simvx.editor.command_palette

EditorCommandPalette — Ctrl+Shift+P overlay for quick command access.

Ported from the IDE’s CommandPalette, adapted for the editor context. Full-width overlay at top of editor with fuzzy-filtered command list.

Module Contents

Classes

EditorCommand

A single editor command that can be executed from the palette.

CommandRegistry

Central registry of named editor commands.

EditorCommandPalette

Floating command palette overlay for the editor (Ctrl+Shift+P).

Functions

fuzzy_score

Simple fuzzy match scoring. Returns -1 if no match, else lower is better.

register_editor_commands

Populate the palette with standard editor commands derived from menus.

API

simvx.editor.command_palette.fuzzy_score(query: str, target: str) int[source]

Simple fuzzy match scoring. Returns -1 if no match, else lower is better.

Characters in query must appear in order within target (case-insensitive). Consecutive matches, word-boundary matches, and start-of-string matches receive bonuses (lower score).

class simvx.editor.command_palette.EditorCommand[source]

A single editor command that can be executed from the palette.

name: str

None

callback: collections.abc.Callable

None

shortcut: str = <Multiline-String>
category: str = <Multiline-String>
class simvx.editor.command_palette.CommandRegistry[source]

Central registry of named editor commands.

Initialization

register(name: str, callback: collections.abc.Callable, shortcut: str = '', category: str = '') None[source]

Register a command. Duplicate names overwrite the previous entry.

get_commands() list[simvx.editor.command_palette.EditorCommand][source]
execute(name: str) bool[source]

Execute a command by name. Returns True if found and called.

search(query: str) list[simvx.editor.command_palette.EditorCommand][source]

Fuzzy-search commands by name. Returns matches sorted by relevance.

__len__() int[source]
class simvx.editor.command_palette.EditorCommandPalette(state: simvx.editor.state.EditorState | None = None, **kwargs)[source]

Bases: simvx.core.ui.core.Control

Floating command palette overlay for the editor (Ctrl+Shift+P).

Renders as a centered overlay with a text filter and scrollable command list. Fuzzy-matches registered commands by name, displays keyboard shortcuts right-aligned.

Initialization

register_command(name: str, callback: collections.abc.Callable, shortcut: str = '', category: str = '') None[source]

Convenience proxy to the registry.

show()[source]

Open the palette.

hide()[source]

Close the palette.

toggle()[source]

Toggle open/closed.

is_popup_point_inside(point) bool[source]

Modal popup — capture all clicks.

popup_input(event)[source]

Route popup input; click outside dismisses.

dismiss_popup()[source]
process(dt: float)[source]
draw(renderer)[source]
draw_popup(renderer)[source]
size_x

‘Property(…)’

size_y

‘Property(…)’

property size: simvx.core.math.types.Vec2
touch_mode: str

‘mouse’

property theme: simvx.core.ui.types.Theme | None
property mouse_over: bool
property focused: bool
property disabled: bool
get_theme() simvx.core.ui.types.Theme
queue_redraw()
get_minimum_size() simvx.core.math.types.Vec2
get_rect() tuple[float, float, float, float]
get_global_rect() tuple[float, float, float, float]
is_point_inside(point) bool
set_anchor_preset(preset: simvx.core.ui.enums.AnchorPreset)
set_focus()
grab_focus()
release_focus()
has_focus() bool
focus_next_control()
focus_previous_control()
grab_mouse()
release_mouse()
set_drag_preview(control: simvx.core.ui.core.Control)
z_index

‘Property(…)’

z_as_relative

‘Property(…)’

render_layer

‘Property(…)’

set_render_layer(index: int, enabled: bool = True) None
is_on_render_layer(index: int) bool
property absolute_z_index: int
property position: simvx.core.math.types.Vec2
property rotation: float
property rotation_degrees: float
property scale: simvx.core.math.types.Vec2
property world_position: simvx.core.math.types.Vec2
property world_rotation: float
property world_scale: simvx.core.math.types.Vec2
property forward: simvx.core.math.types.Vec2
property right: simvx.core.math.types.Vec2
translate(offset: tuple[float, float] | numpy.ndarray)
rotate(radians: float)
rotate_deg(degrees: float)
look_at(target: tuple[float, float] | numpy.ndarray)
transform_points(points: list[simvx.core.math.types.Vec2]) list[simvx.core.math.types.Vec2]
draw_polygon(renderer, points: list[simvx.core.math.types.Vec2], closed=True, colour=None)
wrap_screen(margin: float = 20)
strict_errors: ClassVar[bool]

True

script_error_raised

‘Signal(…)’

classmethod __init_subclass__(**kwargs)
property name: str
property process_mode: simvx.core.descriptors.ProcessMode
reset_error() None
add_child(node: simvx.core.node.Node) simvx.core.node.Node
remove_child(node: simvx.core.node.Node)
reparent(new_parent: simvx.core.node.Node)
get_node(path: str) simvx.core.node.Node
find_child(name: str, recursive: bool = False) simvx.core.node.Node | None
find(node_type: type, recursive: bool = True) simvx.core.node.Node | None
find_all(node_type: type, recursive: bool = True) list
property path: str
add_to_group(group: str)
remove_from_group(group: str)
is_in_group(group: str) bool
ready() None
enter_tree() None
exit_tree() None
physics_process(dt: float) None
input_event(event: simvx.core.events.InputEvent) None
input(event: simvx.core.events.TreeInputEvent) None
unhandled_input(event: simvx.core.events.TreeInputEvent) None
start_coroutine(gen: simvx.core.descriptors.Coroutine) simvx.core.descriptors.CoroutineHandle
stop_coroutine(gen_or_handle)
clear_children()
destroy()
property app
property tree: simvx.core.scene_tree.SceneTree
get_tree() simvx.core.scene_tree.SceneTree
__getitem__(key: str)
classmethod get_properties() dict[str, simvx.core.descriptors.Property]
__repr__()
simvx.editor.command_palette.register_editor_commands(palette: simvx.editor.command_palette.EditorCommandPalette, state: simvx.editor.state.EditorState) None[source]

Populate the palette with standard editor commands derived from menus.