# {py:mod}`simvx.core.gpu_particles` ```{py:module} simvx.core.gpu_particles ``` ```{autodoc2-docstring} simvx.core.gpu_particles :allowtitles: ``` ## Module Contents ### Classes ````{list-table} :class: autosummary longtable :align: left * - {py:obj}`GPUParticles2D ` - ```{autodoc2-docstring} simvx.core.gpu_particles.GPUParticles2D :summary: ``` * - {py:obj}`GPUParticles3D ` - ```{autodoc2-docstring} simvx.core.gpu_particles.GPUParticles3D :summary: ``` ```` ### Data ````{list-table} :class: autosummary longtable :align: left * - {py:obj}`log ` - ```{autodoc2-docstring} simvx.core.gpu_particles.log :summary: ``` * - {py:obj}`__all__ ` - ```{autodoc2-docstring} simvx.core.gpu_particles.__all__ :summary: ``` ```` ### API ````{py:data} log :canonical: simvx.core.gpu_particles.log :value: > 'getLogger(...)' ```{autodoc2-docstring} simvx.core.gpu_particles.log ``` ```` ````{py:data} __all__ :canonical: simvx.core.gpu_particles.__all__ :value: > ['GPUParticles2D', 'GPUParticles3D'] ```{autodoc2-docstring} simvx.core.gpu_particles.__all__ ``` ```` `````{py:class} GPUParticles2D(**kwargs) :canonical: simvx.core.gpu_particles.GPUParticles2D Bases: {py:obj}`simvx.core.gpu_particles._GPUParticlesBase`, {py:obj}`simvx.core.nodes_2d.node2d.Node2D` ```{autodoc2-docstring} simvx.core.gpu_particles.GPUParticles2D ``` ```{rubric} Initialization ``` ```{autodoc2-docstring} simvx.core.gpu_particles.GPUParticles2D.__init__ ``` ````{py:property} world_position :canonical: simvx.core.gpu_particles.GPUParticles2D.world_position ```{autodoc2-docstring} simvx.core.gpu_particles.GPUParticles2D.world_position ``` ```` ````{py:method} process(dt: float) :canonical: simvx.core.gpu_particles.GPUParticles2D.process ```` ````{py:attribute} amount :canonical: simvx.core.gpu_particles.GPUParticles2D.amount :value: > 'Property(...)' ```` ````{py:attribute} lifetime :canonical: simvx.core.gpu_particles.GPUParticles2D.lifetime :value: > 'Property(...)' ```` ````{py:attribute} emitting :canonical: simvx.core.gpu_particles.GPUParticles2D.emitting :value: > 'Property(...)' ```` ````{py:attribute} one_shot :canonical: simvx.core.gpu_particles.GPUParticles2D.one_shot :value: > 'Property(...)' ```` ````{py:attribute} speed :canonical: simvx.core.gpu_particles.GPUParticles2D.speed :value: > 'Property(...)' ```` ````{py:attribute} speed_variance :canonical: simvx.core.gpu_particles.GPUParticles2D.speed_variance :value: > 'Property(...)' ```` ````{py:attribute} direction :canonical: simvx.core.gpu_particles.GPUParticles2D.direction :value: > 'Property(...)' ```` ````{py:attribute} spread :canonical: simvx.core.gpu_particles.GPUParticles2D.spread :value: > 'Property(...)' ```` ````{py:attribute} gravity :canonical: simvx.core.gpu_particles.GPUParticles2D.gravity :value: > 'Property(...)' ```` ````{py:attribute} damping :canonical: simvx.core.gpu_particles.GPUParticles2D.damping :value: > 'Property(...)' ```` ````{py:attribute} emission_shape :canonical: simvx.core.gpu_particles.GPUParticles2D.emission_shape :value: > 'Property(...)' ```` ````{py:attribute} emission_radius :canonical: simvx.core.gpu_particles.GPUParticles2D.emission_radius :value: > 'Property(...)' ```` ````{py:attribute} emission_box :canonical: simvx.core.gpu_particles.GPUParticles2D.emission_box :value: > 'Property(...)' ```` ````{py:attribute} start_colour :canonical: simvx.core.gpu_particles.GPUParticles2D.start_colour :value: > 'Property(...)' ```` ````{py:attribute} end_colour :canonical: simvx.core.gpu_particles.GPUParticles2D.end_colour :value: > 'Property(...)' ```` ````{py:attribute} start_scale :canonical: simvx.core.gpu_particles.GPUParticles2D.start_scale :value: > 'Property(...)' ```` ````{py:attribute} end_scale :canonical: simvx.core.gpu_particles.GPUParticles2D.end_scale :value: > 'Property(...)' ```` ````{py:attribute} explosiveness :canonical: simvx.core.gpu_particles.GPUParticles2D.explosiveness :value: > 'Property(...)' ```` ````{py:attribute} randomness :canonical: simvx.core.gpu_particles.GPUParticles2D.randomness :value: > 'Property(...)' ```` ````{py:attribute} fixed_fps :canonical: simvx.core.gpu_particles.GPUParticles2D.fixed_fps :value: > 'Property(...)' ```` ````{py:attribute} preprocess :canonical: simvx.core.gpu_particles.GPUParticles2D.preprocess :value: > 'Property(...)' ```` ````{py:attribute} local_coords :canonical: simvx.core.gpu_particles.GPUParticles2D.local_coords :value: > 'Property(...)' ```` ````{py:attribute} finished :canonical: simvx.core.gpu_particles.GPUParticles2D.finished :value: > 'Signal(...)' ```` ````{py:property} emitter_config :canonical: simvx.core.gpu_particles.GPUParticles2D.emitter_config :type: dict ```` ````{py:method} restart() :canonical: simvx.core.gpu_particles.GPUParticles2D.restart ```` ````{py:attribute} z_index :canonical: simvx.core.gpu_particles.GPUParticles2D.z_index :value: > 'Property(...)' ```` ````{py:attribute} z_as_relative :canonical: simvx.core.gpu_particles.GPUParticles2D.z_as_relative :value: > 'Property(...)' ```` ````{py:attribute} render_layer :canonical: simvx.core.gpu_particles.GPUParticles2D.render_layer :value: > 'Property(...)' ```` ````{py:method} set_render_layer(index: int, enabled: bool = True) -> None :canonical: simvx.core.gpu_particles.GPUParticles2D.set_render_layer ```` ````{py:method} is_on_render_layer(index: int) -> bool :canonical: simvx.core.gpu_particles.GPUParticles2D.is_on_render_layer ```` ````{py:property} absolute_z_index :canonical: simvx.core.gpu_particles.GPUParticles2D.absolute_z_index :type: int ```` ````{py:property} position :canonical: simvx.core.gpu_particles.GPUParticles2D.position :type: simvx.core.math.types.Vec2 ```` ````{py:property} rotation :canonical: simvx.core.gpu_particles.GPUParticles2D.rotation :type: float ```` ````{py:property} rotation_degrees :canonical: simvx.core.gpu_particles.GPUParticles2D.rotation_degrees :type: float ```` ````{py:property} scale :canonical: simvx.core.gpu_particles.GPUParticles2D.scale :type: simvx.core.math.types.Vec2 ```` ````{py:property} world_rotation :canonical: simvx.core.gpu_particles.GPUParticles2D.world_rotation :type: float ```` ````{py:property} world_scale :canonical: simvx.core.gpu_particles.GPUParticles2D.world_scale :type: simvx.core.math.types.Vec2 ```` ````{py:property} forward :canonical: simvx.core.gpu_particles.GPUParticles2D.forward :type: simvx.core.math.types.Vec2 ```` ````{py:property} right :canonical: simvx.core.gpu_particles.GPUParticles2D.right :type: simvx.core.math.types.Vec2 ```` ````{py:method} translate(offset: tuple[float, float] | numpy.ndarray) :canonical: simvx.core.gpu_particles.GPUParticles2D.translate ```` ````{py:method} rotate(radians: float) :canonical: simvx.core.gpu_particles.GPUParticles2D.rotate ```` ````{py:method} rotate_deg(degrees: float) :canonical: simvx.core.gpu_particles.GPUParticles2D.rotate_deg ```` ````{py:method} look_at(target: tuple[float, float] | numpy.ndarray) :canonical: simvx.core.gpu_particles.GPUParticles2D.look_at ```` ````{py:method} transform_points(points: list[simvx.core.math.types.Vec2]) -> list[simvx.core.math.types.Vec2] :canonical: simvx.core.gpu_particles.GPUParticles2D.transform_points ```` ````{py:method} draw_polygon(renderer, points: list[simvx.core.math.types.Vec2], closed=True, colour=None) :canonical: simvx.core.gpu_particles.GPUParticles2D.draw_polygon ```` ````{py:method} wrap_screen(margin: float = 20) :canonical: simvx.core.gpu_particles.GPUParticles2D.wrap_screen ```` ````{py:attribute} strict_errors :canonical: simvx.core.gpu_particles.GPUParticles2D.strict_errors :type: typing.ClassVar[bool] :value: > True ```` ````{py:attribute} script_error_raised :canonical: simvx.core.gpu_particles.GPUParticles2D.script_error_raised :value: > 'Signal(...)' ```` ````{py:method} __init_subclass__(**kwargs) :canonical: simvx.core.gpu_particles.GPUParticles2D.