simvx.core.nodes_3d.text¶
Text3D – depth-tested MSDF text billboard at a 3D world position.
Module Contents¶
Classes¶
Text that floats at a 3D world position as a depth-tested billboard. |
API¶
- class simvx.core.nodes_3d.text.Text3D(**kwargs)[source]¶
Bases:
simvx.core.nodes_3d.node3d.Node3DText that floats at a 3D world position as a depth-tested billboard.
Rendered by the graphics backend’s
Billboard2DPass(design §5.2) as a camera-facing run of MSDF glyph quads, depth-tested against the 3D scene so the label is correctly occluded by (and occludes) geometry – unlike a plain screen-space overlay. Symmetric withText2D/Sprite3D.font_scaleis the text-size multiplier (the canonicalfont_scale * 16logical-pixel unit shared with the whole text family);pixel_sizemaps those logical pixels to world units, so the on-screen size scales with both the node’s distance from the camera andpixel_size.Example::
label = self.add_child(Text3D(text="Boss", position=(0, 2, -5))) label.font_scale = 2.0
Initialization
- text¶
‘Property(…)’
- font_scale¶
‘Property(…)’
- pixel_size¶
‘Property(…)’
- colour¶
‘Colour(…)’
- alignment¶
‘Property(…)’
- billboard¶
‘Property(…)’
- offset¶
‘Property(…)’
- property pixel_offset: simvx.core.math.types.Vec2[source]¶
Offset from the anchor in logical pixels (
(0, 0)when unset).
- on_draw(renderer) None[source]¶
Emit a depth-tested MSDF text billboard for the renderer (design §5.2).
- position¶
‘_SpatialVecProperty(…)’
- rotation¶
‘Property(…)’
- scale¶
‘_SpatialVecProperty(…)’
- render_layer¶
‘Property(…)’
- property rotation_degrees: simvx.core.math.types.Vec3¶
- property world_position: simvx.core.math.types.Vec3¶
- property world_rotation: simvx.core.math.types.Quat¶
- property world_scale: simvx.core.math.types.Vec3¶
- property forward: simvx.core.math.types.Vec3¶
- property right: simvx.core.math.types.Vec3¶
- property up: simvx.core.math.types.Vec3¶
- translate(offset: tuple[float, float, float] | numpy.ndarray)¶
- translate_global(offset: tuple[float, float, float] | numpy.ndarray)¶
- rotate(axis: tuple[float, float, float] | numpy.ndarray, angle: float)¶
- rotate_x(angle: float)¶
- rotate_y(angle: float)¶
- rotate_z(angle: float)¶
- look_at(target: tuple[float, float, float] | numpy.ndarray, up=None)¶
- face_along(forward: tuple[float, float, float] | numpy.ndarray, up: tuple[float, float, float] | numpy.ndarray | None = None) None¶
- set_render_layer(index: int, enabled: bool = True) None¶
- is_on_render_layer(index: int) bool¶
- wrap_bounds(bounds: tuple[float, float, float] | numpy.ndarray, margin: float = 1.0)¶
- strict_errors: ClassVar[bool]¶
True
- script_error_raised¶
‘Signal(…)’
- dynamic: bool¶
False
- classmethod __init_subclass__(**kwargs)¶
- property name: str¶
- property update_mode: simvx.core.descriptors.UpdateMode¶
- property visible: bool¶
- reset_error() None¶
- add_child(node: simvx.core.node.Node) simvx.core.node.Node¶
- remove_child(node: simvx.core.node.Node)¶
- reparent(new_parent: simvx.core.node.Node)¶
- get_node(path: str) simvx.core.node.Node¶
- get_node_or_none(path: str) simvx.core.node.Node | None¶
- find(target, *, direct: bool = False)¶
- find_all(target, *, direct: bool = False)¶
- walk(*, include_self: bool = True) collections.abc.Iterator[simvx.core.node.Node]¶
- property path: str¶
- add_to_group(group: str)¶
- remove_from_group(group: str)¶
- is_in_group(group: str) bool¶
- on_ready() None¶
- on_enter_tree() None¶
- on_exit_tree() None¶
- on_update(dt: float) None¶
- on_fixed_update(dt: float) None¶
- on_picked(event: simvx.core.events.InputEvent) None¶
- on_unhandled_input(event: simvx.core.events.TreeInputEvent) None¶
- start_coroutine(gen: simvx.core.descriptors.Coroutine) simvx.core.descriptors.CoroutineHandle¶
- stop_coroutine(gen_or_handle)¶
- queue_redraw() None¶
- property render_dirty: bool¶
- clear_children()¶
- destroy()¶
- call_deferred(method: collections.abc.Callable[..., Any], *args: Any) None¶
- property app¶
- property tree: simvx.core.scene_tree.SceneTree¶
- property physics¶
- property physics_2d¶
- __getitem__(key: str)¶
- classmethod get_properties() dict[str, simvx.core.descriptors.Property]¶
- __repr__()¶