# MultiMesh 1600 cubes rendered via MultiMeshInstance3D instancing. ```{raw} html ▶ Run in browser ``` **Tags:** `3d` Demonstrates mass instancing of identical meshes using MultiMeshInstance3D. 1600 cubes are laid out as a ground-level field on the XZ plane with slight sine-wave height variation and random rotation for visual variety. Rendered with a single shared material, camera orbits from above. Run: uv run python examples/features/3d/multimesh.py Test: uv run python examples/features/3d/multimesh.py --test Controls: Mouse drag - Orbit camera Scroll - Zoom in/out R - Reset camera ## Source ```{literalinclude} ../../examples/features/3d/multimesh.py :language: python :linenos: ```