# {py:mod}`simvx.core.skeleton2d` ```{py:module} simvx.core.skeleton2d ``` ```{autodoc2-docstring} simvx.core.skeleton2d :allowtitles: ``` ## Module Contents ### Classes ````{list-table} :class: autosummary longtable :align: left * - {py:obj}`Bone2D ` - ```{autodoc2-docstring} simvx.core.skeleton2d.Bone2D :summary: ``` * - {py:obj}`Skeleton2D ` - ```{autodoc2-docstring} simvx.core.skeleton2d.Skeleton2D :summary: ``` * - {py:obj}`SkeletonModification2D ` - ```{autodoc2-docstring} simvx.core.skeleton2d.SkeletonModification2D :summary: ``` * - {py:obj}`SkeletonModification2DCCDIK ` - ```{autodoc2-docstring} simvx.core.skeleton2d.SkeletonModification2DCCDIK :summary: ``` * - {py:obj}`SkeletonModification2DTwoBoneIK ` - ```{autodoc2-docstring} simvx.core.skeleton2d.SkeletonModification2DTwoBoneIK :summary: ``` ```` ### Data ````{list-table} :class: autosummary longtable :align: left * - {py:obj}`log ` - ```{autodoc2-docstring} simvx.core.skeleton2d.log :summary: ``` * - {py:obj}`__all__ ` - ```{autodoc2-docstring} simvx.core.skeleton2d.__all__ :summary: ``` ```` ### API ````{py:data} log :canonical: simvx.core.skeleton2d.log :value: > 'getLogger(...)' ```{autodoc2-docstring} simvx.core.skeleton2d.log ``` ```` ````{py:data} __all__ :canonical: simvx.core.skeleton2d.__all__ :value: > ['Bone2D', 'Skeleton2D', 'SkeletonModification2D', 'SkeletonModification2DCCDIK', 'SkeletonModificat... ```{autodoc2-docstring} simvx.core.skeleton2d.__all__ ``` ```` `````{py:class} Bone2D(bone_length: float = 0.0, rest_transform: simvx.core.math_types.Transform2D | None = None, **kwargs) :canonical: simvx.core.skeleton2d.Bone2D Bases: {py:obj}`simvx.core.nodes_2d.node2d.Node2D` ```{autodoc2-docstring} simvx.core.skeleton2d.Bone2D ``` ```{rubric} Initialization ``` ```{autodoc2-docstring} simvx.core.skeleton2d.Bone2D.__init__ ``` ````{py:attribute} bone_length :canonical: simvx.core.skeleton2d.Bone2D.bone_length :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.skeleton2d.Bone2D.bone_length ``` ```` ````{py:property} rest_transform :canonical: simvx.core.skeleton2d.Bone2D.rest_transform :type: simvx.core.math_types.Transform2D ```{autodoc2-docstring} simvx.core.skeleton2d.Bone2D.rest_transform ``` ```` ````{py:property} bone_angle :canonical: simvx.core.skeleton2d.Bone2D.bone_angle :type: float ```{autodoc2-docstring} simvx.core.skeleton2d.Bone2D.bone_angle ``` ```` ````{py:method} apply_pose(angle: float, length: float | None = None) -> None :canonical: simvx.core.skeleton2d.Bone2D.apply_pose ```{autodoc2-docstring} simvx.core.skeleton2d.Bone2D.apply_pose ``` ```` ````{py:method} reset_to_rest() -> None :canonical: simvx.core.skeleton2d.Bone2D.reset_to_rest ```{autodoc2-docstring} simvx.core.skeleton2d.Bone2D.reset_to_rest ``` ```` ````{py:method} set_as_rest() -> None :canonical: simvx.core.skeleton2d.Bone2D.set_as_rest ```{autodoc2-docstring} simvx.core.skeleton2d.Bone2D.set_as_rest ``` ```` ````{py:method} get_skeleton() -> simvx.core.skeleton2d.Skeleton2D | None :canonical: simvx.core.skeleton2d.Bone2D.get_skeleton ```{autodoc2-docstring} simvx.core.skeleton2d.Bone2D.get_skeleton ``` ```` ````{py:property} bone_tip :canonical: simvx.core.skeleton2d.Bone2D.bone_tip :type: simvx.core.math.types.Vec2 ```{autodoc2-docstring} simvx.core.skeleton2d.Bone2D.bone_tip ``` ```` ````{py:attribute} z_index :canonical: simvx.core.skeleton2d.Bone2D.z_index :value: > 'Property(...)' ```` ````{py:attribute} z_as_relative :canonical: simvx.core.skeleton2d.Bone2D.z_as_relative :value: > 'Property(...)' ```` ````{py:attribute} render_layer :canonical: simvx.core.skeleton2d.Bone2D.render_layer :value: > 'Property(...)' ```` ````{py:method} set_render_layer(index: int, enabled: bool = True) -> None :canonical: simvx.core.skeleton2d.Bone2D.set_render_layer ```` ````{py:method} is_on_render_layer(index: int) -> bool :canonical: simvx.core.skeleton2d.Bone2D.is_on_render_layer ```` ````{py:property} absolute_z_index :canonical: simvx.core.skeleton2d.Bone2D.absolute_z_index :type: int ```` ````{py:property} position :canonical: simvx.core.skeleton2d.Bone2D.position :type: simvx.core.math.types.Vec2 ```` ````{py:property} rotation :canonical: simvx.core.skeleton2d.Bone2D.rotation :type: float ```` ````{py:property} rotation_degrees :canonical: simvx.core.skeleton2d.Bone2D.rotation_degrees :type: float ```` ````{py:property} scale :canonical: simvx.core.skeleton2d.Bone2D.scale :type: simvx.core.math.types.Vec2 ```` ````{py:property} world_position :canonical: simvx.core.skeleton2d.Bone2D.world_position :type: simvx.core.math.types.Vec2 ```` ````{py:property} world_rotation :canonical: simvx.core.skeleton2d.Bone2D.world_rotation :type: float ```` ````{py:property} world_scale :canonical: simvx.core.skeleton2d.Bone2D.world_scale :type: simvx.core.math.types.Vec2 ```` ````{py:property} forward :canonical: simvx.core.skeleton2d.Bone2D.forward :type: simvx.core.math.types.Vec2 ```` ````{py:property} right :canonical: simvx.core.skeleton2d.Bone2D.right :type: simvx.core.math.types.Vec2 ```` ````{py:method} translate(offset: tuple[float, float] | numpy.ndarray) :canonical: simvx.core.skeleton2d.Bone2D.translate ```` ````{py:method} rotate(radians: float) :canonical: simvx.core.skeleton2d.Bone2D.rotate ```` ````{py:method} rotate_deg(degrees: float) :canonical: simvx.core.skeleton2d.Bone2D.rotate_deg ```` ````{py:method} look_at(target: tuple[float, float] | numpy.ndarray) :canonical: simvx.core.skeleton2d.Bone2D.look_at ```` ````{py:method} transform_points(points: list[simvx.core.math.types.Vec2]) -> list[simvx.core.math.types.Vec2] :canonical: simvx.core.skeleton2d.Bone2D.transform_points ```` ````{py:method} draw_polygon(renderer, points: list[simvx.core.math.types.Vec2], closed=True, colour=None) :canonical: simvx.core.skeleton2d.Bone2D.draw_polygon ```` ````{py:method} wrap_screen(margin: float = 20) :canonical: simvx.core.skeleton2d.Bone2D.wrap_screen ```` ````{py:attribute} strict_errors :canonical: simvx.core.skeleton2d.Bone2D.strict_errors :type: typing.ClassVar[bool] :value: > True ```` ````{py:attribute} script_error_raised :canonical: simvx.core.skeleton2d.Bone2D.script_error_raised :value: > 'Signal(...)' ```` ````{py:method} __init_subclass__(**kwargs) :canonical: simvx.core.skeleton2d.Bone2D.