# {py:mod}`simvx.core.nodes_3d.sprite` ```{py:module} simvx.core.nodes_3d.sprite ``` ```{autodoc2-docstring} simvx.core.nodes_3d.sprite :allowtitles: ``` ## Module Contents ### Classes ````{list-table} :class: autosummary longtable :align: left * - {py:obj}`Sprite3D ` - ```{autodoc2-docstring} simvx.core.nodes_3d.sprite.Sprite3D :summary: ``` * - {py:obj}`SpriteAnimation3D ` - ```{autodoc2-docstring} simvx.core.nodes_3d.sprite.SpriteAnimation3D :summary: ``` * - {py:obj}`AnimatedSprite3D ` - ```{autodoc2-docstring} simvx.core.nodes_3d.sprite.AnimatedSprite3D :summary: ``` ```` ### API `````{py:class} Sprite3D(texture=None, **kwargs) :canonical: simvx.core.nodes_3d.sprite.Sprite3D Bases: {py:obj}`simvx.core.nodes_3d.node3d.Node3D` ```{autodoc2-docstring} simvx.core.nodes_3d.sprite.Sprite3D ``` ```{rubric} Initialization ``` ```{autodoc2-docstring} simvx.core.nodes_3d.sprite.Sprite3D.__init__ ``` ````{py:attribute} texture :canonical: simvx.core.nodes_3d.sprite.Sprite3D.texture :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.nodes_3d.sprite.Sprite3D.texture ``` ```` ````{py:attribute} pixel_size :canonical: simvx.core.nodes_3d.sprite.Sprite3D.pixel_size :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.nodes_3d.sprite.Sprite3D.pixel_size ``` ```` ````{py:attribute} billboard :canonical: simvx.core.nodes_3d.sprite.Sprite3D.billboard :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.nodes_3d.sprite.Sprite3D.billboard ``` ```` ````{py:attribute} flip_h :canonical: simvx.core.nodes_3d.sprite.Sprite3D.flip_h :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.nodes_3d.sprite.Sprite3D.flip_h ``` ```` ````{py:attribute} flip_v :canonical: simvx.core.nodes_3d.sprite.Sprite3D.flip_v :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.nodes_3d.sprite.Sprite3D.flip_v ``` ```` ````{py:attribute} modulate :canonical: simvx.core.nodes_3d.sprite.Sprite3D.modulate :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.nodes_3d.sprite.Sprite3D.modulate ``` ```` ````{py:attribute} centered :canonical: simvx.core.nodes_3d.sprite.Sprite3D.centered :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.nodes_3d.sprite.Sprite3D.centered ``` ```` ````{py:attribute} offset :canonical: simvx.core.nodes_3d.sprite.Sprite3D.offset :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.nodes_3d.sprite.Sprite3D.offset ``` ```` ````{py:attribute} alpha_cut :canonical: simvx.core.nodes_3d.sprite.Sprite3D.alpha_cut :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.nodes_3d.sprite.Sprite3D.alpha_cut ``` ```` ````{py:attribute} render_priority :canonical: simvx.core.nodes_3d.sprite.Sprite3D.render_priority :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.nodes_3d.sprite.Sprite3D.render_priority ``` ```` ````{py:attribute} region_enabled :canonical: simvx.core.nodes_3d.sprite.Sprite3D.region_enabled :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.nodes_3d.sprite.Sprite3D.region_enabled ``` ```` ````{py:attribute} region_rect :canonical: simvx.core.nodes_3d.sprite.Sprite3D.region_rect :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.nodes_3d.sprite.Sprite3D.region_rect ``` ```` ````{py:property} texture_size :canonical: simvx.core.nodes_3d.sprite.Sprite3D.texture_size :type: tuple[int, int] ```{autodoc2-docstring} simvx.core.nodes_3d.sprite.Sprite3D.texture_size ``` ```` ````{py:method} get_quad_size() -> simvx.core.math.types.Vec2 :canonical: simvx.core.nodes_3d.sprite.Sprite3D.get_quad_size ```{autodoc2-docstring} simvx.core.nodes_3d.sprite.Sprite3D.get_quad_size ``` ```` ````{py:method} get_uv_rect() -> tuple[float, float, float, float] :canonical: simvx.core.nodes_3d.sprite.Sprite3D.get_uv_rect ```{autodoc2-docstring} simvx.core.nodes_3d.sprite.Sprite3D.get_uv_rect ``` ```` ````{py:method} get_aabb() :canonical: simvx.core.nodes_3d.sprite.Sprite3D.get_aabb ```{autodoc2-docstring} simvx.core.nodes_3d.sprite.Sprite3D.get_aabb ``` ```` ````{py:method} draw(renderer) -> None :canonical: simvx.core.nodes_3d.sprite.Sprite3D.draw ```{autodoc2-docstring} simvx.core.nodes_3d.sprite.Sprite3D.draw ``` ```` ````{py:attribute} render_layer :canonical: simvx.core.nodes_3d.sprite.Sprite3D.render_layer :value: > 'Property(...)' ```` ````{py:property} position :canonical: simvx.core.nodes_3d.sprite.Sprite3D.position ```` ````{py:property} rotation :canonical: simvx.core.nodes_3d.sprite.Sprite3D.rotation :type: simvx.core.math.types.Quat ```` ````{py:property} scale :canonical: simvx.core.nodes_3d.sprite.Sprite3D.scale ```` ````{py:property} rotation_degrees :canonical: simvx.core.nodes_3d.sprite.Sprite3D.rotation_degrees :type: simvx.core.math.types.Vec3 ```` ````{py:property} world_position :canonical: simvx.core.nodes_3d.sprite.Sprite3D.world_position :type: simvx.core.math.types.Vec3 ```` ````{py:property} world_rotation :canonical: simvx.core.nodes_3d.sprite.Sprite3D.world_rotation :type: simvx.core.math.types.Quat ```` ````{py:property} world_scale :canonical: simvx.core.nodes_3d.sprite.Sprite3D.world_scale :type: simvx.core.math.types.Vec3 ```` ````{py:property} forward :canonical: simvx.core.nodes_3d.sprite.Sprite3D.forward :type: simvx.core.math.types.Vec3 ```` ````{py:property} right :canonical: simvx.core.nodes_3d.sprite.Sprite3D.right :type: simvx.core.math.types.Vec3 ```` ````{py:property} up :canonical: simvx.core.nodes_3d.sprite.Sprite3D.up :type: simvx.core.math.types.Vec3 ```` ````{py:method} translate(offset: tuple[float, float, float] | numpy.ndarray) :canonical: simvx.core.nodes_3d.sprite.Sprite3D.translate ```` ````{py:method} translate_global(offset: tuple[float, float, float] | numpy.ndarray) :canonical: simvx.core.nodes_3d.sprite.Sprite3D.translate_global ```` ````{py:method} rotate(axis: tuple[float, float, float] | numpy.ndarray, angle: float) :canonical: simvx.core.nodes_3d.sprite.Sprite3D.rotate ```` ````{py:method} rotate_x(angle: float) :canonical: simvx.core.nodes_3d.sprite.Sprite3D.rotate_x ```` ````{py:method} rotate_y(angle: float) :canonical: simvx.core.nodes_3d.sprite.Sprite3D.rotate_y ```` ````{py:method} rotate_z(angle: float) :canonical: simvx.core.nodes_3d.sprite.Sprite3D.rotate_z ```` ````{py:method} look_at(target: tuple[float, float, float] | numpy.ndarray, up=None) :canonical: simvx.core.nodes_3d.sprite.Sprite3D.look_at ```` ````{py:method} set_render_layer(index: int, enabled: bool = True) -> None :canonical: simvx.core.nodes_3d.sprite.Sprite3D.set_render_layer ```` ````{py:method} is_on_render_layer(index: int) -> bool :canonical: simvx.core.nodes_3d.sprite.Sprite3D.is_on_render_layer ```` ````{py:method} wrap_bounds(bounds: tuple[float, float, float] | numpy.ndarray, margin: float = 1.0) :canonical: simvx.core.nodes_3d.sprite.Sprite3D.wrap_bounds ```` ````{py:attribute} strict_errors :canonical: simvx.core.nodes_3d.sprite.Sprite3D.strict_errors :type: typing.ClassVar[bool] :value: > True ```` ````{py:attribute} script_error_raised :canonical: simvx.core.nodes_3d.sprite.Sprite3D.script_error_raised :value: > 'Signal(...)' ```` ````{py:method} __init_subclass__(**kwargs) :canonical: simvx.core.nodes_3d.sprite.Sprite3D.