec3 ```` ````{py:method} translate(offset: tuple[float, float, float] | numpy.ndarray) :canonical: simvx.core.csg.CSGShape3D.translate ```` ````{py:method} translate_global(offset: tuple[float, float, float] | numpy.ndarray) :canonical: simvx.core.csg.CSGShape3D.translate_global ```` ````{py:method} rotate(axis: tuple[float, float, float] | numpy.ndarray, angle: float) :canonical: simvx.core.csg.CSGShape3D.rotate ```` ````{py:method} rotate_x(angle: float) :canonical: simvx.core.csg.CSGShape3D.rotate_x ```` ````{py:method} rotate_y(angle: float) :canonical: simvx.core.csg.CSGShape3D.rotate_y ```` ````{py:method} rotate_z(angle: float) :canonical: simvx.core.csg.CSGShape3D.rotate_z ```` ````{py:method} look_at(target: tuple[float, float, float] | numpy.ndarray, up=None) :canonical: simvx.core.csg.CSGShape3D.look_at ```` ````{py:method} set_render_layer(index: int, enabled: bool = True) -> None :canonical: simvx.core.csg.CSGShape3D.set_render_layer ```` ````{py:method} is_on_render_layer(index: int) -> bool :canonical: simvx.core.csg.CSGShape3D.is_on_render_layer ```` ````{py:method} wrap_bounds(bounds: tuple[float, float, float] | numpy.ndarray, margin: float = 1.0) :canonical: simvx.core.csg.CSGShape3D.wrap_bounds ```` ````{py:attribute} strict_errors :canonical: simvx.core.csg.CSGShape3D.strict_errors :type: typing.ClassVar[bool] :value: > True ```` ````{py:attribute} script_error_raised :canonical: simvx.core.csg.CSGShape3D.script_error_raised :value: > 'Signal(...)' ```` ````{py:method} __init_subclass__(**kwargs) :canonical: simvx.core.csg.CSGShape3D.__init_subclass__ :classmethod: ```` ````{py:property} name :canonical: simvx.core.csg.CSGShape3D.name :type: str ```` ````{py:property} process_mode :canonical: simvx.core.csg.CSGShape3D.process_mode :type: simvx.core.descriptors.ProcessMode ```` ````{py:method} reset_error() -> None :canonical: simvx.core.csg.CSGShape3D.reset_error ```` ````{py:method} add_child(node: simvx.core.node.Node) -> simvx.core.node.Node :canonical: simvx.core.csg.CSGShape3D.add_child ```` ````{py:method} remove_child(node: simvx.core.node.Node) :canonical: simvx.core.csg.CSGShape3D.remove_child ```` ````{py:method} reparent(new_parent: simvx.core.node.Node) :canonical: simvx.core.csg.CSGShape3D.reparent ```` ````{py:method} get_node(path: str) -> simvx.core.node.Node :canonical: simvx.core.csg.CSGShape3D.get_node ```` ````{py:method} find_child(name: str, recursive: bool = False) -> simvx.core.node.Node | None :canonical: simvx.core.csg.CSGShape3D.find_child ```` ````{py:method} find(node_type: type, recursive: bool = True) -> simvx.core.node.Node | None :canonical: simvx.core.csg.CSGShape3D.find ```` ````{py:method} find_all(node_type: type, recursive: bool = True) -> list :canonical: simvx.core.csg.CSGShape3D.find_all ```` ````{py:property} path :canonical: simvx.core.csg.CSGShape3D.path :type: str ```` ````{py:method} add_to_group(group: str) :canonical: simvx.core.csg.CSGShape3D.add_to_group ```` ````{py:method} remove_from_group(group: str) :canonical: simvx.core.csg.CSGShape3D.remove_from_group ```` ````{py:method} is_in_group(group: str) -> bool :canonical: simvx.core.csg.CSGShape3D.is_in_group ```` ````{py:method} ready() -> None :canonical: simvx.core.csg.CSGShape3D.ready ```` ````{py:method} enter_tree() -> None :canonical: simvx.core.csg.CSGShape3D.enter_tree ```` ````{py:method} exit_tree() -> None :canonical: simvx.core.csg.CSGShape3D.exit_tree ```` ````{py:method} process(dt: float) -> None :canonical: simvx.core.csg.CSGShape3D.process ```` ````{py:method} physics_process(dt: float) -> None :canonical: simvx.core.csg.CSGShape3D.physics_process ```` ````{py:method} draw(renderer) -> None :canonical: simvx.core.csg.CSGShape3D.draw ```` ````{py:method} input_event(event: simvx.core.events.InputEvent) -> None :canonical: simvx.core.csg.CSGShape3D.input_event ```` ````{py:method} input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.csg.CSGShape3D.input ```` ````{py:method} unhandled_input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.csg.CSGShape3D.unhandled_input ```` ````{py:method} start_coroutine(gen: simvx.core.descriptors.Coroutine) -> simvx.core.descriptors.CoroutineHandle :canonical: simvx.core.csg.CSGShape3D.start_coroutine ```` ````{py:method} stop_coroutine(gen_or_handle) :canonical: simvx.core.csg.CSGShape3D.stop_coroutine ```` ````{py:method} clear_children() :canonical: simvx.core.csg.CSGShape3D.clear_children ```` ````{py:method} destroy() :canonical: simvx.core.csg.CSGShape3D.destroy ```` ````{py:property} app :canonical: simvx.core.csg.CSGShape3D.app ```` ````{py:property} tree :canonical: simvx.core.csg.CSGShape3D.tree :type: simvx.core.scene_tree.SceneTree ```` ````{py:method} get_tree() -> simvx.core.scene_tree.SceneTree :canonical: simvx.core.csg.CSGShape3D.get_tree ```` ````{py:method} __getitem__(key: str) :canonical: simvx.core.csg.CSGShape3D.