__init_subclass__ :classmethod: ```` ````{py:property} name :canonical: simvx.core.skeleton2d.Bone2D.name :type: str ```` ````{py:property} process_mode :canonical: simvx.core.skeleton2d.Bone2D.process_mode :type: simvx.core.descriptors.ProcessMode ```` ````{py:method} reset_error() -> None :canonical: simvx.core.skeleton2d.Bone2D.reset_error ```` ````{py:method} add_child(node: simvx.core.node.Node) -> simvx.core.node.Node :canonical: simvx.core.skeleton2d.Bone2D.add_child ```` ````{py:method} remove_child(node: simvx.core.node.Node) :canonical: simvx.core.skeleton2d.Bone2D.remove_child ```` ````{py:method} reparent(new_parent: simvx.core.node.Node) :canonical: simvx.core.skeleton2d.Bone2D.reparent ```` ````{py:method} get_node(path: str) -> simvx.core.node.Node :canonical: simvx.core.skeleton2d.Bone2D.get_node ```` ````{py:method} find_child(name: str, recursive: bool = False) -> simvx.core.node.Node | None :canonical: simvx.core.skeleton2d.Bone2D.find_child ```` ````{py:method} find(node_type: type, recursive: bool = True) -> simvx.core.node.Node | None :canonical: simvx.core.skeleton2d.Bone2D.find ```` ````{py:method} find_all(node_type: type, recursive: bool = True) -> list :canonical: simvx.core.skeleton2d.Bone2D.find_all ```` ````{py:property} path :canonical: simvx.core.skeleton2d.Bone2D.path :type: str ```` ````{py:method} add_to_group(group: str) :canonical: simvx.core.skeleton2d.Bone2D.add_to_group ```` ````{py:method} remove_from_group(group: str) :canonical: simvx.core.skeleton2d.Bone2D.remove_from_group ```` ````{py:method} is_in_group(group: str) -> bool :canonical: simvx.core.skeleton2d.Bone2D.is_in_group ```` ````{py:method} ready() -> None :canonical: simvx.core.skeleton2d.Bone2D.ready ```` ````{py:method} enter_tree() -> None :canonical: simvx.core.skeleton2d.Bone2D.enter_tree ```` ````{py:method} exit_tree() -> None :canonical: simvx.core.skeleton2d.Bone2D.exit_tree ```` ````{py:method} process(dt: float) -> None :canonical: simvx.core.skeleton2d.Bone2D.process ```` ````{py:method} physics_process(dt: float) -> None :canonical: simvx.core.skeleton2d.Bone2D.physics_process ```` ````{py:method} draw(renderer) -> None :canonical: simvx.core.skeleton2d.Bone2D.draw ```` ````{py:method} input_event(event: simvx.core.events.InputEvent) -> None :canonical: simvx.core.skeleton2d.Bone2D.input_event ```` ````{py:method} input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.skeleton2d.Bone2D.input ```` ````{py:method} unhandled_input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.skeleton2d.Bone2D.unhandled_input ```` ````{py:method} start_coroutine(gen: simvx.core.descriptors.Coroutine) -> simvx.core.descriptors.CoroutineHandle :canonical: simvx.core.skeleton2d.Bone2D.start_coroutine ```` ````{py:method} stop_coroutine(gen_or_handle) :canonical: simvx.core.skeleton2d.Bone2D.stop_coroutine ```` ````{py:method} clear_children() :canonical: simvx.core.skeleton2d.Bone2D.clear_children ```` ````{py:method} destroy() :canonical: simvx.core.skeleton2d.Bone2D.destroy ```` ````{py:property} app :canonical: simvx.core.skeleton2d.Bone2D.app ```` ````{py:property} tree :canonical: simvx.core.skeleton2d.Bone2D.tree :type: simvx.core.scene_tree.SceneTree ```` ````{py:method} get_tree() -> simvx.core.scene_tree.SceneTree :canonical: simvx.core.skeleton2d.Bone2D.get_tree ```` ````{py:method} __getitem__(key: str) :canonical: simvx.core.skeleton2d.Bone2D.