simvx.core.gesture¶
GestureRecognizer — Touch gesture detection node.
Consumes raw touch data from the Input singleton each frame and emits signals for common gestures: tap, long press, swipe, pinch, rotate, pan.
Module Contents¶
Classes¶
Recognises touch gestures and emits corresponding signals. |
Data¶
API¶
- class simvx.core.gesture.GestureRecognizer(name: str = '', **kwargs)[source]¶
Bases:
simvx.core.node.NodeRecognises touch gestures and emits corresponding signals.
Add as a child node and connect to the gesture signals you care about::
gesture = GestureRecognizer() root.add_child(gesture) gesture.tap.connect(lambda x, y: print(f"Tapped at {x}, {y}")) gesture.swipe.connect(lambda d: print(f"Swiped {d}"))Initialization
- tap¶
‘Signal(…)’
- long_press¶
‘Signal(…)’
- swipe¶
‘Signal(…)’
- pinch¶
‘Signal(…)’
- rotate¶
‘Signal(…)’
- pan¶
‘Signal(…)’
- tap_timeout¶
‘Property(…)’
- long_press_timeout¶
‘Property(…)’
- swipe_min_velocity¶
‘Property(…)’
- tap_max_distance¶
‘Property(…)’
- strict_errors: ClassVar[bool]¶
True
- script_error_raised¶
‘Signal(…)’
- classmethod __init_subclass__(**kwargs)¶
- property name: str¶
- property process_mode: simvx.core.descriptors.ProcessMode¶
- reset_error() None¶
- add_child(node: simvx.core.node.Node) simvx.core.node.Node¶
- remove_child(node: simvx.core.node.Node)¶
- reparent(new_parent: simvx.core.node.Node)¶
- get_node(path: str) simvx.core.node.Node¶
- find_child(name: str, recursive: bool = False) simvx.core.node.Node | None¶
- find(node_type: type, recursive: bool = True) simvx.core.node.Node | None¶
- property path: str¶
- add_to_group(group: str)¶
- remove_from_group(group: str)¶
- is_in_group(group: str) bool¶
- ready() None¶
- enter_tree() None¶
- exit_tree() None¶
- physics_process(dt: float) None¶
- draw(renderer) None¶
- input_event(event: simvx.core.events.InputEvent) None¶
- input(event: simvx.core.events.TreeInputEvent) None¶
- unhandled_input(event: simvx.core.events.TreeInputEvent) None¶
- start_coroutine(gen: simvx.core.descriptors.Coroutine) simvx.core.descriptors.CoroutineHandle¶
- stop_coroutine(gen_or_handle)¶
- clear_children()¶
- destroy()¶
- property app¶
- property tree: simvx.core.scene_tree.SceneTree¶
- get_tree() simvx.core.scene_tree.SceneTree¶
- __getitem__(key: str)¶
- classmethod get_properties() dict[str, simvx.core.descriptors.Property]¶
- __repr__()¶