# Mesh Parenting MeshInstance3D rendering under different parent node types. ```{raw} html ▶ Run in browser ``` **Tags:** `3d` Demonstrates that MeshInstance3D renders correctly when parented to: 1. Scene root directly (baseline) 2. Node3D intermediate 3. KinematicBody3D 4. StaticBody3D 5. StaticBody3D with collision shape 6. Many objects (transform buffer scaling) Run: uv run python examples/features/3d/mesh_parenting.py uv run python examples/features/3d/mesh_parenting.py --test ## Source ```{literalinclude} ../../examples/features/3d/mesh_parenting.py :language: python :linenos: ```