# {py:mod}`simvx.core.ui.virtual_controls` ```{py:module} simvx.core.ui.virtual_controls ``` ```{autodoc2-docstring} simvx.core.ui.virtual_controls :allowtitles: ``` ## Module Contents ### Classes ````{list-table} :class: autosummary longtable :align: left * - {py:obj}`VirtualJoystick ` - ```{autodoc2-docstring} simvx.core.ui.virtual_controls.VirtualJoystick :summary: ``` * - {py:obj}`VirtualDPad ` - ```{autodoc2-docstring} simvx.core.ui.virtual_controls.VirtualDPad :summary: ``` * - {py:obj}`VirtualButton ` - ```{autodoc2-docstring} simvx.core.ui.virtual_controls.VirtualButton :summary: ``` ```` ### Data ````{list-table} :class: autosummary longtable :align: left * - {py:obj}`log ` - ```{autodoc2-docstring} simvx.core.ui.virtual_controls.log :summary: ``` * - {py:obj}`__all__ ` - ```{autodoc2-docstring} simvx.core.ui.virtual_controls.__all__ :summary: ``` ```` ### API ````{py:data} log :canonical: simvx.core.ui.virtual_controls.log :value: > 'getLogger(...)' ```{autodoc2-docstring} simvx.core.ui.virtual_controls.log ``` ```` ````{py:data} __all__ :canonical: simvx.core.ui.virtual_controls.__all__ :value: > ['VirtualJoystick', 'VirtualDPad', 'VirtualButton'] ```{autodoc2-docstring} simvx.core.ui.virtual_controls.__all__ ``` ```` `````{py:class} VirtualJoystick(**kwargs) :canonical: simvx.core.ui.virtual_controls.VirtualJoystick Bases: {py:obj}`simvx.core.ui.core.Control` ```{autodoc2-docstring} simvx.core.ui.virtual_controls.VirtualJoystick ``` ```{rubric} Initialization ``` ```{autodoc2-docstring} simvx.core.ui.virtual_controls.VirtualJoystick.__init__ ``` ````{py:attribute} dead_zone :canonical: simvx.core.ui.virtual_controls.VirtualJoystick.dead_zone :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.ui.virtual_controls.VirtualJoystick.dead_zone ``` ```` ````{py:attribute} radius :canonical: simvx.core.ui.virtual_controls.VirtualJoystick.radius :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.ui.virtual_controls.VirtualJoystick.radius ``` ```` ````{py:method} draw(renderer) :canonical: simvx.core.ui.virtual_controls.VirtualJoystick.draw ```` ````{py:attribute} size_x :canonical: simvx.core.ui.virtual_controls.VirtualJoystick.size_x :value: > 'Property(...)' ```` ````{py:attribute} size_y :canonical: simvx.core.ui.virtual_controls.VirtualJoystick.size_y :value: > 'Property(...)' ```` ````{py:property} size :canonical: simvx.core.ui.virtual_controls.VirtualJoystick.size :type: simvx.core.math.types.Vec2 ```` ````{py:attribute} touch_mode :canonical: simvx.core.ui.virtual_controls.VirtualJoystick.touch_mode :type: str :value: > 'mouse' ```` ````{py:property} theme :canonical: simvx.core.ui.virtual_controls.VirtualJoystick.theme :type: simvx.core.ui.types.Theme | None ```` ````{py:property} mouse_over :canonical: simvx.core.ui.virtual_controls.VirtualJoystick.mouse_over :type: bool ```` ````{py:property} focused :canonical: simvx.core.ui.virtual_controls.VirtualJoystick.focused :type: bool ```` ````{py:property} disabled :canonical: simvx.core.ui.virtual_controls.VirtualJoystick.disabled :type: bool ```` ````{py:method} get_theme() -> simvx.core.ui.types.Theme :canonical: simvx.core.ui.virtual_controls.VirtualJoystick.get_theme ```` ````{py:method} queue_redraw() :canonical: simvx.core.ui.virtual_controls.VirtualJoystick.queue_redraw ```` ````{py:method} get_minimum_size() -> simvx.core.math.types.Vec2 :canonical: simvx.core.ui.virtual_controls.VirtualJoystick.get_minimum_size ```` ````{py:method} get_rect() -> tuple[float, float, float, float] :canonical: simvx.core.ui.virtual_controls.VirtualJoystick.get_rect ```` ````{py:method} get_global_rect() -> tuple[float, float, float, float] :canonical: simvx.core.ui.virtual_controls.VirtualJoystick.get_global_rect ```` ````{py:method} is_point_inside(point) -> bool :canonical: simvx.core.ui.virtual_controls.VirtualJoystick.is_point_inside ```` ````{py:method} set_anchor_preset(preset: simvx.core.ui.enums.AnchorPreset) :canonical: simvx.core.ui.virtual_controls.VirtualJoystick.set_anchor_preset ```` ````{py:method} set_focus() :canonical: simvx.core.ui.virtual_controls.VirtualJoystick.set_focus ```` ````{py:method} grab_focus() :canonical: simvx.core.ui.virtual_controls.VirtualJoystick.grab_focus ```` ````{py:method} release_focus() :canonical: simvx.core.ui.virtual_controls.VirtualJoystick.release_focus ```` ````{py:method} has_focus() -> bool :canonical: simvx.core.ui.virtual_controls.VirtualJoystick.has_focus ```` ````{py:method} focus_next_control() :canonical: simvx.core.ui.virtual_controls.VirtualJoystick.focus_next_control ```` ````{py:method} focus_previous_control() :canonical: simvx.core.ui.virtual_controls.VirtualJoystick.focus_previous_control ```` ````{py:method} grab_mouse() :canonical: simvx.core.ui.virtual_controls.VirtualJoystick.grab_mouse ```` ````{py:method} release_mouse() :canonical: simvx.core.ui.virtual_controls.VirtualJoystick.release_mouse ```` ````{py:method} set_drag_preview(control: simvx.core.ui.core.Control) :canonical: simvx.core.ui.virtual_controls.VirtualJoystick.set_drag_preview ```` ````{py:method} draw_popup(renderer) :canonical: simvx.core.ui.virtual_controls.VirtualJoystick.draw_popup ```` ````{py:method} is_popup_point_inside(point) -> bool :canonical: simvx.core.ui.virtual_controls.VirtualJoystick.is_popup_point_inside ```` ````{py:method} popup_input(event) :canonical: simvx.core.ui.virtual_controls.VirtualJoystick.popup_input ```` ````{py:method} dismiss_popup() :canonical: simvx.core.ui.virtual_controls.VirtualJoystick.dismiss_popup ```` ````{py:attribute} z_index :canonical: simvx.core.ui.virtual_controls.VirtualJoystick.z_index :value: > 'Property(...)' ```` ````{py:attribute} z_as_relative :canonical: simvx.core.ui.virtual_controls.VirtualJoystick.z_as_relative :value: > 'Property(...)' ```` ````{py:attribute} render_layer :canonical: simvx.core.ui.virtual_controls.VirtualJoystick.render_layer :value: > 'Property(...)' ```` ````{py:method} set_render_layer(index: int, enabled: bool = True) -> None :canonical: simvx.core.ui.virtual_controls.VirtualJoystick.set_render_layer ```` ````{py:method} is_on_render_layer(index: int) -> bool :canonical: simvx.core.ui.virtual_controls.VirtualJoystick.is_on_render_layer ```` ````{py:property} absolute_z_index :canonical: simvx.core.ui.virtual_controls.VirtualJoystick.absolute_z_index :type: int ```` ````{py:property} position :canonical: simvx.core.ui.virtual_controls.VirtualJoystick.position :type: simvx.core.math.types.Vec2 ```` ````{py:property} rotation :canonical: simvx.core.ui.virtual_controls.VirtualJoystick.rotation :type: float ```` ````{py:property} rotation_degrees :canonical: simvx.core.ui.virtual_controls.VirtualJoystick.rotation_degrees :type: float ```` ````{py:property} scale :canonical: simvx.core.ui.virtual_controls.VirtualJoystick.scale :type: simvx.core.math.types.Vec2 ```` ````{py:property} world_position :canonical: simvx.core.ui.virtual_controls.VirtualJoystick.world_position :type: simvx.core.math.types.Vec2 ```` ````{py:property} world_rotation :canonical: simvx.core.ui.virtual_controls.VirtualJoystick.world_rotation :type: float ```` ````{py:property} world_scale :canonical: simvx.core.ui.virtual_controls.VirtualJoystick.world_scale :type: simvx.core.math.types.Vec2 ```` ````{py:property} forward :canonical: simvx.core.ui.virtual_controls.VirtualJoystick.forward :type: simvx.core.math.types.Vec2 ```` ````{py:property} right :canonical: simvx.core.ui.virtual_controls.VirtualJoystick.right :type: simvx.core.math.types.Vec2 ```` ````{py:method} translate(offset: tuple[float, float] | numpy.ndarray) :canonical: simvx.core.ui.virtual_controls.VirtualJoystick.translate ```` ````{py:method} rotate(radians: float) :canonical: simvx.core.ui.virtual_controls.VirtualJoystick.rotate ```` ````{py:method} rotate_deg(degrees: float) :canonical: simvx.core.ui.virtual_controls.VirtualJoystick.rotate_deg ```` ````{py:method} look_at(target: tuple[float, float] | numpy.ndarray) :canonical: simvx.core.ui.virtual_controls.VirtualJoystick.look_at ```` ````{py:method} transform_points(points: list[simvx.core.math.types.Vec2]) -> list[simvx.core.math.types.Vec2] :canonical: simvx.core.ui.virtual_controls.VirtualJoystick.transform_points ```` ````{py:method} draw_polygon(renderer, points: list[simvx.core.math.types.Vec2], closed=True, colour=None) :canonical: simvx.core.ui.virtual_controls.VirtualJoystick.draw_polygon ```` ````{py:method} wrap_screen(margin: float = 20) :canonical: simvx.core.ui.virtual_controls.VirtualJoystick.wrap_screen ```` ````{py:attribute} strict_errors :canonical: simvx.core.ui.virtual_controls.VirtualJoystick.strict_errors :type: typing.ClassVar[bool] :value: > True ```` ````{py:attribute} script_error_raised :canonical: simvx.core.ui.virtual_controls.VirtualJoystick.script_error_raised :value: > 'Signal(...)' ```` ````{py:method} __init_subclass__(**kwargs) :canonical: simvx.core.ui.virtual_controls.VirtualJoystick.