simvx.graphics.draw2d_vertex¶
Shared vertex format for the 2D drawing system.
Defines the structured numpy dtype matching the ui.vert shader layout, and
- func:
norm_colour, the one place an author-space colour becomes a vertex colour. Every 2D drawing surface routes through it, so the immediate path and the retained path cannot disagree about a tint, and a new surface has one obvious function to call rather than a body to copy.
Module Contents¶
Functions¶
Validate a colour input and return a linear-light RGBA float tuple. |
Data¶
API¶
- simvx.graphics.draw2d_vertex.__all__¶
[‘UI2D_VERTEX_DTYPE’, ‘UI_VERTEX_DTYPE’, ‘norm_colour’]
- simvx.graphics.draw2d_vertex.norm_colour(c) tuple[float, float, float, float]¶
Validate a colour input and return a linear-light RGBA float tuple.
Strict policy: colours are 0-1 floats (HDR may exceed 1.0). 3-tuples widen to 4-tuples, components are cast with
float(), and RGB is decoded from the authored sRGB space to the linear light the vertex stream carries (see- Func:
~simvx.core.colour.srgb_channel_to_linear). Alpha is coverage, not colour, and passes through. UseColour.from_rgb255(...)orColour.hex(...)for 0-255 / hex input.
Accepts:
None-> opaque white(1.0, 1.0, 1.0, 1.0)3-tuple -> alpha defaults to
1.04-tuple -> alpha kept
- simvx.graphics.draw2d_vertex.UI_VERTEX_DTYPE¶
‘dtype(…)’
- simvx.graphics.draw2d_vertex.UI2D_VERTEX_DTYPE¶
‘dtype(…)’