__getitem__ ```` ````{py:method} get_properties() -> dict[str, simvx.core.descriptors.Property] :canonical: simvx.core.csg.CSGShape3D.get_properties :classmethod: ```` ````{py:method} __repr__() :canonical: simvx.core.csg.CSGShape3D.__repr__ ```` ````` `````{py:class} CSGBox3D(size: simvx.core.math.types.Vec3 | collections.abc.Sequence[float] | None = None, **kwargs) :canonical: simvx.core.csg.CSGBox3D Bases: {py:obj}`simvx.core.csg.CSGShape3D` ```{autodoc2-docstring} simvx.core.csg.CSGBox3D ``` ```{rubric} Initialization ``` ```{autodoc2-docstring} simvx.core.csg.CSGBox3D.__init__ ``` ````{py:attribute} size :canonical: simvx.core.csg.CSGBox3D.size :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.csg.CSGBox3D.size ``` ```` ````{py:attribute} operation :canonical: simvx.core.csg.CSGBox3D.operation :value: > 'Property(...)' ```` ````{py:method} get_mesh() -> simvx.core.graphics.mesh.Mesh :canonical: simvx.core.csg.CSGBox3D.get_mesh ```` ````{py:attribute} render_layer :canonical: simvx.core.csg.CSGBox3D.render_layer :value: > 'Property(...)' ```` ````{py:property} position :canonical: simvx.core.csg.CSGBox3D.position ```` ````{py:property} rotation :canonical: simvx.core.csg.CSGBox3D.rotation :type: simvx.core.math.types.Quat ```` ````{py:property} scale :canonical: simvx.core.csg.CSGBox3D.scale ```` ````{py:property} rotation_degrees :canonical: simvx.core.csg.CSGBox3D.rotation_degrees :type: simvx.core.math.types.Vec3 ```` ````{py:property} world_position :canonical: simvx.core.csg.CSGBox3D.world_position :type: simvx.core.math.types.Vec3 ```` ````{py:property} world_rotation :canonical: simvx.core.csg.CSGBox3D.world_rotation :type: simvx.core.math.types.Quat ```` ````{py:property} world_scale :canonical: simvx.core.csg.CSGBox3D.world_scale :type: simvx.core.math.types.Vec3 ```` ````{py:property} forward :canonical: simvx.core.csg.CSGBox3D.forward :type: simvx.core.math.types.Vec3 ```` ````{py:property} right :canonical: simvx.core.csg.CSGBox3D.right :type: simvx.core.math.types.Vec3 ```` ````{py:property} up :canonical: simvx.core.csg.CSGBox3D.up :type: simvx.core.math.types.Vec3 ```` ````{py:method} translate(offset: tuple[float, float, float] | numpy.ndarray) :canonical: simvx.core.csg.CSGBox3D.translate ```` ````{py:method} translate_global(offset: tuple[float, float, float] | numpy.ndarray) :canonical: simvx.core.csg.CSGBox3D.translate_global ```` ````{py:method} rotate(axis: tuple[float, float, float] | numpy.ndarray, angle: float) :canonical: simvx.core.csg.CSGBox3D.rotate ```` ````{py:method} rotate_x(angle: float) :canonical: simvx.core.csg.CSGBox3D.rotate_x ```` ````{py:method} rotate_y(angle: float) :canonical: simvx.core.csg.CSGBox3D.rotate_y ```` ````{py:method} rotate_z(angle: float) :canonical: simvx.core.csg.CSGBox3D.rotate_z ```` ````{py:method} look_at(target: tuple[float, float, float] | numpy.ndarray, up=None) :canonical: simvx.core.csg.CSGBox3D.look_at ```` ````{py:method} set_render_layer(index: int, enabled: bool = True) -> None :canonical: simvx.core.csg.CSGBox3D.set_render_layer ```` ````{py:method} is_on_render_layer(index: int) -> bool :canonical: simvx.core.csg.CSGBox3D.is_on_render_layer ```` ````{py:method} wrap_bounds(bounds: tuple[float, float, float] | numpy.ndarray, margin: float = 1.0) :canonical: simvx.core.csg.CSGBox3D.wrap_bounds ```` ````{py:attribute} strict_errors :canonical: simvx.core.csg.CSGBox3D.strict_errors :type: typing.ClassVar[bool] :value: > True ```` ````{py:attribute} script_error_raised :canonical: simvx.core.csg.CSGBox3D.script_error_raised :value: > 'Signal(...)' ```` ````{py:method} __init_subclass__(**kwargs) :canonical: simvx.core.csg.CSGBox3D.