__init_subclass__ :classmethod: ```` ````{py:property} name :canonical: simvx.core.gpu_particles.GPUParticles2D.name :type: str ```` ````{py:property} process_mode :canonical: simvx.core.gpu_particles.GPUParticles2D.process_mode :type: simvx.core.descriptors.ProcessMode ```` ````{py:method} reset_error() -> None :canonical: simvx.core.gpu_particles.GPUParticles2D.reset_error ```` ````{py:method} add_child(node: simvx.core.node.Node) -> simvx.core.node.Node :canonical: simvx.core.gpu_particles.GPUParticles2D.add_child ```` ````{py:method} remove_child(node: simvx.core.node.Node) :canonical: simvx.core.gpu_particles.GPUParticles2D.remove_child ```` ````{py:method} reparent(new_parent: simvx.core.node.Node) :canonical: simvx.core.gpu_particles.GPUParticles2D.reparent ```` ````{py:method} get_node(path: str) -> simvx.core.node.Node :canonical: simvx.core.gpu_particles.GPUParticles2D.get_node ```` ````{py:method} find_child(name: str, recursive: bool = False) -> simvx.core.node.Node | None :canonical: simvx.core.gpu_particles.GPUParticles2D.find_child ```` ````{py:method} find(node_type: type, recursive: bool = True) -> simvx.core.node.Node | None :canonical: simvx.core.gpu_particles.GPUParticles2D.find ```` ````{py:method} find_all(node_type: type, recursive: bool = True) -> list :canonical: simvx.core.gpu_particles.GPUParticles2D.find_all ```` ````{py:property} path :canonical: simvx.core.gpu_particles.GPUParticles2D.path :type: str ```` ````{py:method} add_to_group(group: str) :canonical: simvx.core.gpu_particles.GPUParticles2D.add_to_group ```` ````{py:method} remove_from_group(group: str) :canonical: simvx.core.gpu_particles.GPUParticles2D.remove_from_group ```` ````{py:method} is_in_group(group: str) -> bool :canonical: simvx.core.gpu_particles.GPUParticles2D.is_in_group ```` ````{py:method} ready() -> None :canonical: simvx.core.gpu_particles.GPUParticles2D.ready ```` ````{py:method} enter_tree() -> None :canonical: simvx.core.gpu_particles.GPUParticles2D.enter_tree ```` ````{py:method} exit_tree() -> None :canonical: simvx.core.gpu_particles.GPUParticles2D.exit_tree ```` ````{py:method} physics_process(dt: float) -> None :canonical: simvx.core.gpu_particles.GPUParticles2D.physics_process ```` ````{py:method} draw(renderer) -> None :canonical: simvx.core.gpu_particles.GPUParticles2D.draw ```` ````{py:method} input_event(event: simvx.core.events.InputEvent) -> None :canonical: simvx.core.gpu_particles.GPUParticles2D.input_event ```` ````{py:method} input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.gpu_particles.GPUParticles2D.input ```` ````{py:method} unhandled_input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.gpu_particles.GPUParticles2D.unhandled_input ```` ````{py:method} start_coroutine(gen: simvx.core.descriptors.Coroutine) -> simvx.core.descriptors.CoroutineHandle :canonical: simvx.core.gpu_particles.GPUParticles2D.start_coroutine ```` ````{py:method} stop_coroutine(gen_or_handle) :canonical: simvx.core.gpu_particles.GPUParticles2D.stop_coroutine ```` ````{py:method} clear_children() :canonical: simvx.core.gpu_particles.GPUParticles2D.clear_children ```` ````{py:method} destroy() :canonical: simvx.core.gpu_particles.GPUParticles2D.destroy ```` ````{py:property} app :canonical: simvx.core.gpu_particles.GPUParticles2D.app ```` ````{py:property} tree :canonical: simvx.core.gpu_particles.GPUParticles2D.tree :type: simvx.core.scene_tree.SceneTree ```` ````{py:method} get_tree() -> simvx.core.scene_tree.SceneTree :canonical: simvx.core.gpu_particles.GPUParticles2D.get_tree ```` ````{py:method} __getitem__(key: str) :canonical: simvx.core.gpu_particles.GPUParticles2D.