__getitem__ ```` ````{py:method} get_properties() -> dict[str, simvx.core.descriptors.Property] :canonical: simvx.core.skeleton2d.Bone2D.get_properties :classmethod: ```` ````{py:method} __repr__() :canonical: simvx.core.skeleton2d.Bone2D.__repr__ ```` ````` `````{py:class} Skeleton2D(**kwargs) :canonical: simvx.core.skeleton2d.Skeleton2D Bases: {py:obj}`simvx.core.nodes_2d.node2d.Node2D` ```{autodoc2-docstring} simvx.core.skeleton2d.Skeleton2D ``` ```{rubric} Initialization ``` ```{autodoc2-docstring} simvx.core.skeleton2d.Skeleton2D.__init__ ``` ````{py:attribute} bones_changed :canonical: simvx.core.skeleton2d.Skeleton2D.bones_changed :value: > 'Signal(...)' ```{autodoc2-docstring} simvx.core.skeleton2d.Skeleton2D.bones_changed ``` ```` ````{py:method} get_bones() -> list[simvx.core.skeleton2d.Bone2D] :canonical: simvx.core.skeleton2d.Skeleton2D.get_bones ```{autodoc2-docstring} simvx.core.skeleton2d.Skeleton2D.get_bones ``` ```` ````{py:property} bone_count :canonical: simvx.core.skeleton2d.Skeleton2D.bone_count :type: int ```{autodoc2-docstring} simvx.core.skeleton2d.Skeleton2D.bone_count ``` ```` ````{py:method} get_bone(index: int) -> simvx.core.skeleton2d.Bone2D :canonical: simvx.core.skeleton2d.Skeleton2D.get_bone ```{autodoc2-docstring} simvx.core.skeleton2d.Skeleton2D.get_bone ``` ```` ````{py:method} find_bone(name: str) -> simvx.core.skeleton2d.Bone2D | None :canonical: simvx.core.skeleton2d.Skeleton2D.find_bone ```{autodoc2-docstring} simvx.core.skeleton2d.Skeleton2D.find_bone ``` ```` ````{py:method} find_bone_index(name: str) -> int :canonical: simvx.core.skeleton2d.Skeleton2D.find_bone_index ```{autodoc2-docstring} simvx.core.skeleton2d.Skeleton2D.find_bone_index ``` ```` ````{py:method} set_bone_rest(index: int, transform: simvx.core.math_types.Transform2D) -> None :canonical: simvx.core.skeleton2d.Skeleton2D.set_bone_rest ```{autodoc2-docstring} simvx.core.skeleton2d.Skeleton2D.set_bone_rest ``` ```` ````{py:method} reset_to_rest() -> None :canonical: simvx.core.skeleton2d.Skeleton2D.reset_to_rest ```{autodoc2-docstring} simvx.core.skeleton2d.Skeleton2D.reset_to_rest ``` ```` ````{py:method} capture_rest() -> None :canonical: simvx.core.skeleton2d.Skeleton2D.capture_rest ```{autodoc2-docstring} simvx.core.skeleton2d.Skeleton2D.capture_rest ``` ```` ````{py:method} add_modification(mod: simvx.core.skeleton2d.SkeletonModification2D) -> None :canonical: simvx.core.skeleton2d.Skeleton2D.add_modification ```{autodoc2-docstring} simvx.core.skeleton2d.Skeleton2D.add_modification ``` ```` ````{py:method} remove_modification(mod: simvx.core.skeleton2d.SkeletonModification2D) -> None :canonical: simvx.core.skeleton2d.Skeleton2D.remove_modification ```{autodoc2-docstring} simvx.core.skeleton2d.Skeleton2D.remove_modification ``` ```` ````{py:method} execute_modifications(delta: float) -> None :canonical: simvx.core.skeleton2d.Skeleton2D.execute_modifications ```{autodoc2-docstring} simvx.core.skeleton2d.Skeleton2D.execute_modifications ``` ```` ````{py:method} add_child(child, **kwargs) :canonical: simvx.core.skeleton2d.Skeleton2D.add_child ```` ````{py:method} remove_child(child) :canonical: simvx.core.skeleton2d.Skeleton2D.remove_child ```` ````{py:method} process(dt: float) :canonical: simvx.core.skeleton2d.Skeleton2D.process ```{autodoc2-docstring} simvx.core.skeleton2d.Skeleton2D.process ``` ```` ````{py:attribute} z_index :canonical: simvx.core.skeleton2d.Skeleton2D.z_index :value: > 'Property(...)' ```` ````{py:attribute} z_as_relative :canonical: simvx.core.skeleton2d.Skeleton2D.z_as_relative :value: > 'Property(...)' ```` ````{py:attribute} render_layer :canonical: simvx.core.skeleton2d.Skeleton2D.render_layer :value: > 'Property(...)' ```` ````{py:method} set_render_layer(index: int, enabled: bool = True) -> None :canonical: simvx.core.skeleton2d.Skeleton2D.set_render_layer ```` ````{py:method} is_on_render_layer(index: int) -> bool :canonical: simvx.core.skeleton2d.Skeleton2D.is_on_render_layer ```` ````{py:property} absolute_z_index :canonical: simvx.core.skeleton2d.Skeleton2D.absolute_z_index :type: int ```` ````{py:property} position :canonical: simvx.core.skeleton2d.Skeleton2D.position :type: simvx.core.math.types.Vec2 ```` ````{py:property} rotation :canonical: simvx.core.skeleton2d.Skeleton2D.rotation :type: float ```` ````{py:property} rotation_degrees :canonical: simvx.core.skeleton2d.Skeleton2D.rotation_degrees :type: float ```` ````{py:property} scale :canonical: simvx.core.skeleton2d.Skeleton2D.scale :type: simvx.core.math.types.Vec2 ```` ````{py:property} world_position :canonical: simvx.core.skeleton2d.Skeleton2D.world_position :type: simvx.core.math.types.Vec2 ```` ````{py:property} world_rotation :canonical: simvx.core.skeleton2d.Skeleton2D.world_rotation :type: float ```` ````{py:property} world_scale :canonical: simvx.core.skeleton2d.Skeleton2D.world_scale :type: simvx.core.math.types.Vec2 ```` ````{py:property} forward :canonical: simvx.core.skeleton2d.Skeleton2D.forward :type: simvx.core.math.types.Vec2 ```` ````{py:property} right :canonical: simvx.core.skeleton2d.Skeleton2D.right :type: simvx.core.math.types.Vec2 ```` ````{py:method} translate(offset: tuple[float, float] | numpy.ndarray) :canonical: simvx.core.skeleton2d.Skeleton2D.translate ```` ````{py:method} rotate(radians: float) :canonical: simvx.core.skeleton2d.Skeleton2D.rotate ```` ````{py:method} rotate_deg(degrees: float) :canonical: simvx.core.skeleton2d.Skeleton2D.rotate_deg ```` ````{py:method} look_at(target: tuple[float, float] | numpy.ndarray) :canonical: simvx.core.skeleton2d.Skeleton2D.look_at ```` ````{py:method} transform_points(points: list[simvx.core.math.types.Vec2]) -> list[simvx.core.math.types.Vec2] :canonical: simvx.core.skeleton2d.Skeleton2D.transform_points ```` ````{py:method} draw_polygon(renderer, points: list[simvx.core.math.types.Vec2], closed=True, colour=None) :canonical: simvx.core.skeleton2d.Skeleton2D.draw_polygon ```` ````{py:method} wrap_screen(margin: float = 20) :canonical: simvx.core.skeleton2d.Skeleton2D.wrap_screen ```` ````{py:attribute} strict_errors :canonical: simvx.core.skeleton2d.Skeleton2D.strict_errors :type: typing.ClassVar[bool] :value: > True ```` ````{py:attribute} script_error_raised :canonical: simvx.core.skeleton2d.Skeleton2D.script_error_raised :value: > 'Signal(...)' ```` ````{py:method} __init_subclass__(**kwargs) :canonical: simvx.core.skeleton2d.Skeleton2D.