simvx.core.nodes_3d.camera¶
Camera3D, OrbitCamera3D, EditorCamera3D – 3D camera nodes.
Module Contents¶
Classes¶
3D perspective camera providing view and projection matrices. |
|
General-purpose orbit camera with pan and zoom controls. |
Data¶
API¶
- class simvx.core.nodes_3d.camera.Camera3D(position=None, rotation=None, scale=None, **kwargs)[source]¶
Bases:
simvx.core.nodes_3d.node3d.Node3D3D perspective camera providing view and projection matrices.
The first
Camera3Dfound in the scene tree is used by the renderer. Position and orientation are inherited fromNode3D; the camera adds projection parameters (field of view, clip planes).Attributes: fov: Vertical field of view in degrees (1 – 179). near: Near clip plane distance. far: Far clip plane distance.
Example::
camera = Camera3D(position=(0, 5, 10), name="MainCamera") camera.look_at((0, 0, 0)) camera.fov = 75.0
Initialization
- fov¶
‘Property(…)’
- near¶
‘Property(…)’
- far¶
‘Property(…)’
- cull_mask¶
‘Property(…)’
- gizmo_colour¶
‘Property(…)’
- set_cull_mask_layer(index: int, enabled: bool = True) None[source]¶
Enable or disable a specific cull mask layer (0-31).
- is_cull_mask_layer_enabled(index: int) bool[source]¶
Check if a specific cull mask layer is enabled (0-31).
- get_gizmo_lines() list[tuple[simvx.core.math.types.Vec3, simvx.core.math.types.Vec3]][source]¶
Return frustum wireframe lines based on fov, near, far.
- property view_matrix: numpy.ndarray¶
View matrix computed from this node’s global transform.
Returns: 4x4 view matrix as numpy array (row-major)
- projection_matrix(aspect: float = 16 / 9) numpy.ndarray[source]¶
Perspective projection matrix for given aspect ratio (Vulkan clip space).
Args: aspect: Aspect ratio (width / height)
Returns: 4x4 projection matrix as numpy array (row-major) Includes Y-flip for Vulkan rendering
- render_layer¶
‘Property(…)’
- property position¶
- property rotation: simvx.core.math.types.Quat¶
- property scale¶
- property rotation_degrees: simvx.core.math.types.Vec3¶
- property world_position: simvx.core.math.types.Vec3¶
- property world_rotation: simvx.core.math.types.Quat¶
- property world_scale: simvx.core.math.types.Vec3¶
- property forward: simvx.core.math.types.Vec3¶
- property right: simvx.core.math.types.Vec3¶
- property up: simvx.core.math.types.Vec3¶
- translate(offset: tuple[float, float, float] | numpy.ndarray)¶
- translate_global(offset: tuple[float, float, float] | numpy.ndarray)¶
- rotate(axis: tuple[float, float, float] | numpy.ndarray, angle: float)¶
- rotate_x(angle: float)¶
- rotate_y(angle: float)¶
- rotate_z(angle: float)¶
- look_at(target: tuple[float, float, float] | numpy.ndarray, up=None)¶
- set_render_layer(index: int, enabled: bool = True) None¶
- is_on_render_layer(index: int) bool¶
- wrap_bounds(bounds: tuple[float, float, float] | numpy.ndarray, margin: float = 1.0)¶
- strict_errors: ClassVar[bool]¶
True
- script_error_raised¶
‘Signal(…)’
- classmethod __init_subclass__(**kwargs)¶
- property name: str¶
- property process_mode: simvx.core.descriptors.ProcessMode¶
- reset_error() None¶
- add_child(node: simvx.core.node.Node) simvx.core.node.Node¶
- remove_child(node: simvx.core.node.Node)¶
- reparent(new_parent: simvx.core.node.Node)¶
- get_node(path: str) simvx.core.node.Node¶
- find_child(name: str, recursive: bool = False) simvx.core.node.Node | None¶
- find(node_type: type, recursive: bool = True) simvx.core.node.Node | None¶
- property path: str¶
- add_to_group(group: str)¶
- remove_from_group(group: str)¶
- is_in_group(group: str) bool¶
- ready() None¶
- enter_tree() None¶
- exit_tree() None¶
- process(dt: float) None¶
- physics_process(dt: float) None¶
- draw(renderer) None¶
- input_event(event: simvx.core.events.InputEvent) None¶
- input(event: simvx.core.events.TreeInputEvent) None¶
- unhandled_input(event: simvx.core.events.TreeInputEvent) None¶
- start_coroutine(gen: simvx.core.descriptors.Coroutine) simvx.core.descriptors.CoroutineHandle¶
- stop_coroutine(gen_or_handle)¶
- clear_children()¶
- destroy()¶
- property app¶
- property tree: simvx.core.scene_tree.SceneTree¶
- get_tree() simvx.core.scene_tree.SceneTree¶
- __getitem__(key: str)¶
- classmethod get_properties() dict[str, simvx.core.descriptors.Property]¶
- __repr__()¶
- class simvx.core.nodes_3d.camera.OrbitCamera3D(**kwargs)[source]¶
Bases:
simvx.core.nodes_3d.camera.Camera3DGeneral-purpose orbit camera with pan and zoom controls.
