# RenderView the main scene from a second camera, shown on an in-world monitor. ```{raw} html ▶ Run in browser ``` **Tags:** `3d` `renderview` `render-to-texture` `camera` A RenderView renders the MAIN scene tree through a second Camera3D (a "security camera" hung above the set, marked visible=False so it never becomes the active camera) into an offscreen texture every frame. That texture is fed to a Material on a flat "monitor" slab in the same scene: a live security feed of the world the player is standing in. Contrast with SubViewport, which renders its OWN subtree; a RenderView has no offscreen subtree, it re-renders the one main world from another viewpoint. The orange cube spins in both views at once (main camera and overhead feed), proving the monitor is a live same-frame capture, not a snapshot. Usage: uv run python examples/features/3d/render_view.py ## Source ```{literalinclude} ../../examples/features/3d/render_view.py :language: python :linenos: ```