__init_subclass__ :classmethod: ```` ````{py:property} name :canonical: simvx.core.ui.virtual_controls.VirtualJoystick.name :type: str ```` ````{py:property} process_mode :canonical: simvx.core.ui.virtual_controls.VirtualJoystick.process_mode :type: simvx.core.descriptors.ProcessMode ```` ````{py:method} reset_error() -> None :canonical: simvx.core.ui.virtual_controls.VirtualJoystick.reset_error ```` ````{py:method} add_child(node: simvx.core.node.Node) -> simvx.core.node.Node :canonical: simvx.core.ui.virtual_controls.VirtualJoystick.add_child ```` ````{py:method} remove_child(node: simvx.core.node.Node) :canonical: simvx.core.ui.virtual_controls.VirtualJoystick.remove_child ```` ````{py:method} reparent(new_parent: simvx.core.node.Node) :canonical: simvx.core.ui.virtual_controls.VirtualJoystick.reparent ```` ````{py:method} get_node(path: str) -> simvx.core.node.Node :canonical: simvx.core.ui.virtual_controls.VirtualJoystick.get_node ```` ````{py:method} find_child(name: str, recursive: bool = False) -> simvx.core.node.Node | None :canonical: simvx.core.ui.virtual_controls.VirtualJoystick.find_child ```` ````{py:method} find(node_type: type, recursive: bool = True) -> simvx.core.node.Node | None :canonical: simvx.core.ui.virtual_controls.VirtualJoystick.find ```` ````{py:method} find_all(node_type: type, recursive: bool = True) -> list :canonical: simvx.core.ui.virtual_controls.VirtualJoystick.find_all ```` ````{py:property} path :canonical: simvx.core.ui.virtual_controls.VirtualJoystick.path :type: str ```` ````{py:method} add_to_group(group: str) :canonical: simvx.core.ui.virtual_controls.VirtualJoystick.add_to_group ```` ````{py:method} remove_from_group(group: str) :canonical: simvx.core.ui.virtual_controls.VirtualJoystick.remove_from_group ```` ````{py:method} is_in_group(group: str) -> bool :canonical: simvx.core.ui.virtual_controls.VirtualJoystick.is_in_group ```` ````{py:method} ready() -> None :canonical: simvx.core.ui.virtual_controls.VirtualJoystick.ready ```` ````{py:method} enter_tree() -> None :canonical: simvx.core.ui.virtual_controls.VirtualJoystick.enter_tree ```` ````{py:method} exit_tree() -> None :canonical: simvx.core.ui.virtual_controls.VirtualJoystick.exit_tree ```` ````{py:method} process(dt: float) -> None :canonical: simvx.core.ui.virtual_controls.VirtualJoystick.process ```` ````{py:method} physics_process(dt: float) -> None :canonical: simvx.core.ui.virtual_controls.VirtualJoystick.physics_process ```` ````{py:method} input_event(event: simvx.core.events.InputEvent) -> None :canonical: simvx.core.ui.virtual_controls.VirtualJoystick.input_event ```` ````{py:method} input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.ui.virtual_controls.VirtualJoystick.input ```` ````{py:method} unhandled_input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.ui.virtual_controls.VirtualJoystick.unhandled_input ```` ````{py:method} start_coroutine(gen: simvx.core.descriptors.Coroutine) -> simvx.core.descriptors.CoroutineHandle :canonical: simvx.core.ui.virtual_controls.VirtualJoystick.start_coroutine ```` ````{py:method} stop_coroutine(gen_or_handle) :canonical: simvx.core.ui.virtual_controls.VirtualJoystick.stop_coroutine ```` ````{py:method} clear_children() :canonical: simvx.core.ui.virtual_controls.VirtualJoystick.clear_children ```` ````{py:method} destroy() :canonical: simvx.core.ui.virtual_controls.VirtualJoystick.destroy ```` ````{py:property} app :canonical: simvx.core.ui.virtual_controls.VirtualJoystick.app ```` ````{py:property} tree :canonical: simvx.core.ui.virtual_controls.VirtualJoystick.tree :type: simvx.core.scene_tree.SceneTree ```` ````{py:method} get_tree() -> simvx.core.scene_tree.SceneTree :canonical: simvx.core.ui.virtual_controls.VirtualJoystick.get_tree ```` ````{py:method} __getitem__(key: str) :canonical: simvx.core.ui.virtual_controls.VirtualJoystick.__getitem__ ```` ````{py:method} get_properties() -> dict[str, simvx.core.descriptors.Property] :canonical: simvx.core.ui.virtual_controls.VirtualJoystick.get_properties :classmethod: ```` ````{py:method} __repr__() :canonical: simvx.core.ui.virtual_controls.VirtualJoystick.__repr__ ```` ````` `````{py:class} VirtualDPad(**kwargs) :canonical: simvx.core.ui.virtual_controls.VirtualDPad Bases: {py:obj}`simvx.core.ui.core.Control` ```{autodoc2-docstring} simvx.core.ui.virtual_controls.VirtualDPad ``` ```{rubric} Initialization ``` ```{autodoc2-docstring} simvx.core.ui.virtual_controls.VirtualDPad.