Initialization
- orbit(dyaw: float, dpitch: float)[source]¶
Orbit the camera around its pivot point by yaw and pitch deltas (radians).
- fov¶
‘Property(…)’
- near¶
‘Property(…)’
- far¶
‘Property(…)’
- cull_mask¶
‘Property(…)’
- gizmo_colour¶
‘Property(…)’
- set_cull_mask_layer(index: int, enabled: bool = True) None¶
- is_cull_mask_layer_enabled(index: int) bool¶
- get_gizmo_lines() list[tuple[simvx.core.math.types.Vec3, simvx.core.math.types.Vec3]]¶
- property view_matrix: numpy.ndarray¶
- projection_matrix(aspect: float = 16 / 9) numpy.ndarray¶
- render_layer¶
‘Property(…)’
- property position¶
- property rotation: simvx.core.math.types.Quat¶
- property scale¶
- property rotation_degrees: simvx.core.math.types.Vec3¶
- property world_position: simvx.core.math.types.Vec3¶
- property world_rotation: simvx.core.math.types.Quat¶
- property world_scale: simvx.core.math.types.Vec3¶
- property forward: simvx.core.math.types.Vec3¶
- property right: simvx.core.math.types.Vec3¶
- property up: simvx.core.math.types.Vec3¶
- translate(offset: tuple[float, float, float] | numpy.ndarray)¶
- translate_global(offset: tuple[float, float, float] | numpy.ndarray)¶
- rotate(axis: tuple[float, float, float] | numpy.ndarray, angle: float)¶
- rotate_x(angle: float)¶
- rotate_y(angle: float)¶
- rotate_z(angle: float)¶
- look_at(target: tuple[float, float, float] | numpy.ndarray, up=None)¶
- set_render_layer(index: int, enabled: bool = True) None¶
- is_on_render_layer(index: int) bool¶
- wrap_bounds(bounds: tuple[float, float, float] | numpy.ndarray, margin: float = 1.0)¶
- strict_errors: ClassVar[bool]¶
True
- script_error_raised¶
‘Signal(…)’
- classmethod __init_subclass__(**kwargs)¶
- property name: str¶
- property process_mode: simvx.core.descriptors.ProcessMode¶
- reset_error() None¶
- add_child(node: simvx.core.node.Node) simvx.core.node.Node¶
- remove_child(node: simvx.core.node.Node)¶
- reparent(new_parent: simvx.core.node.Node)¶
- get_node(path: str) simvx.core.node.Node¶
- find_child(name: str, recursive: bool = False) simvx.core.node.Node | None¶
- find(node_type: type, recursive: bool = True) simvx.core.node.Node | None¶
- property path: str¶
- add_to_group(group: str)¶
- remove_from_group(group: str)¶
- is_in_group(group: str) bool¶
- ready() None¶
- enter_tree() None¶
- exit_tree() None¶
- process(dt: float) None¶
- physics_process(dt: float) None¶
- draw(renderer) None¶
- input_event(event: simvx.core.events.InputEvent) None¶
- input(event: simvx.core.events.TreeInputEvent) None¶
- unhandled_input(event: simvx.core.events.TreeInputEvent) None¶
- start_coroutine(gen: simvx.core.descriptors.Coroutine) simvx.core.descriptors.CoroutineHandle¶
- stop_coroutine(gen_or_handle)¶
- clear_children()¶
- destroy()¶
- property app¶
- property tree: simvx.core.scene_tree.SceneTree¶
- get_tree() simvx.core.scene_tree.SceneTree¶
- __getitem__(key: str)¶
- classmethod get_properties() dict[str, simvx.core.descriptors.Property]¶
- __repr__()¶
- simvx.core.nodes_3d.camera.EditorCamera3D¶
None