simvx.core.gesture

GestureRecognizer — Touch gesture detection node.

Consumes raw touch data from the Input singleton each frame and emits signals for common gestures: tap, long press, swipe, pinch, rotate, pan.

Module Contents

Classes

GestureRecognizer

Recognises touch gestures and emits corresponding signals.

Data

log

API

simvx.core.gesture.log[source]

‘getLogger(…)’

class simvx.core.gesture.GestureRecognizer(name: str = '', **kwargs)[source]

Bases: simvx.core.node.Node

Recognises touch gestures and emits corresponding signals.

Add as a child node and connect to the gesture signals you care about::

gesture = GestureRecognizer()
root.add_child(gesture)
gesture.tap.connect(lambda x, y: print(f"Tapped at {x}, {y}"))
gesture.swipe.connect(lambda d: print(f"Swiped {d}"))

Initialization

tap

‘Signal(…)’

long_press

‘Signal(…)’

swipe

‘Signal(…)’

pinch

‘Signal(…)’

rotate

‘Signal(…)’

pan

‘Signal(…)’

tap_timeout

‘Property(…)’

long_press_timeout

‘Property(…)’

swipe_min_velocity

‘Property(…)’

tap_max_distance

‘Property(…)’

process(dt: float) None[source]
strict_errors: ClassVar[bool]

True

script_error_raised

‘Signal(…)’

classmethod __init_subclass__(**kwargs)
property name: str
property process_mode: simvx.core.descriptors.ProcessMode
reset_error() None
add_child(node: simvx.core.node.Node) simvx.core.node.Node
remove_child(node: simvx.core.node.Node)
reparent(new_parent: simvx.core.node.Node)
get_node(path: str) simvx.core.node.Node
find_child(name: str, recursive: bool = False) simvx.core.node.Node | None
find(node_type: type, recursive: bool = True) simvx.core.node.Node | None
find_all(node_type: type, recursive: bool = True) list
property path: str
add_to_group(group: str)
remove_from_group(group: str)
is_in_group(group: str) bool
ready() None
enter_tree() None
exit_tree() None
physics_process(dt: float) None
draw(renderer) None
input_event(event: simvx.core.events.InputEvent) None
input(event: simvx.core.events.TreeInputEvent) None
unhandled_input(event: simvx.core.events.TreeInputEvent) None
start_coroutine(gen: simvx.core.descriptors.Coroutine) simvx.core.descriptors.CoroutineHandle
stop_coroutine(gen_or_handle)
clear_children()
destroy()
property app
property tree: simvx.core.scene_tree.SceneTree
get_tree() simvx.core.scene_tree.SceneTree
__getitem__(key: str)
classmethod get_properties() dict[str, simvx.core.descriptors.Property]
__repr__()