__init_subclass__ :classmethod: ```` ````{py:property} name :canonical: simvx.core.nodes_3d.sprite.Sprite3D.name :type: str ```` ````{py:property} process_mode :canonical: simvx.core.nodes_3d.sprite.Sprite3D.process_mode :type: simvx.core.descriptors.ProcessMode ```` ````{py:method} reset_error() -> None :canonical: simvx.core.nodes_3d.sprite.Sprite3D.reset_error ```` ````{py:method} add_child(node: simvx.core.node.Node) -> simvx.core.node.Node :canonical: simvx.core.nodes_3d.sprite.Sprite3D.add_child ```` ````{py:method} remove_child(node: simvx.core.node.Node) :canonical: simvx.core.nodes_3d.sprite.Sprite3D.remove_child ```` ````{py:method} reparent(new_parent: simvx.core.node.Node) :canonical: simvx.core.nodes_3d.sprite.Sprite3D.reparent ```` ````{py:method} get_node(path: str) -> simvx.core.node.Node :canonical: simvx.core.nodes_3d.sprite.Sprite3D.get_node ```` ````{py:method} find_child(name: str, recursive: bool = False) -> simvx.core.node.Node | None :canonical: simvx.core.nodes_3d.sprite.Sprite3D.find_child ```` ````{py:method} find(node_type: type, recursive: bool = True) -> simvx.core.node.Node | None :canonical: simvx.core.nodes_3d.sprite.Sprite3D.find ```` ````{py:method} find_all(node_type: type, recursive: bool = True) -> list :canonical: simvx.core.nodes_3d.sprite.Sprite3D.find_all ```` ````{py:property} path :canonical: simvx.core.nodes_3d.sprite.Sprite3D.path :type: str ```` ````{py:method} add_to_group(group: str) :canonical: simvx.core.nodes_3d.sprite.Sprite3D.add_to_group ```` ````{py:method} remove_from_group(group: str) :canonical: simvx.core.nodes_3d.sprite.Sprite3D.remove_from_group ```` ````{py:method} is_in_group(group: str) -> bool :canonical: simvx.core.nodes_3d.sprite.Sprite3D.is_in_group ```` ````{py:method} ready() -> None :canonical: simvx.core.nodes_3d.sprite.Sprite3D.ready ```` ````{py:method} enter_tree() -> None :canonical: simvx.core.nodes_3d.sprite.Sprite3D.enter_tree ```` ````{py:method} exit_tree() -> None :canonical: simvx.core.nodes_3d.sprite.Sprite3D.exit_tree ```` ````{py:method} process(dt: float) -> None :canonical: simvx.core.nodes_3d.sprite.Sprite3D.process ```` ````{py:method} physics_process(dt: float) -> None :canonical: simvx.core.nodes_3d.sprite.Sprite3D.physics_process ```` ````{py:method} input_event(event: simvx.core.events.InputEvent) -> None :canonical: simvx.core.nodes_3d.sprite.Sprite3D.input_event ```` ````{py:method} input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.nodes_3d.sprite.Sprite3D.input ```` ````{py:method} unhandled_input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.nodes_3d.sprite.Sprite3D.unhandled_input ```` ````{py:method} start_coroutine(gen: simvx.core.descriptors.Coroutine) -> simvx.core.descriptors.CoroutineHandle :canonical: simvx.core.nodes_3d.sprite.Sprite3D.start_coroutine ```` ````{py:method} stop_coroutine(gen_or_handle) :canonical: simvx.core.nodes_3d.sprite.Sprite3D.stop_coroutine ```` ````{py:method} clear_children() :canonical: simvx.core.nodes_3d.sprite.Sprite3D.clear_children ```` ````{py:method} destroy() :canonical: simvx.core.nodes_3d.sprite.Sprite3D.destroy ```` ````{py:property} app :canonical: simvx.core.nodes_3d.sprite.Sprite3D.app ```` ````{py:property} tree :canonical: simvx.core.nodes_3d.sprite.Sprite3D.tree :type: simvx.core.scene_tree.SceneTree ```` ````{py:method} get_tree() -> simvx.core.scene_tree.SceneTree :canonical: simvx.core.nodes_3d.sprite.Sprite3D.get_tree ```` ````{py:method} __getitem__(key: str) :canonical: simvx.core.nodes_3d.sprite.Sprite3D.