__getitem__ ```` ````{py:method} get_properties() -> dict[str, simvx.core.descriptors.Property] :canonical: simvx.core.gpu_particles.GPUParticles2D.get_properties :classmethod: ```` ````{py:method} __repr__() :canonical: simvx.core.gpu_particles.GPUParticles2D.__repr__ ```` ````` `````{py:class} GPUParticles3D(**kwargs) :canonical: simvx.core.gpu_particles.GPUParticles3D Bases: {py:obj}`simvx.core.gpu_particles._GPUParticlesBase`, {py:obj}`simvx.core.nodes_3d.node3d.Node3D` ```{autodoc2-docstring} simvx.core.gpu_particles.GPUParticles3D ``` ```{rubric} Initialization ``` ```{autodoc2-docstring} simvx.core.gpu_particles.GPUParticles3D.__init__ ``` ````{py:method} process(dt: float) :canonical: simvx.core.gpu_particles.GPUParticles3D.process ```` ````{py:attribute} amount :canonical: simvx.core.gpu_particles.GPUParticles3D.amount :value: > 'Property(...)' ```` ````{py:attribute} lifetime :canonical: simvx.core.gpu_particles.GPUParticles3D.lifetime :value: > 'Property(...)' ```` ````{py:attribute} emitting :canonical: simvx.core.gpu_particles.GPUParticles3D.emitting :value: > 'Property(...)' ```` ````{py:attribute} one_shot :canonical: simvx.core.gpu_particles.GPUParticles3D.one_shot :value: > 'Property(...)' ```` ````{py:attribute} speed :canonical: simvx.core.gpu_particles.GPUParticles3D.speed :value: > 'Property(...)' ```` ````{py:attribute} speed_variance :canonical: simvx.core.gpu_particles.GPUParticles3D.speed_variance :value: > 'Property(...)' ```` ````{py:attribute} direction :canonical: simvx.core.gpu_particles.GPUParticles3D.direction :value: > 'Property(...)' ```` ````{py:attribute} spread :canonical: simvx.core.gpu_particles.GPUParticles3D.spread :value: > 'Property(...)' ```` ````{py:attribute} gravity :canonical: simvx.core.gpu_particles.GPUParticles3D.gravity :value: > 'Property(...)' ```` ````{py:attribute} damping :canonical: simvx.core.gpu_particles.GPUParticles3D.damping :value: > 'Property(...)' ```` ````{py:attribute} emission_shape :canonical: simvx.core.gpu_particles.GPUParticles3D.emission_shape :value: > 'Property(...)' ```` ````{py:attribute} emission_radius :canonical: simvx.core.gpu_particles.GPUParticles3D.emission_radius :value: > 'Property(...)' ```` ````{py:attribute} emission_box :canonical: simvx.core.gpu_particles.GPUParticles3D.emission_box :value: > 'Property(...)' ```` ````{py:attribute} start_colour :canonical: simvx.core.gpu_particles.GPUParticles3D.start_colour :value: > 'Property(...)' ```` ````{py:attribute} end_colour :canonical: simvx.core.gpu_particles.GPUParticles3D.end_colour :value: > 'Property(...)' ```` ````{py:attribute} start_scale :canonical: simvx.core.gpu_particles.GPUParticles3D.start_scale :value: > 'Property(...)' ```` ````{py:attribute} end_scale :canonical: simvx.core.gpu_particles.GPUParticles3D.end_scale :value: > 'Property(...)' ```` ````{py:attribute} explosiveness :canonical: simvx.core.gpu_particles.GPUParticles3D.explosiveness :value: > 'Property(...)' ```` ````{py:attribute} randomness :canonical: simvx.core.gpu_particles.GPUParticles3D.randomness :value: > 'Property(...)' ```` ````{py:attribute} fixed_fps :canonical: simvx.core.gpu_particles.GPUParticles3D.fixed_fps :value: > 'Property(...)' ```` ````{py:attribute} preprocess :canonical: simvx.core.gpu_particles.GPUParticles3D.preprocess :value: > 'Property(...)' ```` ````{py:attribute} local_coords :canonical: simvx.core.gpu_particles.GPUParticles3D.local_coords :value: > 'Property(...)' ```` ````{py:attribute} finished :canonical: simvx.core.gpu_particles.GPUParticles3D.finished :value: > 'Signal(...)' ```` ````{py:property} emitter_config :canonical: simvx.core.gpu_particles.GPUParticles3D.emitter_config :type: dict ```` ````{py:method} restart() :canonical: simvx.core.gpu_particles.GPUParticles3D.restart ```` ````{py:attribute} render_layer :canonical: simvx.core.gpu_particles.GPUParticles3D.render_layer :value: > 'Property(...)' ```` ````{py:property} position :canonical: simvx.core.gpu_particles.GPUParticles3D.position ```` ````{py:property} rotation :canonical: simvx.core.gpu_particles.GPUParticles3D.rotation :type: simvx.core.math.types.Quat ```` ````{py:property} scale :canonical: simvx.core.gpu_particles.GPUParticles3D.scale ```` ````{py:property} rotation_degrees :canonical: simvx.core.gpu_particles.GPUParticles3D.rotation_degrees :type: simvx.core.math.types.Vec3 ```` ````{py:property} world_position :canonical: simvx.core.gpu_particles.GPUParticles3D.world_position :type: simvx.core.math.types.Vec3 ```` ````{py:property} world_rotation :canonical: simvx.core.gpu_particles.GPUParticles3D.world_rotation :type: simvx.core.math.types.Quat ```` ````{py:property} world_scale :canonical: simvx.core.gpu_particles.GPUParticles3D.world_scale :type: simvx.core.math.types.Vec3 ```` ````{py:property} forward :canonical: simvx.core.gpu_particles.GPUParticles3D.forward :type: simvx.core.math.types.Vec3 ```` ````{py:property} right :canonical: simvx.core.gpu_particles.GPUParticles3D.right :type: simvx.core.math.types.Vec3 ```` ````{py:property} up :canonical: simvx.core.gpu_particles.GPUParticles3D.up :type: simvx.core.math.types.Vec3 ```` ````{py:method} translate(offset: tuple[float, float, float] | numpy.ndarray) :canonical: simvx.core.gpu_particles.GPUParticles3D.translate ```` ````{py:method} translate_global(offset: tuple[float, float, float] | numpy.ndarray) :canonical: simvx.core.gpu_particles.GPUParticles3D.translate_global ```` ````{py:method} rotate(axis: tuple[float, float, float] | numpy.ndarray, angle: float) :canonical: simvx.core.gpu_particles.GPUParticles3D.rotate ```` ````{py:method} rotate_x(angle: float) :canonical: simvx.core.gpu_particles.GPUParticles3D.rotate_x ```` ````{py:method} rotate_y(angle: float) :canonical: simvx.core.gpu_particles.GPUParticles3D.rotate_y ```` ````{py:method} rotate_z(angle: float) :canonical: simvx.core.gpu_particles.GPUParticles3D.rotate_z ```` ````{py:method} look_at(target: tuple[float, float, float] | numpy.ndarray, up=None) :canonical: simvx.core.gpu_particles.GPUParticles3D.look_at ```` ````{py:method} set_render_layer(index: int, enabled: bool = True) -> None :canonical: simvx.core.gpu_particles.GPUParticles3D.set_render_layer ```` ````{py:method} is_on_render_layer(index: int) -> bool :canonical: simvx.core.gpu_particles.GPUParticles3D.is_on_render_layer ```` ````{py:method} wrap_bounds(bounds: tuple[float, float, float] | numpy.ndarray, margin: float = 1.0) :canonical: simvx.core.gpu_particles.GPUParticles3D.wrap_bounds ```` ````{py:attribute} strict_errors :canonical: simvx.core.gpu_particles.GPUParticles3D.strict_errors :type: typing.ClassVar[bool] :value: > True ```` ````{py:attribute} script_error_raised :canonical: simvx.core.gpu_particles.GPUParticles3D.script_error_raised :value: > 'Signal(...)' ```` ````{py:method} __init_subclass__(**kwargs) :canonical: simvx.core.gpu_particles.GPUParticles3D.