__init_subclass__ :classmethod: ```` ````{py:property} name :canonical: simvx.core.skeleton2d.Skeleton2D.name :type: str ```` ````{py:property} process_mode :canonical: simvx.core.skeleton2d.Skeleton2D.process_mode :type: simvx.core.descriptors.ProcessMode ```` ````{py:method} reset_error() -> None :canonical: simvx.core.skeleton2d.Skeleton2D.reset_error ```` ````{py:method} reparent(new_parent: simvx.core.node.Node) :canonical: simvx.core.skeleton2d.Skeleton2D.reparent ```` ````{py:method} get_node(path: str) -> simvx.core.node.Node :canonical: simvx.core.skeleton2d.Skeleton2D.get_node ```` ````{py:method} find_child(name: str, recursive: bool = False) -> simvx.core.node.Node | None :canonical: simvx.core.skeleton2d.Skeleton2D.find_child ```` ````{py:method} find(node_type: type, recursive: bool = True) -> simvx.core.node.Node | None :canonical: simvx.core.skeleton2d.Skeleton2D.find ```` ````{py:method} find_all(node_type: type, recursive: bool = True) -> list :canonical: simvx.core.skeleton2d.Skeleton2D.find_all ```` ````{py:property} path :canonical: simvx.core.skeleton2d.Skeleton2D.path :type: str ```` ````{py:method} add_to_group(group: str) :canonical: simvx.core.skeleton2d.Skeleton2D.add_to_group ```` ````{py:method} remove_from_group(group: str) :canonical: simvx.core.skeleton2d.Skeleton2D.remove_from_group ```` ````{py:method} is_in_group(group: str) -> bool :canonical: simvx.core.skeleton2d.Skeleton2D.is_in_group ```` ````{py:method} ready() -> None :canonical: simvx.core.skeleton2d.Skeleton2D.ready ```` ````{py:method} enter_tree() -> None :canonical: simvx.core.skeleton2d.Skeleton2D.enter_tree ```` ````{py:method} exit_tree() -> None :canonical: simvx.core.skeleton2d.Skeleton2D.exit_tree ```` ````{py:method} physics_process(dt: float) -> None :canonical: simvx.core.skeleton2d.Skeleton2D.physics_process ```` ````{py:method} draw(renderer) -> None :canonical: simvx.core.skeleton2d.Skeleton2D.draw ```` ````{py:method} input_event(event: simvx.core.events.InputEvent) -> None :canonical: simvx.core.skeleton2d.Skeleton2D.input_event ```` ````{py:method} input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.skeleton2d.Skeleton2D.input ```` ````{py:method} unhandled_input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.skeleton2d.Skeleton2D.unhandled_input ```` ````{py:method} start_coroutine(gen: simvx.core.descriptors.Coroutine) -> simvx.core.descriptors.CoroutineHandle :canonical: simvx.core.skeleton2d.Skeleton2D.start_coroutine ```` ````{py:method} stop_coroutine(gen_or_handle) :canonical: simvx.core.skeleton2d.Skeleton2D.stop_coroutine ```` ````{py:method} clear_children() :canonical: simvx.core.skeleton2d.Skeleton2D.clear_children ```` ````{py:method} destroy() :canonical: simvx.core.skeleton2d.Skeleton2D.destroy ```` ````{py:property} app :canonical: simvx.core.skeleton2d.Skeleton2D.app ```` ````{py:property} tree :canonical: simvx.core.skeleton2d.Skeleton2D.tree :type: simvx.core.scene_tree.SceneTree ```` ````{py:method} get_tree() -> simvx.core.scene_tree.SceneTree :canonical: simvx.core.skeleton2d.Skeleton2D.get_tree ```` ````{py:method} __getitem__(key: str) :canonical: simvx.core.skeleton2d.Skeleton2D.__getitem__ ```` ````{py:method} get_properties() -> dict[str, simvx.core.descriptors.Property] :canonical: simvx.core.skeleton2d.Skeleton2D.get_properties :classmethod: ```` ````{py:method} __repr__() :canonical: simvx.core.skeleton2d.Skeleton2D.__repr__ ```` ````` `````{py:class} SkeletonModification2D() :canonical: simvx.core.skeleton2d.SkeletonModification2D ```{autodoc2-docstring} simvx.core.skeleton2d.SkeletonModification2D ``` ```{rubric} Initialization ``` ```{autodoc2-docstring} simvx.core.skeleton2d.SkeletonModification2D.__init__ ``` ````{py:property} skeleton :canonical: simvx.core.skeleton2d.SkeletonModification2D.skeleton :type: simvx.core.skeleton2d.Skeleton2D | None ```{autodoc2-docstring} simvx.core.skeleton2d.SkeletonModification2D.skeleton ``` ```` ````{py:method} execute(delta: float) -> None :canonical: simvx.core.skeleton2d.SkeletonModification2D.execute :abstractmethod: ```{autodoc2-docstring} simvx.core.skeleton2d.SkeletonModification2D.execute ``` ```` ````` `````{py:class} SkeletonModification2DCCDIK(tip_bone_index: int = 0, chain_length: int = 2, max_iterations: int = 10, tolerance: float = 1.0) :canonical: simvx.core.skeleton2d.SkeletonModification2DCCDIK Bases: {py:obj}`simvx.core.skeleton2d.SkeletonModification2D` ```{autodoc2-docstring} simvx.core.skeleton2d.SkeletonModification2DCCDIK ``` ```{rubric} Initialization ``` ```{autodoc2-docstring} simvx.core.skeleton2d.SkeletonModification2DCCDIK.__init__ ``` ````{py:method} execute(delta: float) -> None :canonical: simvx.core.skeleton2d.SkeletonModification2DCCDIK.execute ```{autodoc2-docstring} simvx.core.skeleton2d.SkeletonModification2DCCDIK.execute ``` ```` ````{py:property} skeleton :canonical: simvx.core.skeleton2d.SkeletonModification2DCCDIK.skeleton :type: simvx.core.skeleton2d.Skeleton2D | None ```` ````` `````{py:class} SkeletonModification2DTwoBoneIK(upper_bone_index: int = 0, lower_bone_index: int = 1, flip: bool = False) :canonical: simvx.core.skeleton2d.SkeletonModification2DTwoBoneIK Bases: {py:obj}`simvx.core.skeleton2d.SkeletonModification2D` ```{autodoc2-docstring} simvx.core.skeleton2d.SkeletonModification2DTwoBoneIK ``` ```{rubric} Initialization ``` ```{autodoc2-docstring} simvx.core.skeleton2d.SkeletonModification2DTwoBoneIK.__init__ ``` ````{py:method} execute(delta: float) -> None :canonical: simvx.core.skeleton2d.SkeletonModification2DTwoBoneIK.execute ```{autodoc2-docstring} simvx.core.skeleton2d.SkeletonModification2DTwoBoneIK.execute ``` ```` ````{py:property} skeleton :canonical: simvx.core.skeleton2d.SkeletonModification2DTwoBoneIK.skeleton :type: simvx.core.skeleton2d.Skeleton2D | None ```` `````