simvx.core.ui.file_dialog

FileDialog – modal file browser for open/save operations.

Draws as a popup overlay with semi-transparent backdrop. Uses the renderer (Draw2D) classmethods for all drawing. Colours are float tuples (r, g, b, a) in 0.0-1.0 range.

Module Contents

Classes

FileDialog

Modal file browser dialog for open/save operations.

Data

API

simvx.core.ui.file_dialog.log[source]

‘getLogger(…)’

simvx.core.ui.file_dialog.__all__

[‘FileDialog’]

class simvx.core.ui.file_dialog.FileDialog(**kwargs)[source]

Bases: simvx.core.ui.core.Control

Modal file browser dialog for open/save operations.

Shows a popup overlay with directory listing, filename input, and confirm/cancel buttons. Emits file_selected with the full path when the user confirms a selection.

Example: dialog = FileDialog() dialog.file_selected.connect(lambda path: print(“Chosen:”, path)) dialog.show(mode=”open”, path=”/home”, filter=”*.json”)

Initialization

show(mode: str = 'open', path: str | pathlib.Path | None = None, filter: str = '*.*')[source]

Open the dialog.

Args: mode: "open" or "save". path: Starting directory. Defaults to home directory. filter: Extension filter, e.g. "*.json" or "*.*".

hide()[source]

Close the dialog without selecting a file.

is_popup_point_inside(point) bool[source]

The entire screen is captured by the modal backdrop.

popup_input(event)[source]

Handle all input while the dialog is active.

dismiss_popup()[source]

Dismiss modal on outside click (backdrop absorbs all clicks).

process(dt: float)[source]

Update blink cursor and double-click timer.

draw(renderer)[source]
draw_popup(renderer)[source]

Draw the full modal dialog as an overlay.

size_x

‘Property(…)’

size_y

‘Property(…)’

property size: simvx.core.math.types.Vec2
touch_mode: str

‘mouse’

property theme: simvx.core.ui.types.Theme | None
property mouse_over: bool
property focused: bool
property disabled: bool
get_theme() simvx.core.ui.types.Theme
queue_redraw()
get_minimum_size() simvx.core.math.types.Vec2
get_rect() tuple[float, float, float, float]
get_global_rect() tuple[float, float, float, float]
is_point_inside(point) bool
set_anchor_preset(preset: simvx.core.ui.enums.AnchorPreset)
set_focus()
grab_focus()
release_focus()
has_focus() bool
focus_next_control()
focus_previous_control()
grab_mouse()
release_mouse()
set_drag_preview(control: simvx.core.ui.core.Control)
z_index

‘Property(…)’

z_as_relative

‘Property(…)’

render_layer

‘Property(…)’

set_render_layer(index: int, enabled: bool = True) None
is_on_render_layer(index: int) bool
property absolute_z_index: int
property position: simvx.core.math.types.Vec2
property rotation: float
property rotation_degrees: float
property scale: simvx.core.math.types.Vec2
property world_position: simvx.core.math.types.Vec2
property world_rotation: float
property world_scale: simvx.core.math.types.Vec2
property forward: simvx.core.math.types.Vec2
property right: simvx.core.math.types.Vec2
translate(offset: tuple[float, float] | numpy.ndarray)
rotate(radians: float)
rotate_deg(degrees: float)
look_at(target: tuple[float, float] | numpy.ndarray)
transform_points(points: list[simvx.core.math.types.Vec2]) list[simvx.core.math.types.Vec2]
draw_polygon(renderer, points: list[simvx.core.math.types.Vec2], closed=True, colour=None)
wrap_screen(margin: float = 20)
strict_errors: ClassVar[bool]

True

script_error_raised

‘Signal(…)’

classmethod __init_subclass__(**kwargs)
property name: str
property process_mode: simvx.core.descriptors.ProcessMode
reset_error() None
add_child(node: simvx.core.node.Node) simvx.core.node.Node
remove_child(node: simvx.core.node.Node)
reparent(new_parent: simvx.core.node.Node)
get_node(path: str) simvx.core.node.Node
find_child(name: str, recursive: bool = False) simvx.core.node.Node | None
find(node_type: type, recursive: bool = True) simvx.core.node.Node | None
find_all(node_type: type, recursive: bool = True) list
property path: str
add_to_group(group: str)
remove_from_group(group: str)
is_in_group(group: str) bool
ready() None
enter_tree() None
exit_tree() None
physics_process(dt: float) None
input_event(event: simvx.core.events.InputEvent) None
input(event: simvx.core.events.TreeInputEvent) None
unhandled_input(event: simvx.core.events.TreeInputEvent) None
start_coroutine(gen: simvx.core.descriptors.Coroutine) simvx.core.descriptors.CoroutineHandle
stop_coroutine(gen_or_handle)
clear_children()
destroy()
property app
property tree: simvx.core.scene_tree.SceneTree
get_tree() simvx.core.scene_tree.SceneTree
__getitem__(key: str)
classmethod get_properties() dict[str, simvx.core.descriptors.Property]
__repr__()