simvx.core.testing.recorder¶
ScriptRecorder – records user input and generates replayable test scripts.
Module Contents¶
Classes¶
A single recorded input event. |
|
Records user input events and generates replayable test scripts. |
Data¶
API¶
- simvx.core.testing.recorder.log¶
‘getLogger(…)’
- simvx.core.testing.recorder.__all__¶
[‘RecordedEvent’, ‘ScriptRecorder’]
- class simvx.core.testing.recorder.RecordedEvent[source]¶
A single recorded input event.
buttonis aMouseButtonenum forclickevents,Noneotherwise. Codegen emits explicitMouseButton.LEFT/RIGHT/MIDDLEso the generated tests stay readable.- timestamp: float¶
None
- event_type: str¶
None
- x: float¶
0.0
- y: float¶
0.0
- button: simvx.core.input.MouseButton | None¶
None
- key: str = <Multiline-String>¶
- char: str = <Multiline-String>¶
- target_path: str = <Multiline-String>¶
- class simvx.core.testing.recorder.ScriptRecorder(format: str = 'harness', **kwargs)[source]¶
Bases:
simvx.core.node.NodeRecords user input events and generates replayable test scripts.
Attach to a scene to record interactions. Call stop_recording() to get Python source code that replays the session using UITestHarness, DemoRunner steps, or raw InputSimulator API.
Toggle with F9 or programmatically via start/stop_recording().
Initialization
- format: str¶
‘harness’
- save_recording(path: pathlib.Path, format: str | None = None) None[source]¶
Save recorded script to a file.
- record_event(event: simvx.core.testing.recorder.RecordedEvent) None[source]¶
Manually inject a recorded event (for testing the recorder itself).
- strict_errors: ClassVar[bool]¶
True
- dev_checks: ClassVar[bool]¶
None
- script_error_raised¶
‘Signal(…)’
- dynamic: bool¶
False
- visible¶
‘Property(…)’
- update_mode¶
‘Property(…)’
- __properties__: ClassVar[dict[str, simvx.core.descriptors.Property]]¶
None
- classmethod __init_subclass__(**kwargs)¶
- property name: str¶
- property visible_in_tree: bool¶
- reset_error() None¶
- add_child(node: simvx.core.node.T) simvx.core.node.T¶
- remove_child(node: simvx.core.node.Node) None¶
- reparent(new_parent: simvx.core.node.Node)¶
- node_at(path, default=_NO_DEFAULT)¶
- find(target, *, direct: bool = False)¶
- find_all(target, *, direct: bool = False)¶
- expect(target, *, direct: bool = False)¶
- ancestor(target)¶
- walk(*, include_self: bool = True) collections.abc.Iterator[simvx.core.node.Node]¶
- property path: str¶
- property is_scene_root: bool¶
- add_to_group(group: str)¶
- remove_from_group(group: str)¶
- is_in_group(group: str) bool¶
- on_ready() None¶
- on_enter_tree() None¶
- on_exit_tree() None¶
- on_fixed_update(dt: float) None¶
- on_draw(renderer) None¶
- on_picked(event: simvx.core.events.InputEvent) None¶
- on_unhandled_input(event: simvx.core.events.TreeInputEvent) None¶
- start_coroutine(gen: simvx.core.descriptors.Coroutine) simvx.core.descriptors.CoroutineHandle¶
- stop_coroutine(gen_or_handle)¶
- queue_redraw() None¶
- property render_dirty: bool¶
- clear_children()¶
- destroy()¶
- property destroying: bool¶
- call_deferred(method: collections.abc.Callable[..., Any], *args: Any) None¶
- property app¶
- property tree: simvx.core.scene_tree.SceneTree¶
- property physics¶
- property physics_2d¶
- __getitem__(key: str)¶
- classmethod get_properties() dict[str, simvx.core.descriptors.Property]¶
- __repr__()¶