__init_subclass__ :classmethod: ```` ````{py:property} name :canonical: simvx.core.csg.CSGBox3D.name :type: str ```` ````{py:property} process_mode :canonical: simvx.core.csg.CSGBox3D.process_mode :type: simvx.core.descriptors.ProcessMode ```` ````{py:method} reset_error() -> None :canonical: simvx.core.csg.CSGBox3D.reset_error ```` ````{py:method} add_child(node: simvx.core.node.Node) -> simvx.core.node.Node :canonical: simvx.core.csg.CSGBox3D.add_child ```` ````{py:method} remove_child(node: simvx.core.node.Node) :canonical: simvx.core.csg.CSGBox3D.remove_child ```` ````{py:method} reparent(new_parent: simvx.core.node.Node) :canonical: simvx.core.csg.CSGBox3D.reparent ```` ````{py:method} get_node(path: str) -> simvx.core.node.Node :canonical: simvx.core.csg.CSGBox3D.get_node ```` ````{py:method} find_child(name: str, recursive: bool = False) -> simvx.core.node.Node | None :canonical: simvx.core.csg.CSGBox3D.find_child ```` ````{py:method} find(node_type: type, recursive: bool = True) -> simvx.core.node.Node | None :canonical: simvx.core.csg.CSGBox3D.find ```` ````{py:method} find_all(node_type: type, recursive: bool = True) -> list :canonical: simvx.core.csg.CSGBox3D.find_all ```` ````{py:property} path :canonical: simvx.core.csg.CSGBox3D.path :type: str ```` ````{py:method} add_to_group(group: str) :canonical: simvx.core.csg.CSGBox3D.add_to_group ```` ````{py:method} remove_from_group(group: str) :canonical: simvx.core.csg.CSGBox3D.remove_from_group ```` ````{py:method} is_in_group(group: str) -> bool :canonical: simvx.core.csg.CSGBox3D.is_in_group ```` ````{py:method} ready() -> None :canonical: simvx.core.csg.CSGBox3D.ready ```` ````{py:method} enter_tree() -> None :canonical: simvx.core.csg.CSGBox3D.enter_tree ```` ````{py:method} exit_tree() -> None :canonical: simvx.core.csg.CSGBox3D.exit_tree ```` ````{py:method} process(dt: float) -> None :canonical: simvx.core.csg.CSGBox3D.process ```` ````{py:method} physics_process(dt: float) -> None :canonical: simvx.core.csg.CSGBox3D.physics_process ```` ````{py:method} draw(renderer) -> None :canonical: simvx.core.csg.CSGBox3D.draw ```` ````{py:method} input_event(event: simvx.core.events.InputEvent) -> None :canonical: simvx.core.csg.CSGBox3D.input_event ```` ````{py:method} input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.csg.CSGBox3D.input ```` ````{py:method} unhandled_input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.csg.CSGBox3D.unhandled_input ```` ````{py:method} start_coroutine(gen: simvx.core.descriptors.Coroutine) -> simvx.core.descriptors.CoroutineHandle :canonical: simvx.core.csg.CSGBox3D.start_coroutine ```` ````{py:method} stop_coroutine(gen_or_handle) :canonical: simvx.core.csg.CSGBox3D.stop_coroutine ```` ````{py:method} clear_children() :canonical: simvx.core.csg.CSGBox3D.clear_children ```` ````{py:method} destroy() :canonical: simvx.core.csg.CSGBox3D.destroy ```` ````{py:property} app :canonical: simvx.core.csg.CSGBox3D.app ```` ````{py:property} tree :canonical: simvx.core.csg.CSGBox3D.tree :type: simvx.core.scene_tree.SceneTree ```` ````{py:method} get_tree() -> simvx.core.scene_tree.SceneTree :canonical: simvx.core.csg.CSGBox3D.get_tree ```` ````{py:method} __getitem__(key: str) :canonical: simvx.core.csg.CSGBox3D.__getitem__ ```` ````{py:method} get_properties() -> dict[str, simvx.core.descriptors.Property] :canonical: simvx.core.csg.CSGBox3D.get_properties :classmethod: ```` ````{py:method} __repr__() :canonical: simvx.core.csg.CSGBox3D.__repr__ ```` ````` `````{py:class} CSGSphere3D(radius: float = 1.0, rings: int = 16, sectors: int = 16, **kwargs) :canonical: simvx.core.csg.CSGSphere3D Bases: {py:obj}`simvx.core.csg.CSGShape3D` ```{autodoc2-docstring} simvx.core.csg.CSGSphere3D ``` ```{rubric} Initialization ``` ```{autodoc2-docstring} simvx.core.csg.CSGSphere3D.