__init_subclass__ :classmethod: ```` ````{py:property} name :canonical: simvx.core.gpu_particles.GPUParticles3D.name :type: str ```` ````{py:property} process_mode :canonical: simvx.core.gpu_particles.GPUParticles3D.process_mode :type: simvx.core.descriptors.ProcessMode ```` ````{py:method} reset_error() -> None :canonical: simvx.core.gpu_particles.GPUParticles3D.reset_error ```` ````{py:method} add_child(node: simvx.core.node.Node) -> simvx.core.node.Node :canonical: simvx.core.gpu_particles.GPUParticles3D.add_child ```` ````{py:method} remove_child(node: simvx.core.node.Node) :canonical: simvx.core.gpu_particles.GPUParticles3D.remove_child ```` ````{py:method} reparent(new_parent: simvx.core.node.Node) :canonical: simvx.core.gpu_particles.GPUParticles3D.reparent ```` ````{py:method} get_node(path: str) -> simvx.core.node.Node :canonical: simvx.core.gpu_particles.GPUParticles3D.get_node ```` ````{py:method} find_child(name: str, recursive: bool = False) -> simvx.core.node.Node | None :canonical: simvx.core.gpu_particles.GPUParticles3D.find_child ```` ````{py:method} find(node_type: type, recursive: bool = True) -> simvx.core.node.Node | None :canonical: simvx.core.gpu_particles.GPUParticles3D.find ```` ````{py:method} find_all(node_type: type, recursive: bool = True) -> list :canonical: simvx.core.gpu_particles.GPUParticles3D.find_all ```` ````{py:property} path :canonical: simvx.core.gpu_particles.GPUParticles3D.path :type: str ```` ````{py:method} add_to_group(group: str) :canonical: simvx.core.gpu_particles.GPUParticles3D.add_to_group ```` ````{py:method} remove_from_group(group: str) :canonical: simvx.core.gpu_particles.GPUParticles3D.remove_from_group ```` ````{py:method} is_in_group(group: str) -> bool :canonical: simvx.core.gpu_particles.GPUParticles3D.is_in_group ```` ````{py:method} ready() -> None :canonical: simvx.core.gpu_particles.GPUParticles3D.ready ```` ````{py:method} enter_tree() -> None :canonical: simvx.core.gpu_particles.GPUParticles3D.enter_tree ```` ````{py:method} exit_tree() -> None :canonical: simvx.core.gpu_particles.GPUParticles3D.exit_tree ```` ````{py:method} physics_process(dt: float) -> None :canonical: simvx.core.gpu_particles.GPUParticles3D.physics_process ```` ````{py:method} draw(renderer) -> None :canonical: simvx.core.gpu_particles.GPUParticles3D.draw ```` ````{py:method} input_event(event: simvx.core.events.InputEvent) -> None :canonical: simvx.core.gpu_particles.GPUParticles3D.input_event ```` ````{py:method} input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.gpu_particles.GPUParticles3D.input ```` ````{py:method} unhandled_input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.gpu_particles.GPUParticles3D.unhandled_input ```` ````{py:method} start_coroutine(gen: simvx.core.descriptors.Coroutine) -> simvx.core.descriptors.CoroutineHandle :canonical: simvx.core.gpu_particles.GPUParticles3D.start_coroutine ```` ````{py:method} stop_coroutine(gen_or_handle) :canonical: simvx.core.gpu_particles.GPUParticles3D.stop_coroutine ```` ````{py:method} clear_children() :canonical: simvx.core.gpu_particles.GPUParticles3D.clear_children ```` ````{py:method} destroy() :canonical: simvx.core.gpu_particles.GPUParticles3D.destroy ```` ````{py:property} app :canonical: simvx.core.gpu_particles.GPUParticles3D.app ```` ````{py:property} tree :canonical: simvx.core.gpu_particles.GPUParticles3D.tree :type: simvx.core.scene_tree.SceneTree ```` ````{py:method} get_tree() -> simvx.core.scene_tree.SceneTree :canonical: simvx.core.gpu_particles.GPUParticles3D.get_tree ```` ````{py:method} __getitem__(key: str) :canonical: simvx.core.gpu_particles.GPUParticles3D.__getitem__ ```` ````{py:method} get_properties() -> dict[str, simvx.core.descriptors.Property] :canonical: simvx.core.gpu_particles.GPUParticles3D.get_properties :classmethod: ```` ````{py:method} __repr__() :canonical: simvx.core.gpu_particles.GPUParticles3D.__repr__ ```` `````