__init__ ``` ````{py:method} draw(renderer) :canonical: simvx.core.ui.virtual_controls.VirtualDPad.draw ```` ````{py:attribute} size_x :canonical: simvx.core.ui.virtual_controls.VirtualDPad.size_x :value: > 'Property(...)' ```` ````{py:attribute} size_y :canonical: simvx.core.ui.virtual_controls.VirtualDPad.size_y :value: > 'Property(...)' ```` ````{py:property} size :canonical: simvx.core.ui.virtual_controls.VirtualDPad.size :type: simvx.core.math.types.Vec2 ```` ````{py:attribute} touch_mode :canonical: simvx.core.ui.virtual_controls.VirtualDPad.touch_mode :type: str :value: > 'mouse' ```` ````{py:property} theme :canonical: simvx.core.ui.virtual_controls.VirtualDPad.theme :type: simvx.core.ui.types.Theme | None ```` ````{py:property} mouse_over :canonical: simvx.core.ui.virtual_controls.VirtualDPad.mouse_over :type: bool ```` ````{py:property} focused :canonical: simvx.core.ui.virtual_controls.VirtualDPad.focused :type: bool ```` ````{py:property} disabled :canonical: simvx.core.ui.virtual_controls.VirtualDPad.disabled :type: bool ```` ````{py:method} get_theme() -> simvx.core.ui.types.Theme :canonical: simvx.core.ui.virtual_controls.VirtualDPad.get_theme ```` ````{py:method} queue_redraw() :canonical: simvx.core.ui.virtual_controls.VirtualDPad.queue_redraw ```` ````{py:method} get_minimum_size() -> simvx.core.math.types.Vec2 :canonical: simvx.core.ui.virtual_controls.VirtualDPad.get_minimum_size ```` ````{py:method} get_rect() -> tuple[float, float, float, float] :canonical: simvx.core.ui.virtual_controls.VirtualDPad.get_rect ```` ````{py:method} get_global_rect() -> tuple[float, float, float, float] :canonical: simvx.core.ui.virtual_controls.VirtualDPad.get_global_rect ```` ````{py:method} is_point_inside(point) -> bool :canonical: simvx.core.ui.virtual_controls.VirtualDPad.is_point_inside ```` ````{py:method} set_anchor_preset(preset: simvx.core.ui.enums.AnchorPreset) :canonical: simvx.core.ui.virtual_controls.VirtualDPad.set_anchor_preset ```` ````{py:method} set_focus() :canonical: simvx.core.ui.virtual_controls.VirtualDPad.set_focus ```` ````{py:method} grab_focus() :canonical: simvx.core.ui.virtual_controls.VirtualDPad.grab_focus ```` ````{py:method} release_focus() :canonical: simvx.core.ui.virtual_controls.VirtualDPad.release_focus ```` ````{py:method} has_focus() -> bool :canonical: simvx.core.ui.virtual_controls.VirtualDPad.has_focus ```` ````{py:method} focus_next_control() :canonical: simvx.core.ui.virtual_controls.VirtualDPad.focus_next_control ```` ````{py:method} focus_previous_control() :canonical: simvx.core.ui.virtual_controls.VirtualDPad.focus_previous_control ```` ````{py:method} grab_mouse() :canonical: simvx.core.ui.virtual_controls.VirtualDPad.grab_mouse ```` ````{py:method} release_mouse() :canonical: simvx.core.ui.virtual_controls.VirtualDPad.release_mouse ```` ````{py:method} set_drag_preview(control: simvx.core.ui.core.Control) :canonical: simvx.core.ui.virtual_controls.VirtualDPad.set_drag_preview ```` ````{py:method} draw_popup(renderer) :canonical: simvx.core.ui.virtual_controls.VirtualDPad.draw_popup ```` ````{py:method} is_popup_point_inside(point) -> bool :canonical: simvx.core.ui.virtual_controls.VirtualDPad.is_popup_point_inside ```` ````{py:method} popup_input(event) :canonical: simvx.core.ui.virtual_controls.VirtualDPad.popup_input ```` ````{py:method} dismiss_popup() :canonical: simvx.core.ui.virtual_controls.VirtualDPad.dismiss_popup ```` ````{py:attribute} z_index :canonical: simvx.core.ui.virtual_controls.VirtualDPad.z_index :value: > 'Property(...)' ```` ````{py:attribute} z_as_relative :canonical: simvx.core.ui.virtual_controls.VirtualDPad.z_as_relative :value: > 'Property(...)' ```` ````{py:attribute} render_layer :canonical: simvx.core.ui.virtual_controls.VirtualDPad.render_layer :value: > 'Property(...)' ```` ````{py:method} set_render_layer(index: int, enabled: bool = True) -> None :canonical: simvx.core.ui.virtual_controls.VirtualDPad.set_render_layer ```` ````{py:method} is_on_render_layer(index: int) -> bool :canonical: simvx.core.ui.virtual_controls.VirtualDPad.is_on_render_layer ```` ````{py:property} absolute_z_index :canonical: simvx.core.ui.virtual_controls.VirtualDPad.absolute_z_index :type: int ```` ````{py:property} position :canonical: simvx.core.ui.virtual_controls.VirtualDPad.position :type: simvx.core.math.types.Vec2 ```` ````{py:property} rotation :canonical: simvx.core.ui.virtual_controls.VirtualDPad.rotation :type: float ```` ````{py:property} rotation_degrees :canonical: simvx.core.ui.virtual_controls.VirtualDPad.rotation_degrees :type: float ```` ````{py:property} scale :canonical: simvx.core.ui.virtual_controls.VirtualDPad.scale :type: simvx.core.math.types.Vec2 ```` ````{py:property} world_position :canonical: simvx.core.ui.virtual_controls.VirtualDPad.world_position :type: simvx.core.math.types.Vec2 ```` ````{py:property} world_rotation :canonical: simvx.core.ui.virtual_controls.VirtualDPad.world_rotation :type: float ```` ````{py:property} world_scale :canonical: simvx.core.ui.virtual_controls.VirtualDPad.world_scale :type: simvx.core.math.types.Vec2 ```` ````{py:property} forward :canonical: simvx.core.ui.virtual_controls.VirtualDPad.forward :type: simvx.core.math.types.Vec2 ```` ````{py:property} right :canonical: simvx.core.ui.virtual_controls.VirtualDPad.right :type: simvx.core.math.types.Vec2 ```` ````{py:method} translate(offset: tuple[float, float] | numpy.ndarray) :canonical: simvx.core.ui.virtual_controls.VirtualDPad.translate ```` ````{py:method} rotate(radians: float) :canonical: simvx.core.ui.virtual_controls.VirtualDPad.rotate ```` ````{py:method} rotate_deg(degrees: float) :canonical: simvx.core.ui.virtual_controls.VirtualDPad.rotate_deg ```` ````{py:method} look_at(target: tuple[float, float] | numpy.ndarray) :canonical: simvx.core.ui.virtual_controls.VirtualDPad.look_at ```` ````{py:method} transform_points(points: list[simvx.core.math.types.Vec2]) -> list[simvx.core.math.types.Vec2] :canonical: simvx.core.ui.virtual_controls.VirtualDPad.transform_points ```` ````{py:method} draw_polygon(renderer, points: list[simvx.core.math.types.Vec2], closed=True, colour=None) :canonical: simvx.core.ui.virtual_controls.VirtualDPad.draw_polygon ```` ````{py:method} wrap_screen(margin: float = 20) :canonical: simvx.core.ui.virtual_controls.VirtualDPad.wrap_screen ```` ````{py:attribute} strict_errors :canonical: simvx.core.ui.virtual_controls.VirtualDPad.strict_errors :type: typing.ClassVar[bool] :value: > True ```` ````{py:attribute} script_error_raised :canonical: simvx.core.ui.virtual_controls.VirtualDPad.script_error_raised :value: > 'Signal(...)' ```` ````{py:method} __init_subclass__(**kwargs) :canonical: simvx.core.ui.virtual_controls.VirtualDPad.__init_subclass__ :classmethod: ```` ````{py:property} name :canonical: simvx.core.ui.virtual_controls.VirtualDPad.name :type: str ```` ````{py:property} process_mode :canonical: simvx.core.ui.virtual_controls.VirtualDPad.process_mode :type: simvx.core.descriptors.ProcessMode ```` ````{py:method} reset_error() -> None :canonical: simvx.core.ui.virtual_controls.VirtualDPad.reset_error ```` ````{py:method} add_child(node: simvx.core.node.Node) -> simvx.core.node.Node :canonical: simvx.core.ui.virtual_controls.VirtualDPad.add_child ```` ````{py:method} remove_child(node: simvx.core.node.Node) :canonical: simvx.core.ui.virtual_controls.VirtualDPad.remove_child ```` ````{py:method} reparent(new_parent: simvx.core.node.Node) :canonical: simvx.core.ui.virtual_controls.VirtualDPad.reparent ```` ````{py:method} get_node(path: str) -> simvx.core.node.Node :canonical: simvx.core.ui.virtual_controls.VirtualDPad.get_node ```` ````{py:method} find_child(name: str, recursive: bool = False) -> simvx.core.node.Node | None :canonical: simvx.core.ui.virtual_controls.VirtualDPad.find_child ```` ````{py:method} find(node_type: type, recursive: bool = True) -> simvx.core.node.Node | None :canonical: simvx.core.ui.virtual_controls.VirtualDPad.find ```` ````{py:method} find_all(node_type: type, recursive: bool = True) -> list :canonical: simvx.core.ui.virtual_controls.VirtualDPad.find_all ```` ````{py:property} path :canonical: simvx.core.ui.virtual_controls.VirtualDPad.path :type: str ```` ````{py:method} add_to_group(group: str) :canonical: simvx.core.ui.virtual_controls.VirtualDPad.add_to_group ```` ````{py:method} remove_from_group(group: str) :canonical: simvx.core.ui.virtual_controls.VirtualDPad.remove_from_group ```` ````{py:method} is_in_group(group: str) -> bool :canonical: simvx.core.ui.virtual_controls.VirtualDPad.is_in_group ```` ````{py:method} ready() -> None :canonical: simvx.core.ui.virtual_controls.VirtualDPad.ready ```` ````{py:method} enter_tree() -> None :canonical: simvx.core.ui.virtual_controls.VirtualDPad.enter_tree ```` ````{py:method} exit_tree() -> None :canonical: simvx.core.ui.virtual_controls.VirtualDPad.exit_tree ```` ````{py:method} process(dt: float) -> None :canonical: simvx.core.ui.virtual_controls.VirtualDPad.process ```` ````{py:method} physics_process(dt: float) -> None :canonical: simvx.core.ui.virtual_controls.VirtualDPad.physics_process ```` ````{py:method} input_event(event: simvx.core.events.InputEvent) -> None :canonical: simvx.core.ui.virtual_controls.VirtualDPad.input_event ```` ````{py:method} input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.ui.virtual_controls.VirtualDPad.input ```` ````{py:method} unhandled_input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.ui.virtual_controls.VirtualDPad.unhandled_input ```` ````{py:method} start_coroutine(gen: simvx.core.descriptors.Coroutine) -> simvx.core.descriptors.CoroutineHandle :canonical: simvx.core.ui.virtual_controls.VirtualDPad.start_coroutine ```` ````{py:method} stop_coroutine(gen_or_handle) :canonical: simvx.core.ui.virtual_controls.VirtualDPad.stop_coroutine ```` ````{py:method} clear_children() :canonical: simvx.core.ui.virtual_controls.VirtualDPad.clear_children ```` ````{py:method} destroy() :canonical: simvx.core.ui.virtual_controls.VirtualDPad.destroy ```` ````{py:property} app :canonical: simvx.core.ui.virtual_controls.VirtualDPad.app ```` ````{py:property} tree :canonical: simvx.core.ui.virtual_controls.VirtualDPad.tree :type: simvx.core.scene_tree.SceneTree ```` ````{py:method} get_tree() -> simvx.core.scene_tree.SceneTree :canonical: simvx.core.ui.virtual_controls.VirtualDPad.get_tree ```` ````{py:method} __getitem__(key: str) :canonical: simvx.core.ui.virtual_controls.VirtualDPad.__getitem__ ```` ````{py:method} get_properties() -> dict[str, simvx.core.descriptors.Property] :canonical: simvx.core.ui.virtual_controls.VirtualDPad.get_properties :classmethod: ```` ````{py:method} __repr__() :canonical: simvx.core.ui.virtual_controls.VirtualDPad.__repr__ ```` ````` `````{py:class} VirtualButton(**kwargs) :canonical: simvx.core.ui.virtual_controls.VirtualButton Bases: {py:obj}`simvx.core.ui.core.Control` ```{autodoc2-docstring} simvx.core.ui.virtual_controls.VirtualButton ``` ```{rubric} Initialization ``` ```{autodoc2-docstring} simvx.core.ui.virtual_controls.VirtualButton.__init__ ``` ````{py:attribute} label :canonical: simvx.core.ui.virtual_controls.VirtualButton.label :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.ui.virtual_controls.VirtualButton.label ``` ```` ````{py:attribute} button_radius :canonical: simvx.core.ui.virtual_controls.VirtualButton.button_radius :value: > 'Property(...)' ```{autodoc2-docstring} simvx.core.ui.virtual_controls.VirtualButton.button_radius ``` ```` ````{py:method} draw(renderer) :canonical: simvx.core.ui.virtual_controls.VirtualButton.draw ```` ````{py:attribute} size_x :canonical: simvx.core.ui.virtual_controls.VirtualButton.size_x :value: > 'Property(...)' ```` ````{py:attribute} size_y :canonical: simvx.core.ui.virtual_controls.VirtualButton.size_y :value: > 'Property(...)' ```` ````{py:property} size :canonical: simvx.core.ui.virtual_controls.VirtualButton.size :type: simvx.core.math.types.Vec2 ```` ````{py:attribute} touch_mode :canonical: simvx.core.ui.virtual_controls.VirtualButton.touch_mode :type: str :value: > 'mouse' ```` ````{py:property} theme :canonical: simvx.core.ui.virtual_controls.VirtualButton.theme :type: simvx.core.ui.types.Theme | None ```` ````{py:property} mouse_over :canonical: simvx.core.ui.virtual_controls.VirtualButton.mouse_over :type: bool ```` ````{py:property} focused :canonical: simvx.core.ui.virtual_controls.VirtualButton.focused :type: bool ```` ````{py:property} disabled :canonical: simvx.core.ui.virtual_controls.VirtualButton.disabled :type: bool ```` ````{py:method} get_theme() -> simvx.core.ui.types.Theme :canonical: simvx.core.ui.virtual_controls.VirtualButton.get_theme ```` ````{py:method} queue_redraw() :canonical: simvx.core.ui.virtual_controls.VirtualButton.queue_redraw ```` ````{py:method} get_minimum_size() -> simvx.core.math.types.Vec2 :canonical: simvx.core.ui.virtual_controls.VirtualButton.get_minimum_size ```` ````{py:method} get_rect() -> tuple[float, float, float, float] :canonical: simvx.core.ui.virtual_controls.VirtualButton.get_rect ```` ````{py:method} get_global_rect() -> tuple[float, float, float, float] :canonical: simvx.core.ui.virtual_controls.VirtualButton.get_global_rect ```` ````{py:method} is_point_inside(point) -> bool :canonical: simvx.core.ui.virtual_controls.VirtualButton.is_point_inside ```` ````{py:method} set_anchor_preset(preset: simvx.core.ui.enums.AnchorPreset) :canonical: simvx.core.ui.virtual_controls.VirtualButton.set_anchor_preset ```` ````{py:method} set_focus() :canonical: simvx.core.ui.virtual_controls.VirtualButton.set_focus ```` ````{py:method} grab_focus() :canonical: simvx.core.ui.virtual_controls.VirtualButton.grab_focus ```` ````{py:method} release_focus() :canonical: simvx.core.ui.virtual_controls.VirtualButton.release_focus ```` ````{py:method} has_focus() -> bool :canonical: simvx.core.ui.virtual_controls.VirtualButton.has_focus ```` ````{py:method} focus_next_control() :canonical: simvx.core.ui.virtual_controls.VirtualButton.focus_next_control ```` ````{py:method} focus_previous_control() :canonical: simvx.core.ui.virtual_controls.VirtualButton.focus_previous_control ```` ````{py:method} grab_mouse() :canonical: simvx.core.ui.virtual_controls.VirtualButton.grab_mouse ```` ````{py:method} release_mouse() :canonical: simvx.core.ui.virtual_controls.VirtualButton.release_mouse ```` ````{py:method} set_drag_preview(control: simvx.core.ui.core.Control) :canonical: simvx.core.ui.virtual_controls.VirtualButton.set_drag_preview ```` ````{py:method} draw_popup(renderer) :canonical: simvx.core.ui.virtual_controls.VirtualButton.draw_popup ```` ````{py:method} is_popup_point_inside(point) -> bool :canonical: simvx.core.ui.virtual_controls.VirtualButton.is_popup_point_inside ```` ````{py:method} popup_input(event) :canonical: simvx.core.ui.virtual_controls.VirtualButton.popup_input ```` ````{py:method} dismiss_popup() :canonical: simvx.core.ui.virtual_controls.VirtualButton.dismiss_popup ```` ````{py:attribute} z_index :canonical: simvx.core.ui.virtual_controls.VirtualButton.z_index :value: > 'Property(...)' ```` ````{py:attribute} z_as_relative :canonical: simvx.core.ui.virtual_controls.VirtualButton.z_as_relative :value: > 'Property(...)' ```` ````{py:attribute} render_layer :canonical: simvx.core.ui.virtual_controls.VirtualButton.render_layer :value: > 'Property(...)' ```` ````{py:method} set_render_layer(index: int, enabled: bool = True) -> None :canonical: simvx.core.ui.virtual_controls.VirtualButton.set_render_layer ```` ````{py:method} is_on_render_layer(index: int) -> bool :canonical: simvx.core.ui.virtual_controls.VirtualButton.is_on_render_layer ```` ````{py:property} absolute_z_index :canonical: simvx.core.ui.virtual_controls.VirtualButton.absolute_z_index :type: int ```` ````{py:property} position :canonical: simvx.core.ui.virtual_controls.VirtualButton.position :type: simvx.core.math.types.Vec2 ```` ````{py:property} rotation :canonical: simvx.core.ui.virtual_controls.VirtualButton.rotation :type: float ```` ````{py:property} rotation_degrees :canonical: simvx.core.ui.virtual_controls.VirtualButton.rotation_degrees :type: float ```` ````{py:property} scale :canonical: simvx.core.ui.virtual_controls.VirtualButton.scale :type: simvx.core.math.types.Vec2 ```` ````{py:property} world_position :canonical: simvx.core.ui.virtual_controls.VirtualButton.world_position :type: simvx.core.math.types.Vec2 ```` ````{py:property} world_rotation :canonical: simvx.core.ui.virtual_controls.VirtualButton.world_rotation :type: float ```` ````{py:property} world_scale :canonical: simvx.core.ui.virtual_controls.VirtualButton.world_scale :type: simvx.core.math.types.Vec2 ```` ````{py:property} forward :canonical: simvx.core.ui.virtual_controls.VirtualButton.forward :type: simvx.core.math.types.Vec2 ```` ````{py:property} right :canonical: simvx.core.ui.virtual_controls.VirtualButton.right :type: simvx.core.math.types.Vec2 ```` ````{py:method} translate(offset: tuple[float, float] | numpy.ndarray) :canonical: simvx.core.ui.virtual_controls.VirtualButton.translate ```` ````{py:method} rotate(radians: float) :canonical: simvx.core.ui.virtual_controls.VirtualButton.rotate ```` ````{py:method} rotate_deg(degrees: float) :canonical: simvx.core.ui.virtual_controls.VirtualButton.rotate_deg ```` ````{py:method} look_at(target: tuple[float, float] | numpy.ndarray) :canonical: simvx.core.ui.virtual_controls.VirtualButton.look_at ```` ````{py:method} transform_points(points: list[simvx.core.math.types.Vec2]) -> list[simvx.core.math.types.Vec2] :canonical: simvx.core.ui.virtual_controls.VirtualButton.transform_points ```` ````{py:method} draw_polygon(renderer, points: list[simvx.core.math.types.Vec2], closed=True, colour=None) :canonical: simvx.core.ui.virtual_controls.VirtualButton.draw_polygon ```` ````{py:method} wrap_screen(margin: float = 20) :canonical: simvx.core.ui.virtual_controls.VirtualButton.wrap_screen ```` ````{py:attribute} strict_errors :canonical: simvx.core.ui.virtual_controls.VirtualButton.strict_errors :type: typing.ClassVar[bool] :value: > True ```` ````{py:attribute} script_error_raised :canonical: simvx.core.ui.virtual_controls.VirtualButton.script_error_raised :value: > 'Signal(...)' ```` ````{py:method} __init_subclass__(**kwargs) :canonical: simvx.core.ui.virtual_controls.VirtualButton.