__init__ ``` ````{py:attribute} radius :canonical: simvx.core.csg.CSGSphere3D.radius :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.csg.CSGSphere3D.radius ``` ```` ````{py:attribute} rings :canonical: simvx.core.csg.CSGSphere3D.rings :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.csg.CSGSphere3D.rings ``` ```` ````{py:attribute} sectors :canonical: simvx.core.csg.CSGSphere3D.sectors :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.csg.CSGSphere3D.sectors ``` ```` ````{py:attribute} operation :canonical: simvx.core.csg.CSGSphere3D.operation :value: > 'Property(...)' ```` ````{py:method} get_mesh() -> simvx.core.graphics.mesh.Mesh :canonical: simvx.core.csg.CSGSphere3D.get_mesh ```` ````{py:attribute} render_layer :canonical: simvx.core.csg.CSGSphere3D.render_layer :value: > 'Property(...)' ```` ````{py:property} position :canonical: simvx.core.csg.CSGSphere3D.position ```` ````{py:property} rotation :canonical: simvx.core.csg.CSGSphere3D.rotation :type: simvx.core.math.types.Quat ```` ````{py:property} scale :canonical: simvx.core.csg.CSGSphere3D.scale ```` ````{py:property} rotation_degrees :canonical: simvx.core.csg.CSGSphere3D.rotation_degrees :type: simvx.core.math.types.Vec3 ```` ````{py:property} world_position :canonical: simvx.core.csg.CSGSphere3D.world_position :type: simvx.core.math.types.Vec3 ```` ````{py:property} world_rotation :canonical: simvx.core.csg.CSGSphere3D.world_rotation :type: simvx.core.math.types.Quat ```` ````{py:property} world_scale :canonical: simvx.core.csg.CSGSphere3D.world_scale :type: simvx.core.math.types.Vec3 ```` ````{py:property} forward :canonical: simvx.core.csg.CSGSphere3D.forward :type: simvx.core.math.types.Vec3 ```` ````{py:property} right :canonical: simvx.core.csg.CSGSphere3D.right :type: simvx.core.math.types.Vec3 ```` ````{py:property} up :canonical: simvx.core.csg.CSGSphere3D.up :type: simvx.core.math.types.Vec3 ```` ````{py:method} translate(offset: tuple[float, float, float] | numpy.ndarray) :canonical: simvx.core.csg.CSGSphere3D.translate ```` ````{py:method} translate_global(offset: tuple[float, float, float] | numpy.ndarray) :canonical: simvx.core.csg.CSGSphere3D.translate_global ```` ````{py:method} rotate(axis: tuple[float, float, float] | numpy.ndarray, angle: float) :canonical: simvx.core.csg.CSGSphere3D.rotate ```` ````{py:method} rotate_x(angle: float) :canonical: simvx.core.csg.CSGSphere3D.rotate_x ```` ````{py:method} rotate_y(angle: float) :canonical: simvx.core.csg.CSGSphere3D.rotate_y ```` ````{py:method} rotate_z(angle: float) :canonical: simvx.core.csg.CSGSphere3D.rotate_z ```` ````{py:method} look_at(target: tuple[float, float, float] | numpy.ndarray, up=None) :canonical: simvx.core.csg.CSGSphere3D.look_at ```` ````{py:method} set_render_layer(index: int, enabled: bool = True) -> None :canonical: simvx.core.csg.CSGSphere3D.set_render_layer ```` ````{py:method} is_on_render_layer(index: int) -> bool :canonical: simvx.core.csg.CSGSphere3D.is_on_render_layer ```` ````{py:method} wrap_bounds(bounds: tuple[float, float, float] | numpy.ndarray, margin: float = 1.0) :canonical: simvx.core.csg.CSGSphere3D.wrap_bounds ```` ````{py:attribute} strict_errors :canonical: simvx.core.csg.CSGSphere3D.strict_errors :type: typing.ClassVar[bool] :value: > True ```` ````{py:attribute} script_error_raised :canonical: simvx.core.csg.CSGSphere3D.script_error_raised :value: > 'Signal(...)' ```` ````{py:method} __init_subclass__(**kwargs) :canonical: simvx.core.csg.CSGSphere3D.__init_subclass__ :classmethod: ```` ````{py:property} name :canonical: simvx.core.csg.CSGSphere3D.name :type: str ```` ````{py:property} process_mode :canonical: simvx.core.csg.CSGSphere3D.process_mode :type: simvx.core.descriptors.ProcessMode ```` ````{py:method} reset_error() -> None :canonical: simvx.core.csg.CSGSphere3D.reset_error ```` ````{py:method} add_child(node: simvx.core.node.Node) -> simvx.core.node.Node :canonical: simvx.core.csg.CSGSphere3D.add_child ```` ````{py:method} remove_child(node: simvx.core.node.Node) :canonical: simvx.core.csg.CSGSphere3D.remove_child ```` ````{py:method} reparent(new_parent: simvx.core.node.Node) :canonical: simvx.core.csg.CSGSphere3D.reparent ```` ````{py:method} get_node(path: str) -> simvx.core.node.Node :canonical: simvx.core.csg.CSGSphere3D.get_node ```` ````{py:method} find_child(name: str, recursive: bool = False) -> simvx.core.node.Node | None :canonical: simvx.core.csg.CSGSphere3D.find_child ```` ````{py:method} find(node_type: type, recursive: bool = True) -> simvx.core.node.Node | None :canonical: simvx.core.csg.CSGSphere3D.find ```` ````{py:method} find_all(node_type: type, recursive: bool = True) -> list :canonical: simvx.core.csg.CSGSphere3D.find_all ```` ````{py:property} path :canonical: simvx.core.csg.CSGSphere3D.path :type: str ```` ````{py:method} add_to_group(group: str) :canonical: simvx.core.csg.CSGSphere3D.add_to_group ```` ````{py:method} remove_from_group(group: str) :canonical: simvx.core.csg.CSGSphere3D.remove_from_group ```` ````{py:method} is_in_group(group: str) -> bool :canonical: simvx.core.csg.CSGSphere3D.is_in_group ```` ````{py:method} ready() -> None :canonical: simvx.core.csg.CSGSphere3D.ready ```` ````{py:method} enter_tree() -> None :canonical: simvx.core.csg.CSGSphere3D.enter_tree ```` ````{py:method} exit_tree() -> None :canonical: simvx.core.csg.CSGSphere3D.exit_tree ```` ````{py:method} process(dt: float) -> None :canonical: simvx.core.csg.CSGSphere3D.process ```` ````{py:method} physics_process(dt: float) -> None :canonical: simvx.core.csg.CSGSphere3D.physics_process ```` ````{py:method} draw(renderer) -> None :canonical: simvx.core.csg.CSGSphere3D.draw ```` ````{py:method} input_event(event: simvx.core.events.InputEvent) -> None :canonical: simvx.core.csg.CSGSphere3D.input_event ```` ````{py:method} input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.csg.CSGSphere3D.input ```` ````{py:method} unhandled_input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.csg.CSGSphere3D.unhandled_input ```` ````{py:method} start_coroutine(gen: simvx.core.descriptors.Coroutine) -> simvx.core.descriptors.CoroutineHandle :canonical: simvx.core.csg.CSGSphere3D.start_coroutine ```` ````{py:method} stop_coroutine(gen_or_handle) :canonical: simvx.core.csg.CSGSphere3D.stop_coroutine ```` ````{py:method} clear_children() :canonical: simvx.core.csg.CSGSphere3D.clear_children ```` ````{py:method} destroy() :canonical: simvx.core.csg.CSGSphere3D.destroy ```` ````{py:property} app :canonical: simvx.core.csg.CSGSphere3D.app ```` ````{py:property} tree :canonical: simvx.core.csg.CSGSphere3D.tree :type: simvx.core.scene_tree.SceneTree ```` ````{py:method} get_tree() -> simvx.core.scene_tree.SceneTree :canonical: simvx.core.csg.CSGSphere3D.get_tree ```` ````{py:method} __getitem__(key: str) :canonical: simvx.core.csg.CSGSphere3D.__getitem__ ```` ````{py:method} get_properties() -> dict[str, simvx.core.descriptors.Property] :canonical: simvx.core.csg.CSGSphere3D.get_properties :classmethod: ```` ````{py:method} __repr__() :canonical: simvx.core.csg.CSGSphere3D.__repr__ ```` ````` `````{py:class} CSGCylinder3D(radius: float = 0.5, height: float = 1.0, segments: int = 16, **kwargs) :canonical: simvx.core.csg.CSGCylinder3D Bases: {py:obj}`simvx.core.csg.CSGShape3D` ```{autodoc2-docstring} simvx.core.csg.CSGCylinder3D ``` ```{rubric} Initialization ``` ```{autodoc2-docstring} simvx.core.csg.CSGCylinder3D.__init__ ``` ````{py:attribute} radius :canonical: simvx.core.csg.CSGCylinder3D.radius :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.csg.CSGCylinder3D.radius ``` ```` ````{py:attribute} height :canonical: simvx.core.csg.CSGCylinder3D.height :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.csg.CSGCylinder3D.height ``` ```` ````{py:attribute} segments :canonical: simvx.core.csg.CSGCylinder3D.segments :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.csg.CSGCylinder3D.segments ``` ```` ````{py:attribute} operation :canonical: simvx.core.csg.CSGCylinder3D.operation :value: > 'Property(...)' ```` ````{py:method} get_mesh() -> simvx.core.graphics.mesh.Mesh :canonical: simvx.core.csg.CSGCylinder3D.get_mesh ```` ````{py:attribute} render_layer :canonical: simvx.core.csg.CSGCylinder3D.render_layer :value: > 'Property(...)' ```` ````{py:property} position :canonical: simvx.core.csg.CSGCylinder3D.position ```` ````{py:property} rotation :canonical: simvx.core.csg.CSGCylinder3D.rotation :type: simvx.core.math.types.Quat ```` ````{py:property} scale :canonical: simvx.core.csg.CSGCylinder3D.scale ```` ````{py:property} rotation_degrees :canonical: simvx.core.csg.CSGCylinder3D.rotation_degrees :type: simvx.core.math.types.Vec3 ```` ````{py:property} world_position :canonical: simvx.core.csg.CSGCylinder3D.world_position :type: simvx.core.math.types.Vec3 ```` ````{py:property} world_rotation :canonical: simvx.core.csg.CSGCylinder3D.world_rotation :type: simvx.core.math.types.Quat ```` ````{py:property} world_scale :canonical: simvx.core.csg.CSGCylinder3D.world_scale :type: simvx.core.math.types.Vec3 ```` ````{py:property} forward :canonical: simvx.core.csg.CSGCylinder3D.forward :type: simvx.core.math.types.Vec3 ```` ````{py:property} right :canonical: simvx.core.csg.CSGCylinder3D.right :type: simvx.core.math.types.Vec3 ```` ````{py:property} up :canonical: simvx.core.csg.CSGCylinder3D.up :type: simvx.core.math.types.Vec3 ```` ````{py:method} translate(offset: tuple[float, float, float] | numpy.ndarray) :canonical: simvx.core.csg.CSGCylinder3D.translate ```` ````{py:method} translate_global(offset: tuple[float, float, float] | numpy.ndarray) :canonical: simvx.core.csg.CSGCylinder3D.translate_global ```` ````{py:method} rotate(axis: tuple[float, float, float] | numpy.ndarray, angle: float) :canonical: simvx.core.csg.CSGCylinder3D.rotate ```` ````{py:method} rotate_x(angle: float) :canonical: simvx.core.csg.CSGCylinder3D.rotate_x ```` ````{py:method} rotate_y(angle: float) :canonical: simvx.core.csg.CSGCylinder3D.rotate_y ```` ````{py:method} rotate_z(angle: float) :canonical: simvx.core.csg.CSGCylinder3D.rotate_z ```` ````{py:method} look_at(target: tuple[float, float, float] | numpy.ndarray, up=None) :canonical: simvx.core.csg.CSGCylinder3D.look_at ```` ````{py:method} set_render_layer(index: int, enabled: bool = True) -> None :canonical: simvx.core.csg.CSGCylinder3D.set_render_layer ```` ````{py:method} is_on_render_layer(index: int) -> bool :canonical: simvx.core.csg.CSGCylinder3D.is_on_render_layer ```` ````{py:method} wrap_bounds(bounds: tuple[float, float, float] | numpy.ndarray, margin: float = 1.0) :canonical: simvx.core.csg.CSGCylinder3D.wrap_bounds ```` ````{py:attribute} strict_errors :canonical: simvx.core.csg.CSGCylinder3D.strict_errors :type: typing.ClassVar[bool] :value: > True ```` ````{py:attribute} script_error_raised :canonical: simvx.core.csg.CSGCylinder3D.script_error_raised :value: > 'Signal(...)' ```` ````{py:method} __init_subclass__(**kwargs) :canonical: simvx.core.csg.CSGCylinder3D.__init_subclass__ :classmethod: ```` ````{py:property} name :canonical: simvx.core.csg.CSGCylinder3D.name :type: str ```` ````{py:property} process_mode :canonical: simvx.core.csg.CSGCylinder3D.process_mode :type: simvx.core.descriptors.ProcessMode ```` ````{py:method} reset_error() -> None :canonical: simvx.core.csg.CSGCylinder3D.reset_error ```` ````{py:method} add_child(node: simvx.core.node.Node) -> simvx.core.node.Node :canonical: simvx.core.csg.CSGCylinder3D.add_child ```` ````{py:method} remove_child(node: simvx.core.node.Node) :canonical: simvx.core.csg.CSGCylinder3D.remove_child ```` ````{py:method} reparent(new_parent: simvx.core.node.Node) :canonical: simvx.core.csg.CSGCylinder3D.reparent ```` ````{py:method} get_node(path: str) -> simvx.core.node.Node :canonical: simvx.core.csg.CSGCylinder3D.get_node ```` ````{py:method} find_child(name: str, recursive: bool = False) -> simvx.core.node.Node | None :canonical: simvx.core.csg.CSGCylinder3D.find_child ```` ````{py:method} find(node_type: type, recursive: bool = True) -> simvx.core.node.Node | None :canonical: simvx.core.csg.CSGCylinder3D.find ```` ````{py:method} find_all(node_type: type, recursive: bool = True) -> list :canonical: simvx.core.csg.CSGCylinder3D.find_all ```` ````{py:property} path :canonical: simvx.core.csg.CSGCylinder3D.path :type: str ```` ````{py:method} add_to_group(group: str) :canonical: simvx.core.csg.CSGCylinder3D.add_to_group ```` ````{py:method} remove_from_group(group: str) :canonical: simvx.core.csg.CSGCylinder3D.remove_from_group ```` ````{py:method} is_in_group(group: str) -> bool :canonical: simvx.core.csg.CSGCylinder3D.is_in_group ```` ````{py:method} ready() -> None :canonical: simvx.core.csg.CSGCylinder3D.ready ```` ````{py:method} enter_tree() -> None :canonical: simvx.core.csg.CSGCylinder3D.enter_tree ```` ````{py:method} exit_tree() -> None :canonical: simvx.core.csg.CSGCylinder3D.exit_tree ```` ````{py:method} process(dt: float) -> None :canonical: simvx.core.csg.CSGCylinder3D.process ```` ````{py:method} physics_process(dt: float) -> None :canonical: simvx.core.csg.CSGCylinder3D.physics_process ```` ````{py:method} draw(renderer) -> None :canonical: simvx.core.csg.CSGCylinder3D.draw ```` ````{py:method} input_event(event: simvx.core.events.InputEvent) -> None :canonical: simvx.core.csg.CSGCylinder3D.input_event ```` ````{py:method} input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.csg.CSGCylinder3D.input ```` ````{py:method} unhandled_input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.csg.CSGCylinder3D.unhandled_input ```` ````{py:method} start_coroutine(gen: simvx.core.descriptors.Coroutine) -> simvx.core.descriptors.CoroutineHandle :canonical: simvx.core.csg.CSGCylinder3D.start_coroutine ```` ````{py:method} stop_coroutine(gen_or_handle) :canonical: simvx.core.csg.CSGCylinder3D.stop_coroutine ```` ````{py:method} clear_children() :canonical: simvx.core.csg.CSGCylinder3D.clear_children ```` ````{py:method} destroy() :canonical: simvx.core.csg.CSGCylinder3D.destroy ```` ````{py:property} app :canonical: simvx.core.csg.CSGCylinder3D.app ```` ````{py:property} tree :canonical: simvx.core.csg.CSGCylinder3D.tree :type: simvx.core.scene_tree.SceneTree ```` ````{py:method} get_tree() -> simvx.core.scene_tree.SceneTree :canonical: simvx.core.csg.CSGCylinder3D.get_tree ```` ````{py:method} __getitem__(key: str) :canonical: simvx.core.csg.CSGCylinder3D.__getitem__ ```` ````{py:method} get_properties() -> dict[str, simvx.core.descriptors.Property] :canonical: simvx.core.csg.CSGCylinder3D.get_properties :classmethod: ```` ````{py:method} __repr__() :canonical: simvx.core.csg.CSGCylinder3D.__repr__ ```` ````` `````{py:class} CSGCombiner3D(**kwargs) :canonical: simvx.core.csg.CSGCombiner3D Bases: {py:obj}`simvx.core.csg.CSGShape3D` ```{autodoc2-docstring} simvx.core.csg.CSGCombiner3D ``` ```{rubric} Initialization ``` ```{autodoc2-docstring} simvx.core.csg.CSGCombiner3D.__init__ ``` ````{py:method} get_mesh() -> simvx.core.graphics.mesh.Mesh :canonical: simvx.core.csg.CSGCombiner3D.get_mesh ```{autodoc2-docstring} simvx.core.csg.CSGCombiner3D.get_mesh ``` ```` ````{py:attribute} operation :canonical: simvx.core.csg.CSGCombiner3D.operation :value: > 'Property(...)' ```` ````{py:attribute} render_layer :canonical: simvx.core.csg.CSGCombiner3D.render_layer :value: > 'Property(...)' ```` ````{py:property} position :canonical: simvx.core.csg.CSGCombiner3D.position ```` ````{py:property} rotation :canonical: simvx.core.csg.CSGCombiner3D.rotation :type: simvx.core.math.types.Quat ```` ````{py:property} scale :canonical: simvx.core.csg.CSGCombiner3D.scale ```` ````{py:property} rotation_degrees :canonical: simvx.core.csg.CSGCombiner3D.rotation_degrees :type: simvx.core.math.types.Vec3 ```` ````{py:property} world_position :canonical: simvx.core.csg.CSGCombiner3D.world_position :type: simvx.core.math.types.Vec3 ```` ````{py:property} world_rotation :canonical: simvx.core.csg.CSGCombiner3D.world_rotation :type: simvx.core.math.types.Quat ```` ````{py:property} world_scale :canonical: simvx.core.csg.CSGCombiner3D.world_scale :type: simvx.core.math.types.Vec3 ```` ````{py:property} forward :canonical: simvx.core.csg.CSGCombiner3D.forward :type: simvx.core.math.types.Vec3 ```` ````{py:property} right :canonical: simvx.core.csg.CSGCombiner3D.right :type: simvx.core.math.types.Vec3 ```` ````{py:property} up :canonical: simvx.core.csg.CSGCombiner3D.up :type: simvx.core.math.types.Vec3 ```` ````{py:method} translate(offset: tuple[float, float, float] | numpy.ndarray) :canonical: simvx.core.csg.CSGCombiner3D.translate ```` ````{py:method} translate_global(offset: tuple[float, float, float] | numpy.ndarray) :canonical: simvx.core.csg.CSGCombiner3D.translate_global ```` ````{py:method} rotate(axis: tuple[float, float, float] | numpy.ndarray, angle: float) :canonical: simvx.core.csg.CSGCombiner3D.rotate ```` ````{py:method} rotate_x(angle: float) :canonical: simvx.core.csg.CSGCombiner3D.rotate_x ```` ````{py:method} rotate_y(angle: float) :canonical: simvx.core.csg.CSGCombiner3D.rotate_y ```` ````{py:method} rotate_z(angle: float) :canonical: simvx.core.csg.CSGCombiner3D.rotate_z ```` ````{py:method} look_at(target: tuple[float, float, float] | numpy.ndarray, up=None) :canonical: simvx.core.csg.CSGCombiner3D.look_at ```` ````{py:method} set_render_layer(index: int, enabled: bool = True) -> None :canonical: simvx.core.csg.CSGCombiner3D.set_render_layer ```` ````{py:method} is_on_render_layer(index: int) -> bool :canonical: simvx.core.csg.CSGCombiner3D.is_on_render_layer ```` ````{py:method} wrap_bounds(bounds: tuple[float, float, float] | numpy.ndarray, margin: float = 1.0) :canonical: simvx.core.csg.CSGCombiner3D.wrap_bounds ```` ````{py:attribute} strict_errors :canonical: simvx.core.csg.CSGCombiner3D.strict_errors :type: typing.ClassVar[bool] :value: > True ```` ````{py:attribute} script_error_raised :canonical: simvx.core.csg.CSGCombiner3D.script_error_raised :value: > 'Signal(...)' ```` ````{py:method} __init_subclass__(**kwargs) :canonical: simvx.core.csg.CSGCombiner3D.