__getitem__ ```` ````{py:method} get_properties() -> dict[str, simvx.core.descriptors.Property] :canonical: simvx.core.nodes_3d.sprite.Sprite3D.get_properties :classmethod: ```` ````{py:method} __repr__() :canonical: simvx.core.nodes_3d.sprite.Sprite3D.__repr__ ```` ````` `````{py:class} SpriteAnimation3D :canonical: simvx.core.nodes_3d.sprite.SpriteAnimation3D ```{autodoc2-docstring} simvx.core.nodes_3d.sprite.SpriteAnimation3D ``` ````{py:attribute} name :canonical: simvx.core.nodes_3d.sprite.SpriteAnimation3D.name :type: str :value: > None ```{autodoc2-docstring} simvx.core.nodes_3d.sprite.SpriteAnimation3D.name ``` ```` ````{py:attribute} frames :canonical: simvx.core.nodes_3d.sprite.SpriteAnimation3D.frames :type: list[int] :value: > None ```{autodoc2-docstring} simvx.core.nodes_3d.sprite.SpriteAnimation3D.frames ``` ```` ````{py:attribute} fps :canonical: simvx.core.nodes_3d.sprite.SpriteAnimation3D.fps :type: float :value: > 10.0 ```{autodoc2-docstring} simvx.core.nodes_3d.sprite.SpriteAnimation3D.fps ``` ```` ````{py:attribute} loop :canonical: simvx.core.nodes_3d.sprite.SpriteAnimation3D.loop :type: bool :value: > True ```{autodoc2-docstring} simvx.core.nodes_3d.sprite.SpriteAnimation3D.loop ``` ```` ````` `````{py:class} AnimatedSprite3D(texture=None, frames_horizontal: int = 1, frames_vertical: int = 1, **kwargs) :canonical: simvx.core.nodes_3d.sprite.AnimatedSprite3D Bases: {py:obj}`simvx.core.nodes_3d.sprite.Sprite3D` ```{autodoc2-docstring} simvx.core.nodes_3d.sprite.AnimatedSprite3D ``` ```{rubric} Initialization ``` ```{autodoc2-docstring} simvx.core.nodes_3d.sprite.AnimatedSprite3D.__init__ ``` ````{py:attribute} speed_scale :canonical: simvx.core.nodes_3d.sprite.AnimatedSprite3D.speed_scale :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.nodes_3d.sprite.AnimatedSprite3D.speed_scale ``` ```` ````{py:attribute} frame_changed :canonical: simvx.core.nodes_3d.sprite.AnimatedSprite3D.frame_changed :value: > 'Signal(...)' ```{autodoc2-docstring} simvx.core.nodes_3d.sprite.AnimatedSprite3D.frame_changed ``` ```` ````{py:attribute} animation_finished :canonical: simvx.core.nodes_3d.sprite.AnimatedSprite3D.animation_finished :value: > 'Signal(...)' ```{autodoc2-docstring} simvx.core.nodes_3d.sprite.AnimatedSprite3D.animation_finished ``` ```` ````{py:method} add_animation(name: str, frames: list[int], fps: float = 10.0, loop: bool = True) :canonical: simvx.core.nodes_3d.sprite.AnimatedSprite3D.add_animation ```{autodoc2-docstring} simvx.core.nodes_3d.sprite.AnimatedSprite3D.add_animation ``` ```` ````{py:method} play(animation_name: str = 'default') :canonical: simvx.core.nodes_3d.sprite.AnimatedSprite3D.play ```{autodoc2-docstring} simvx.core.nodes_3d.sprite.AnimatedSprite3D.play ``` ```` ````{py:method} stop() :canonical: simvx.core.nodes_3d.sprite.AnimatedSprite3D.stop ```{autodoc2-docstring} simvx.core.nodes_3d.sprite.AnimatedSprite3D.stop ``` ```` ````{py:method} pause() :canonical: simvx.core.nodes_3d.sprite.AnimatedSprite3D.pause ```{autodoc2-docstring} simvx.core.nodes_3d.sprite.AnimatedSprite3D.pause ``` ```` ````{py:method} resume() :canonical: simvx.core.nodes_3d.sprite.AnimatedSprite3D.resume ```{autodoc2-docstring} simvx.core.nodes_3d.sprite.AnimatedSprite3D.resume ``` ```` ````{py:method} process(dt: float) :canonical: simvx.core.nodes_3d.sprite.AnimatedSprite3D.process ```{autodoc2-docstring} simvx.core.nodes_3d.sprite.AnimatedSprite3D.process ``` ```` ````{py:method} get_current_frame_index() -> int :canonical: simvx.core.nodes_3d.sprite.AnimatedSprite3D.get_current_frame_index ```{autodoc2-docstring} simvx.core.nodes_3d.sprite.AnimatedSprite3D.get_current_frame_index ``` ```` ````{py:method} get_frame_uv() -> tuple[simvx.core.math.types.Vec2, simvx.core.math.types.Vec2] :canonical: simvx.core.nodes_3d.sprite.AnimatedSprite3D.get_frame_uv ```{autodoc2-docstring} simvx.core.nodes_3d.sprite.AnimatedSprite3D.get_frame_uv ``` ```` ````{py:method} get_uv_rect() -> tuple[float, float, float, float] :canonical: simvx.core.nodes_3d.sprite.AnimatedSprite3D.get_uv_rect ```{autodoc2-docstring} simvx.core.nodes_3d.sprite.AnimatedSprite3D.get_uv_rect ``` ```` ````{py:method} get_quad_size() -> simvx.core.math.types.Vec2 :canonical: simvx.core.nodes_3d.sprite.AnimatedSprite3D.get_quad_size ```{autodoc2-docstring} simvx.core.nodes_3d.sprite.AnimatedSprite3D.get_quad_size ``` ```` ````{py:attribute} texture :canonical: simvx.core.nodes_3d.sprite.AnimatedSprite3D.texture :value: > 'Property(...)' ```` ````{py:attribute} pixel_size :canonical: simvx.core.nodes_3d.sprite.AnimatedSprite3D.pixel_size :value: > 'Property(...)' ```` ````{py:attribute} billboard :canonical: simvx.core.nodes_3d.sprite.AnimatedSprite3D.billboard :value: > 'Property(...)' ```` ````{py:attribute} flip_h :canonical: simvx.core.nodes_3d.sprite.AnimatedSprite3D.flip_h :value: > 'Property(...)' ```` ````{py:attribute} flip_v :canonical: simvx.core.nodes_3d.sprite.AnimatedSprite3D.flip_v :value: > 'Property(...)' ```` ````{py:attribute} modulate :canonical: simvx.core.nodes_3d.sprite.AnimatedSprite3D.modulate :value: > 'Property(...)' ```` ````{py:attribute} centered :canonical: simvx.core.nodes_3d.sprite.AnimatedSprite3D.centered :value: > 'Property(...)' ```` ````{py:attribute} offset :canonical: simvx.core.nodes_3d.sprite.AnimatedSprite3D.offset :value: > 'Property(...)' ```` ````{py:attribute} alpha_cut :canonical: simvx.core.nodes_3d.sprite.AnimatedSprite3D.alpha_cut :value: > 'Property(...)' ```` ````{py:attribute} render_priority :canonical: simvx.core.nodes_3d.sprite.AnimatedSprite3D.render_priority :value: > 'Property(...)' ```` ````{py:attribute} region_enabled :canonical: simvx.core.nodes_3d.sprite.AnimatedSprite3D.region_enabled :value: > 'Property(...)' ```` ````{py:attribute} region_rect :canonical: simvx.core.nodes_3d.sprite.AnimatedSprite3D.region_rect :value: > 'Property(...)' ```` ````{py:property} texture_size :canonical: simvx.core.nodes_3d.sprite.AnimatedSprite3D.texture_size :type: tuple[int, int] ```` ````{py:method} get_aabb() :canonical: simvx.core.nodes_3d.sprite.AnimatedSprite3D.get_aabb ```` ````{py:method} draw(renderer) -> None :canonical: simvx.core.nodes_3d.sprite.AnimatedSprite3D.draw ```` ````{py:attribute} render_layer :canonical: simvx.core.nodes_3d.sprite.AnimatedSprite3D.render_layer :value: > 'Property(...)' ```` ````{py:property} position :canonical: simvx.core.nodes_3d.sprite.AnimatedSprite3D.position ```` ````{py:property} rotation :canonical: simvx.core.nodes_3d.sprite.AnimatedSprite3D.rotation :type: simvx.core.math.types.Quat ```` ````{py:property} scale :canonical: simvx.core.nodes_3d.sprite.AnimatedSprite3D.scale ```` ````{py:property} rotation_degrees :canonical: simvx.core.nodes_3d.sprite.AnimatedSprite3D.rotation_degrees :type: simvx.core.math.types.Vec3 ```` ````{py:property} world_position :canonical: simvx.core.nodes_3d.sprite.AnimatedSprite3D.world_position :type: simvx.core.math.types.Vec3 ```` ````{py:property} world_rotation :canonical: simvx.core.nodes_3d.sprite.AnimatedSprite3D.world_rotation :type: simvx.core.math.types.Quat ```` ````{py:property} world_scale :canonical: simvx.core.nodes_3d.sprite.AnimatedSprite3D.world_scale :type: simvx.core.math.types.Vec3 ```` ````{py:property} forward :canonical: simvx.core.nodes_3d.sprite.AnimatedSprite3D.forward :type: simvx.core.math.types.Vec3 ```` ````{py:property} right :canonical: simvx.core.nodes_3d.sprite.AnimatedSprite3D.right :type: simvx.core.math.types.Vec3 ```` ````{py:property} up :canonical: simvx.core.nodes_3d.sprite.AnimatedSprite3D.up :type: simvx.core.math.types.Vec3 ```` ````{py:method} translate(offset: tuple[float, float, float] | numpy.ndarray) :canonical: simvx.core.nodes_3d.sprite.AnimatedSprite3D.translate ```` ````{py:method} translate_global(offset: tuple[float, float, float] | numpy.ndarray) :canonical: simvx.core.nodes_3d.sprite.AnimatedSprite3D.translate_global ```` ````{py:method} rotate(axis: tuple[float, float, float] | numpy.ndarray, angle: float) :canonical: simvx.core.nodes_3d.sprite.AnimatedSprite3D.rotate ```` ````{py:method} rotate_x(angle: float) :canonical: simvx.core.nodes_3d.sprite.AnimatedSprite3D.rotate_x ```` ````{py:method} rotate_y(angle: float) :canonical: simvx.core.nodes_3d.sprite.AnimatedSprite3D.rotate_y ```` ````{py:method} rotate_z(angle: float) :canonical: simvx.core.nodes_3d.sprite.AnimatedSprite3D.rotate_z ```` ````{py:method} look_at(target: tuple[float, float, float] | numpy.ndarray, up=None) :canonical: simvx.core.nodes_3d.sprite.AnimatedSprite3D.look_at ```` ````{py:method} set_render_layer(index: int, enabled: bool = True) -> None :canonical: simvx.core.nodes_3d.sprite.AnimatedSprite3D.set_render_layer ```` ````{py:method} is_on_render_layer(index: int) -> bool :canonical: simvx.core.nodes_3d.sprite.AnimatedSprite3D.is_on_render_layer ```` ````{py:method} wrap_bounds(bounds: tuple[float, float, float] | numpy.ndarray, margin: float = 1.0) :canonical: simvx.core.nodes_3d.sprite.AnimatedSprite3D.wrap_bounds ```` ````{py:attribute} strict_errors :canonical: simvx.core.nodes_3d.sprite.AnimatedSprite3D.strict_errors :type: typing.ClassVar[bool] :value: > True ```` ````{py:attribute} script_error_raised :canonical: simvx.core.nodes_3d.sprite.AnimatedSprite3D.script_error_raised :value: > 'Signal(...)' ```` ````{py:method} __init_subclass__(**kwargs) :canonical: simvx.core.nodes_3d.sprite.AnimatedSprite3D.__init_subclass__ :classmethod: ```` ````{py:property} name :canonical: simvx.core.nodes_3d.sprite.AnimatedSprite3D.name :type: str ```` ````{py:property} process_mode :canonical: simvx.core.nodes_3d.sprite.AnimatedSprite3D.process_mode :type: simvx.core.descriptors.ProcessMode ```` ````{py:method} reset_error() -> None :canonical: simvx.core.nodes_3d.sprite.AnimatedSprite3D.reset_error ```` ````{py:method} add_child(node: simvx.core.node.Node) -> simvx.core.node.Node :canonical: simvx.core.nodes_3d.sprite.AnimatedSprite3D.add_child ```` ````{py:method} remove_child(node: simvx.core.node.Node) :canonical: simvx.core.nodes_3d.sprite.AnimatedSprite3D.remove_child ```` ````{py:method} reparent(new_parent: simvx.core.node.Node) :canonical: simvx.core.nodes_3d.sprite.AnimatedSprite3D.reparent ```` ````{py:method} get_node(path: str) -> simvx.core.node.Node :canonical: simvx.core.nodes_3d.sprite.AnimatedSprite3D.get_node ```` ````{py:method} find_child(name: str, recursive: bool = False) -> simvx.core.node.Node | None :canonical: simvx.core.nodes_3d.sprite.AnimatedSprite3D.find_child ```` ````{py:method} find(node_type: type, recursive: bool = True) -> simvx.core.node.Node | None :canonical: simvx.core.nodes_3d.sprite.AnimatedSprite3D.find ```` ````{py:method} find_all(node_type: type, recursive: bool = True) -> list :canonical: simvx.core.nodes_3d.sprite.AnimatedSprite3D.find_all ```` ````{py:property} path :canonical: simvx.core.nodes_3d.sprite.AnimatedSprite3D.path :type: str ```` ````{py:method} add_to_group(group: str) :canonical: simvx.core.nodes_3d.sprite.AnimatedSprite3D.add_to_group ```` ````{py:method} remove_from_group(group: str) :canonical: simvx.core.nodes_3d.sprite.AnimatedSprite3D.remove_from_group ```` ````{py:method} is_in_group(group: str) -> bool :canonical: simvx.core.nodes_3d.sprite.AnimatedSprite3D.is_in_group ```` ````{py:method} ready() -> None :canonical: simvx.core.nodes_3d.sprite.AnimatedSprite3D.ready ```` ````{py:method} enter_tree() -> None :canonical: simvx.core.nodes_3d.sprite.AnimatedSprite3D.enter_tree ```` ````{py:method} exit_tree() -> None :canonical: simvx.core.nodes_3d.sprite.AnimatedSprite3D.exit_tree ```` ````{py:method} physics_process(dt: float) -> None :canonical: simvx.core.nodes_3d.sprite.AnimatedSprite3D.physics_process ```` ````{py:method} input_event(event: simvx.core.events.InputEvent) -> None :canonical: simvx.core.nodes_3d.sprite.AnimatedSprite3D.input_event ```` ````{py:method} input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.nodes_3d.sprite.AnimatedSprite3D.input ```` ````{py:method} unhandled_input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.nodes_3d.sprite.AnimatedSprite3D.unhandled_input ```` ````{py:method} start_coroutine(gen: simvx.core.descriptors.Coroutine) -> simvx.core.descriptors.CoroutineHandle :canonical: simvx.core.nodes_3d.sprite.AnimatedSprite3D.start_coroutine ```` ````{py:method} stop_coroutine(gen_or_handle) :canonical: simvx.core.nodes_3d.sprite.AnimatedSprite3D.stop_coroutine ```` ````{py:method} clear_children() :canonical: simvx.core.nodes_3d.sprite.AnimatedSprite3D.clear_children ```` ````{py:method} destroy() :canonical: simvx.core.nodes_3d.sprite.AnimatedSprite3D.destroy ```` ````{py:property} app :canonical: simvx.core.nodes_3d.sprite.AnimatedSprite3D.app ```` ````{py:property} tree :canonical: simvx.core.nodes_3d.sprite.AnimatedSprite3D.tree :type: simvx.core.scene_tree.SceneTree ```` ````{py:method} get_tree() -> simvx.core.scene_tree.SceneTree :canonical: simvx.core.nodes_3d.sprite.AnimatedSprite3D.get_tree ```` ````{py:method} __getitem__(key: str) :canonical: simvx.core.nodes_3d.sprite.AnimatedSprite3D.__getitem__ ```` ````{py:method} get_properties() -> dict[str, simvx.core.descriptors.Property] :canonical: simvx.core.nodes_3d.sprite.AnimatedSprite3D.get_properties :classmethod: ```` ````{py:method} __repr__() :canonical: simvx.core.nodes_3d.sprite.AnimatedSprite3D.__repr__ ```` `````