simvx.editor.panels.filesystem

FileSystem Panel – project file browser for the editor.

Thin subclass of the core FileBrowserPanel that wires double-click to open scenes via EditorState.open_scene and scripts via the file_opened signal.

Module Contents

Classes

FileSystemPanel

Editor file browser – opens scenes and scripts on double-click.

Data

API

simvx.editor.panels.filesystem.__all__

[‘FileSystemPanel’]

class simvx.editor.panels.filesystem.FileSystemPanel(editor_state: simvx.editor.state.EditorState | None = None, **kwargs)[source]

Bases: simvx.core.ui.file_browser.FileBrowserPanel

Editor file browser – opens scenes and scripts on double-click.

Drop-in replacement for the old standalone implementation. Now shares tree view, filter, context menu, rename, and drag logic with the core FileBrowserPanel base class (same base the IDE uses).

Signals (inherited): file_selected(path) – single-click selection file_activated(path) – double-click open file_opened(path) – alias for file_activated file_created(path) – after creation file_deleted(path) – after deletion file_renamed(old, new) – after rename

Initialization

set_root_path(path: str | pathlib.Path)[source]

Alias for set_root (backward-compat with old editor API).

set_root(path: str | pathlib.Path)
set_project_root

None

get_root() str
get_project_root

None

get_selected_path() str
refresh()
get_drag_data(path: str | None = None) dict | None
create_folder(parent_path: str, name: str) str | None
delete_file(path: str) bool
rename_file(old_path: str, new_name: str) str | None
process(dt: float)
refresh_theme()
draw(renderer)
size_x

‘Property(…)’

size_y

‘Property(…)’

property size: simvx.core.math.types.Vec2
touch_mode: str

‘mouse’

property theme: simvx.core.ui.types.Theme | None
property mouse_over: bool
property focused: bool
property disabled: bool
get_theme() simvx.core.ui.types.Theme
queue_redraw()
get_minimum_size() simvx.core.math.types.Vec2
get_rect() tuple[float, float, float, float]
get_global_rect() tuple[float, float, float, float]
is_point_inside(point) bool
set_anchor_preset(preset: simvx.core.ui.enums.AnchorPreset)
set_focus()
grab_focus()
release_focus()
has_focus() bool
focus_next_control()
focus_previous_control()
grab_mouse()
release_mouse()
set_drag_preview(control: simvx.core.ui.core.Control)
draw_popup(renderer)
is_popup_point_inside(point) bool
popup_input(event)
dismiss_popup()
z_index

‘Property(…)’

z_as_relative

‘Property(…)’

render_layer

‘Property(…)’

set_render_layer(index: int, enabled: bool = True) None
is_on_render_layer(index: int) bool
property absolute_z_index: int
property position: simvx.core.math.types.Vec2
property rotation: float
property rotation_degrees: float
property scale: simvx.core.math.types.Vec2
property world_position: simvx.core.math.types.Vec2
property world_rotation: float
property world_scale: simvx.core.math.types.Vec2
property forward: simvx.core.math.types.Vec2
property right: simvx.core.math.types.Vec2
translate(offset: tuple[float, float] | numpy.ndarray)
rotate(radians: float)
rotate_deg(degrees: float)
look_at(target: tuple[float, float] | numpy.ndarray)
transform_points(points: list[simvx.core.math.types.Vec2]) list[simvx.core.math.types.Vec2]
draw_polygon(renderer, points: list[simvx.core.math.types.Vec2], closed=True, colour=None)
wrap_screen(margin: float = 20)
strict_errors: ClassVar[bool]

True

script_error_raised

‘Signal(…)’

classmethod __init_subclass__(**kwargs)
property name: str
property process_mode: simvx.core.descriptors.ProcessMode
reset_error() None
add_child(node: simvx.core.node.Node) simvx.core.node.Node
remove_child(node: simvx.core.node.Node)
reparent(new_parent: simvx.core.node.Node)
get_node(path: str) simvx.core.node.Node
find_child(name: str, recursive: bool = False) simvx.core.node.Node | None
find(node_type: type, recursive: bool = True) simvx.core.node.Node | None
find_all(node_type: type, recursive: bool = True) list
property path: str
add_to_group(group: str)
remove_from_group(group: str)
is_in_group(group: str) bool
ready() None
enter_tree() None
exit_tree() None
physics_process(dt: float) None
input_event(event: simvx.core.events.InputEvent) None
input(event: simvx.core.events.TreeInputEvent) None
unhandled_input(event: simvx.core.events.TreeInputEvent) None
start_coroutine(gen: simvx.core.descriptors.Coroutine) simvx.core.descriptors.CoroutineHandle
stop_coroutine(gen_or_handle)
clear_children()
destroy()
property app
property tree: simvx.core.scene_tree.SceneTree
get_tree() simvx.core.scene_tree.SceneTree
__getitem__(key: str)
classmethod get_properties() dict[str, simvx.core.descriptors.Property]
__repr__()