__init_subclass__ :classmethod: ```` ````{py:property} name :canonical: simvx.core.csg.CSGCombiner3D.name :type: str ```` ````{py:property} process_mode :canonical: simvx.core.csg.CSGCombiner3D.process_mode :type: simvx.core.descriptors.ProcessMode ```` ````{py:method} reset_error() -> None :canonical: simvx.core.csg.CSGCombiner3D.reset_error ```` ````{py:method} add_child(node: simvx.core.node.Node) -> simvx.core.node.Node :canonical: simvx.core.csg.CSGCombiner3D.add_child ```` ````{py:method} remove_child(node: simvx.core.node.Node) :canonical: simvx.core.csg.CSGCombiner3D.remove_child ```` ````{py:method} reparent(new_parent: simvx.core.node.Node) :canonical: simvx.core.csg.CSGCombiner3D.reparent ```` ````{py:method} get_node(path: str) -> simvx.core.node.Node :canonical: simvx.core.csg.CSGCombiner3D.get_node ```` ````{py:method} find_child(name: str, recursive: bool = False) -> simvx.core.node.Node | None :canonical: simvx.core.csg.CSGCombiner3D.find_child ```` ````{py:method} find(node_type: type, recursive: bool = True) -> simvx.core.node.Node | None :canonical: simvx.core.csg.CSGCombiner3D.find ```` ````{py:method} find_all(node_type: type, recursive: bool = True) -> list :canonical: simvx.core.csg.CSGCombiner3D.find_all ```` ````{py:property} path :canonical: simvx.core.csg.CSGCombiner3D.path :type: str ```` ````{py:method} add_to_group(group: str) :canonical: simvx.core.csg.CSGCombiner3D.add_to_group ```` ````{py:method} remove_from_group(group: str) :canonical: simvx.core.csg.CSGCombiner3D.remove_from_group ```` ````{py:method} is_in_group(group: str) -> bool :canonical: simvx.core.csg.CSGCombiner3D.is_in_group ```` ````{py:method} ready() -> None :canonical: simvx.core.csg.CSGCombiner3D.ready ```` ````{py:method} enter_tree() -> None :canonical: simvx.core.csg.CSGCombiner3D.enter_tree ```` ````{py:method} exit_tree() -> None :canonical: simvx.core.csg.CSGCombiner3D.exit_tree ```` ````{py:method} process(dt: float) -> None :canonical: simvx.core.csg.CSGCombiner3D.process ```` ````{py:method} physics_process(dt: float) -> None :canonical: simvx.core.csg.CSGCombiner3D.physics_process ```` ````{py:method} draw(renderer) -> None :canonical: simvx.core.csg.CSGCombiner3D.draw ```` ````{py:method} input_event(event: simvx.core.events.InputEvent) -> None :canonical: simvx.core.csg.CSGCombiner3D.input_event ```` ````{py:method} input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.csg.CSGCombiner3D.input ```` ````{py:method} unhandled_input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.csg.CSGCombiner3D.unhandled_input ```` ````{py:method} start_coroutine(gen: simvx.core.descriptors.Coroutine) -> simvx.core.descriptors.CoroutineHandle :canonical: simvx.core.csg.CSGCombiner3D.start_coroutine ```` ````{py:method} stop_coroutine(gen_or_handle) :canonical: simvx.core.csg.CSGCombiner3D.stop_coroutine ```` ````{py:method} clear_children() :canonical: simvx.core.csg.CSGCombiner3D.clear_children ```` ````{py:method} destroy() :canonical: simvx.core.csg.CSGCombiner3D.destroy ```` ````{py:property} app :canonical: simvx.core.csg.CSGCombiner3D.app ```` ````{py:property} tree :canonical: simvx.core.csg.CSGCombiner3D.tree :type: simvx.core.scene_tree.SceneTree ```` ````{py:method} get_tree() -> simvx.core.scene_tree.SceneTree :canonical: simvx.core.csg.CSGCombiner3D.get_tree ```` ````{py:method} __getitem__(key: str) :canonical: simvx.core.csg.CSGCombiner3D.__getitem__ ```` ````{py:method} get_properties() -> dict[str, simvx.core.descriptors.Property] :canonical: simvx.core.csg.CSGCombiner3D.get_properties :classmethod: ```` ````{py:method} __repr__() :canonical: simvx.core.csg.CSGCombiner3D.__repr__ ```` `````