simvx.editor.command_palette¶
EditorCommandPalette — Ctrl+Shift+P overlay for quick command access.
Ported from the IDE’s CommandPalette, adapted for the editor context. Full-width overlay at top of editor with fuzzy-filtered command list.
Module Contents¶
Classes¶
A single editor command that can be executed from the palette. |
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Central registry of named editor commands. |
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Floating command palette overlay for the editor (Ctrl+Shift+P). |
Functions¶
Simple fuzzy match scoring. Returns -1 if no match, else lower is better. |
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Populate the palette with standard editor commands derived from menus. |
API¶
- simvx.editor.command_palette.fuzzy_score(query: str, target: str) int[source]¶
Simple fuzzy match scoring. Returns -1 if no match, else lower is better.
Characters in query must appear in order within target (case-insensitive). Consecutive matches, word-boundary matches, and start-of-string matches receive bonuses (lower score).
- class simvx.editor.command_palette.EditorCommand[source]¶
A single editor command that can be executed from the palette.
- name: str¶
None
- callback: collections.abc.Callable¶
None
- shortcut: str = <Multiline-String>¶
- category: str = <Multiline-String>¶
- class simvx.editor.command_palette.CommandRegistry[source]¶
Central registry of named editor commands.
Initialization
- register(name: str, callback: collections.abc.Callable, shortcut: str = '', category: str = '') None[source]¶
Register a command. Duplicate names overwrite the previous entry.
- get_commands() list[simvx.editor.command_palette.EditorCommand][source]¶
- search(query: str) list[simvx.editor.command_palette.EditorCommand][source]¶
Fuzzy-search commands by name. Returns matches sorted by relevance.
- class simvx.editor.command_palette.EditorCommandPalette(state: simvx.editor.state.EditorState | None = None, **kwargs)[source]¶
Bases:
simvx.core.ui.core.ControlFloating command palette overlay for the editor (Ctrl+Shift+P).
Renders as a centered overlay with a text filter and scrollable command list. Fuzzy-matches registered commands by name, displays keyboard shortcuts right-aligned.
Initialization
- register_command(name: str, callback: collections.abc.Callable, shortcut: str = '', category: str = '') None[source]¶
Convenience proxy to the registry.
- size_x¶
‘Property(…)’
- size_y¶
‘Property(…)’
- property size: simvx.core.math.types.Vec2¶
- touch_mode: str¶
‘mouse’
- property theme: simvx.core.ui.types.Theme | None¶
- property mouse_over: bool¶
- property focused: bool¶
- property disabled: bool¶
- get_theme() simvx.core.ui.types.Theme¶
- queue_redraw()¶
- get_minimum_size() simvx.core.math.types.Vec2¶
- get_rect() tuple[float, float, float, float]¶
- get_global_rect() tuple[float, float, float, float]¶
- is_point_inside(point) bool¶
- set_anchor_preset(preset: simvx.core.ui.enums.AnchorPreset)¶
- set_focus()¶
- grab_focus()¶
- release_focus()¶
- has_focus() bool¶
- focus_next_control()¶
- focus_previous_control()¶
- grab_mouse()¶
- release_mouse()¶
- set_drag_preview(control: simvx.core.ui.core.Control)¶
- z_index¶
‘Property(…)’
- z_as_relative¶
‘Property(…)’
- render_layer¶
‘Property(…)’
- set_render_layer(index: int, enabled: bool = True) None¶
- is_on_render_layer(index: int) bool¶
- property absolute_z_index: int¶
- property position: simvx.core.math.types.Vec2¶
- property rotation: float¶
- property rotation_degrees: float¶
- property scale: simvx.core.math.types.Vec2¶
- property world_position: simvx.core.math.types.Vec2¶
- property world_rotation: float¶
- property world_scale: simvx.core.math.types.Vec2¶
- property forward: simvx.core.math.types.Vec2¶
- property right: simvx.core.math.types.Vec2¶
- translate(offset: tuple[float, float] | numpy.ndarray)¶
- rotate(radians: float)¶
- rotate_deg(degrees: float)¶
- look_at(target: tuple[float, float] | numpy.ndarray)¶
- transform_points(points: list[simvx.core.math.types.Vec2]) list[simvx.core.math.types.Vec2]¶
- draw_polygon(renderer, points: list[simvx.core.math.types.Vec2], closed=True, colour=None)¶
- wrap_screen(margin: float = 20)¶
- strict_errors: ClassVar[bool]¶
True
- script_error_raised¶
‘Signal(…)’
- classmethod __init_subclass__(**kwargs)¶
- property name: str¶
- property process_mode: simvx.core.descriptors.ProcessMode¶
- reset_error() None¶
- add_child(node: simvx.core.node.Node) simvx.core.node.Node¶
- remove_child(node: simvx.core.node.Node)¶
- reparent(new_parent: simvx.core.node.Node)¶
- get_node(path: str) simvx.core.node.Node¶
- find_child(name: str, recursive: bool = False) simvx.core.node.Node | None¶
- find(node_type: type, recursive: bool = True) simvx.core.node.Node | None¶
- property path: str¶
- add_to_group(group: str)¶
- remove_from_group(group: str)¶
- is_in_group(group: str) bool¶
- ready() None¶
- enter_tree() None¶
- exit_tree() None¶
- physics_process(dt: float) None¶
- input_event(event: simvx.core.events.InputEvent) None¶
- input(event: simvx.core.events.TreeInputEvent) None¶
- unhandled_input(event: simvx.core.events.TreeInputEvent) None¶
- start_coroutine(gen: simvx.core.descriptors.Coroutine) simvx.core.descriptors.CoroutineHandle¶
- stop_coroutine(gen_or_handle)¶
- clear_children()¶
- destroy()¶
- property app¶
- property tree: simvx.core.scene_tree.SceneTree¶
- get_tree() simvx.core.scene_tree.SceneTree¶
- __getitem__(key: str)¶
- classmethod get_properties() dict[str, simvx.core.descriptors.Property]¶
- __repr__()¶
- simvx.editor.command_palette.register_editor_commands(palette: simvx.editor.command_palette.EditorCommandPalette, state: simvx.editor.state.EditorState) None[source]¶
Populate the palette with standard editor commands derived from menus.