# Blend Modes Multiply day/night overlay + additive flash via Draw2D. ```{raw} html ▶ Run in browser ``` **Tags:** `2d` Demonstrates the ``blend=`` keyword on the Draw2D colour ops: * ``"multiply"`` (dst * src): a full-screen tint that darkens and colour-shifts the scene like a day/night cycle. A 50% grey multiply halves the scene; a blue-tinted multiply pushes it toward night. * ``"add"`` (dst + src): an additive flash burst that brightens toward white, the standard glow / muzzle-flash / explosion idiom. * ``"alpha"`` (default): the normal over-composited scene underneath. The scene is a row of opaque sprites (coloured rects) painted with the default alpha blend; the multiply overlay and additive flash are drawn on top in submission order. Controls: - SPACE triggers an additive flash - ESC quits ## Source ```{literalinclude} ../../examples/features/2d/draw_blend.py :language: python :linenos: ```