__init_subclass__ :classmethod: ```` ````{py:property} name :canonical: simvx.core.ui.virtual_controls.VirtualButton.name :type: str ```` ````{py:property} process_mode :canonical: simvx.core.ui.virtual_controls.VirtualButton.process_mode :type: simvx.core.descriptors.ProcessMode ```` ````{py:method} reset_error() -> None :canonical: simvx.core.ui.virtual_controls.VirtualButton.reset_error ```` ````{py:method} add_child(node: simvx.core.node.Node) -> simvx.core.node.Node :canonical: simvx.core.ui.virtual_controls.VirtualButton.add_child ```` ````{py:method} remove_child(node: simvx.core.node.Node) :canonical: simvx.core.ui.virtual_controls.VirtualButton.remove_child ```` ````{py:method} reparent(new_parent: simvx.core.node.Node) :canonical: simvx.core.ui.virtual_controls.VirtualButton.reparent ```` ````{py:method} get_node(path: str) -> simvx.core.node.Node :canonical: simvx.core.ui.virtual_controls.VirtualButton.get_node ```` ````{py:method} find_child(name: str, recursive: bool = False) -> simvx.core.node.Node | None :canonical: simvx.core.ui.virtual_controls.VirtualButton.find_child ```` ````{py:method} find(node_type: type, recursive: bool = True) -> simvx.core.node.Node | None :canonical: simvx.core.ui.virtual_controls.VirtualButton.find ```` ````{py:method} find_all(node_type: type, recursive: bool = True) -> list :canonical: simvx.core.ui.virtual_controls.VirtualButton.find_all ```` ````{py:property} path :canonical: simvx.core.ui.virtual_controls.VirtualButton.path :type: str ```` ````{py:method} add_to_group(group: str) :canonical: simvx.core.ui.virtual_controls.VirtualButton.add_to_group ```` ````{py:method} remove_from_group(group: str) :canonical: simvx.core.ui.virtual_controls.VirtualButton.remove_from_group ```` ````{py:method} is_in_group(group: str) -> bool :canonical: simvx.core.ui.virtual_controls.VirtualButton.is_in_group ```` ````{py:method} ready() -> None :canonical: simvx.core.ui.virtual_controls.VirtualButton.ready ```` ````{py:method} enter_tree() -> None :canonical: simvx.core.ui.virtual_controls.VirtualButton.enter_tree ```` ````{py:method} exit_tree() -> None :canonical: simvx.core.ui.virtual_controls.VirtualButton.exit_tree ```` ````{py:method} process(dt: float) -> None :canonical: simvx.core.ui.virtual_controls.VirtualButton.process ```` ````{py:method} physics_process(dt: float) -> None :canonical: simvx.core.ui.virtual_controls.VirtualButton.physics_process ```` ````{py:method} input_event(event: simvx.core.events.InputEvent) -> None :canonical: simvx.core.ui.virtual_controls.VirtualButton.input_event ```` ````{py:method} input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.ui.virtual_controls.VirtualButton.input ```` ````{py:method} unhandled_input(event: simvx.core.events.TreeInputEvent) -> None :canonical: simvx.core.ui.virtual_controls.VirtualButton.unhandled_input ```` ````{py:method} start_coroutine(gen: simvx.core.descriptors.Coroutine) -> simvx.core.descriptors.CoroutineHandle :canonical: simvx.core.ui.virtual_controls.VirtualButton.start_coroutine ```` ````{py:method} stop_coroutine(gen_or_handle) :canonical: simvx.core.ui.virtual_controls.VirtualButton.stop_coroutine ```` ````{py:method} clear_children() :canonical: simvx.core.ui.virtual_controls.VirtualButton.clear_children ```` ````{py:method} destroy() :canonical: simvx.core.ui.virtual_controls.VirtualButton.destroy ```` ````{py:property} app :canonical: simvx.core.ui.virtual_controls.VirtualButton.app ```` ````{py:property} tree :canonical: simvx.core.ui.virtual_controls.VirtualButton.tree :type: simvx.core.scene_tree.SceneTree ```` ````{py:method} get_tree() -> simvx.core.scene_tree.SceneTree :canonical: simvx.core.ui.virtual_controls.VirtualButton.get_tree ```` ````{py:method} __getitem__(key: str) :canonical: simvx.core.ui.virtual_controls.VirtualButton.__getitem__ ```` ````{py:method} get_properties() -> dict[str, simvx.core.descriptors.Property] :canonical: simvx.core.ui.virtual_controls.VirtualButton.get_properties :classmethod: ```` ````{py:method} __repr__() :canonical: simvx.core.ui.virtual_controls.VirtualButton.__repr__ ```` `````