simvx.core.ui.autocomplete¶
Autocomplete popup widget for code completion suggestions.
Module Contents¶
Classes¶
Floating completion popup that shows filtered suggestions near the cursor. |
Data¶
API¶
- simvx.core.ui.autocomplete.log¶
‘getLogger(…)’
- simvx.core.ui.autocomplete.MAX_VISIBLE¶
10
- simvx.core.ui.autocomplete.ITEM_HEIGHT¶
22.0
- simvx.core.ui.autocomplete.POPUP_WIDTH¶
350.0
- simvx.core.ui.autocomplete.KIND_COL_WIDTH¶
36.0
- simvx.core.ui.autocomplete.SCROLLBAR_WIDTH¶
8.0
- simvx.core.ui.autocomplete.TEXT_SCALE¶
0.55
- simvx.core.ui.autocomplete.PADDING_X¶
6.0
- simvx.core.ui.autocomplete.PADDING_Y¶
2.0
- simvx.core.ui.autocomplete.BORDER¶
1.0
- class simvx.core.ui.autocomplete.AutocompletePopup(**kwargs)[source]¶
Bases:
simvx.core.ui.core.ControlFloating completion popup that shows filtered suggestions near the cursor.
Non-capturing overlay (
modality="none"): the popup draws on top via the overlay layer but does NOT scope input, so the host editor keeps keyboard focus and keeps receiving typed characters while the popup is up. Consumers forward navigation keys (Up/Down/Tab/Enter/Esc/PageUp/PageDown/Home/End) to- Meth:
forward_keywhile typed characters keep flowing to the editor for live filter updates. Matches every IDE in the wild (VS Code, JetBrains, Sublime, Emacscorfu).
Initialization
- show(items: list[simvx.core.ui.completion_types.CompletionItem], x: float, y: float)[source]¶
- NAV_KEYS¶
‘frozenset(…)’
- forward_key(event: simvx.core.ui.core.UIInputEvent) bool[source]¶
Consumer-side hook: forward a navigation key to the popup.
Returns True if the popup consumed the key (caller should suppress its own handling). Mark the event handled by setting
event.handled.Editors call this before processing typed characters in their own
_on_gui_input::def _on_gui_input(self, event): if self._autocomplete.is_visible and self._autocomplete.forward_key(event): return # ... usual editor key handling ...
- size_x¶
‘Property(…)’
- size_y¶
‘Property(…)’
- anchor_left¶
‘Property(…)’
- anchor_top¶
‘Property(…)’
- anchor_right¶
‘Property(…)’
- anchor_bottom¶
‘Property(…)’
- margin_left¶
‘Property(…)’
- margin_top¶
‘Property(…)’
- margin_right¶
‘Property(…)’
- margin_bottom¶
‘Property(…)’
- dismiss_on_outside_click¶
‘Property(…)’
- property size: simvx.core.math.types.Vec2¶
- touch_mode: str¶
‘mouse’
- property theme: simvx.core.ui.types.Theme | None¶
- property mouse_over: bool¶
- property focused: bool¶
- property disabled: bool¶
- get_theme() simvx.core.ui.types.Theme¶
- queue_redraw()¶
- get_minimum_size() simvx.core.math.types.Vec2¶
- get_rect() tuple[float, float, float, float]¶
- get_global_rect() tuple[float, float, float, float]¶
- place_bottom_strip(height: float) None¶
- place_top_strip(height: float) None¶
- set_anchor_preset(preset: simvx.core.ui.enums.AnchorPreset)¶
- set_focus()¶
- grab_focus()¶
- release_focus()¶
- has_focus() bool¶
- focus_next_control()¶
- focus_previous_control()¶
- grab_mouse()¶
- release_mouse()¶
- set_drag_preview(control: simvx.core.ui.core.Control)¶
- property is_overlay_open: bool¶
- show_overlay(modality: str = 'light', *, dim: bool | None = None, dismiss: bool | None = None, inert: bool | None = None, owner: simvx.core.ui.core.Control | None = None, initial_focus: simvx.core.ui.core.Control | None = None) None¶
- close_overlay() None¶
- position¶
‘_SpatialVecProperty(…)’
- rotation¶
‘Property(…)’
- scale¶
‘_SpatialVecProperty(…)’
- z_index¶
‘Property(…)’
- z_as_relative¶
‘Property(…)’
- render_layer¶
‘Property(…)’
- set_render_layer(index: int, enabled: bool = True) None¶
- is_on_render_layer(index: int) bool¶
- property absolute_z_index: int¶
- property rotation_degrees: float¶
- property world_position: simvx.core.math.types.Vec2¶
- property world_rotation: float¶
- property world_scale: simvx.core.math.types.Vec2¶
- property world_transform: tuple[simvx.core.math.types.Vec2, simvx.core.math.types.Vec2, float]¶
- property forward: simvx.core.math.types.Vec2¶
- property right: simvx.core.math.types.Vec2¶
- translate(offset: tuple[float, float] | numpy.ndarray)¶
- rotate(radians: float)¶
- rotate_deg(degrees: float)¶
- look_at(target: tuple[float, float] | numpy.ndarray)¶
- transform_points(points: list[simvx.core.math.types.Vec2]) list[simvx.core.math.types.Vec2]¶
- draw_polygon(renderer, points: list[simvx.core.math.types.Vec2], closed=True, colour=None)¶
- wrap_screen(margin: float = 20)¶
- hdr¶
‘Property(…)’
- property transform_render_dirty: bool¶
- strict_errors: ClassVar[bool]¶
True
- script_error_raised¶
‘Signal(…)’
- dynamic: bool¶
False
- classmethod __init_subclass__(**kwargs)¶
- property name: str¶
- property update_mode: simvx.core.descriptors.UpdateMode¶
- property visible: bool¶
- reset_error() None¶
- add_child(node: simvx.core.node.Node) simvx.core.node.Node¶
- remove_child(node: simvx.core.node.Node)¶
- reparent(new_parent: simvx.core.node.Node)¶
- get_node(path: str) simvx.core.node.Node¶
- get_node_or_none(path: str) simvx.core.node.Node | None¶
- find(target, *, direct: bool = False)¶
- find_all(target, *, direct: bool = False)¶
- walk(*, include_self: bool = True) collections.abc.Iterator[simvx.core.node.Node]¶
- property path: str¶
- add_to_group(group: str)¶
- remove_from_group(group: str)¶
- is_in_group(group: str) bool¶
- on_ready() None¶
- on_enter_tree() None¶
- on_exit_tree() None¶
- on_update(dt: float) None¶
- on_fixed_update(dt: float) None¶
- on_picked(event: simvx.core.events.InputEvent) None¶
- on_unhandled_input(event: simvx.core.events.TreeInputEvent) None¶
- start_coroutine(gen: simvx.core.descriptors.Coroutine) simvx.core.descriptors.CoroutineHandle¶
- stop_coroutine(gen_or_handle)¶
- property render_dirty: bool¶
- clear_children()¶
- destroy()¶
- call_deferred(method: collections.abc.Callable[..., Any], *args: Any) None¶
- property app¶
- property tree: simvx.core.scene_tree.SceneTree¶
- property physics¶
- property physics_2d¶
- __getitem__(key: str)¶
- classmethod get_properties() dict[str, simvx.core.descriptors.Property]¶
- __repr__()¶