simvx.core.nodes_2d.trail¶
Trail2D – Ribbon trail that follows a moving node.
Module Contents¶
Classes¶
Ribbon trail that follows this node’s movement. |
API¶
- class simvx.core.nodes_2d.trail.Trail2D(**kwargs)[source]¶
Bases:
simvx.core.nodes_2d.node2d.Node2DRibbon trail that follows this node’s movement.
Records positions over time and renders a fading ribbon. Attach as child of a moving node for sword swipes, missile trails, movement effects, etc.
The node manages the point buffer and self-renders via
on_draw, emitting one tapered, colour-graded line segment per pair of trail points.trail_pointsexposes the per-point centreline (position, width, colour);trail_geometryexpands the same points into a triangle-strip ribbon for custom rendering or editor tooling.Initialization
- dynamic¶
True
- length¶
‘Property(…)’
- width¶
‘Property(…)’
- width_curve¶
‘Property(…)’
- colour¶
‘Colour(…)’
- colour_end¶
‘Colour(…)’
- lifetime¶
‘Property(…)’
- emit¶
‘Property(…)’
- gizmo_colour¶
‘Colour(…)’
- on_draw(renderer)[source]¶
Draw the ribbon as tapered, colour-graded line segments.
trail_pointsare already world-space (built fromworld_positionin :meth:on_update), so they are drawn directly: the 2D submit path applies only the camera affine toon_drawgeometry and never re-applies the node’s world transform, so world-space points land on the moving node without a double offset.
- property trail_points: list[dict][source]¶
Trail point data for rendering.
Each dict has: position (Vec2), normalized_age (0=new, 1=expired), width (float), colour (tuple).
- property trail_geometry: list[dict][source]¶
Vertices for a triangle strip suitable for rendering.
Each vertex dict has: position (Vec2), colour (tuple). For each trail point, two vertices are generated offset perpendicular to the trail direction by +/- half the interpolated width.
- get_gizmo_lines() list[tuple[simvx.core.math.types.Vec2, simvx.core.math.types.Vec2]][source]¶
Return the trail centerline as connected line segments for editor gizmos.
- position¶
‘_SpatialVecProperty(…)’
- rotation¶
‘Property(…)’
- scale¶
‘_SpatialVecProperty(…)’
- z_index¶
‘Property(…)’
- z_as_relative¶
‘Property(…)’
- render_layer¶
‘Property(…)’
- set_render_layer(index: int, enabled: bool = True) None¶
- is_on_render_layer(index: int) bool¶
- property absolute_z_index: int¶
- property rotation_degrees: float¶
- property world_position: simvx.core.math.types.Vec2¶
- property world_rotation: float¶
- property world_scale: simvx.core.math.types.Vec2¶
- property world_transform: tuple[simvx.core.math.types.Vec2, simvx.core.math.types.Vec2, float]¶
- property forward: simvx.core.math.types.Vec2¶
- property right: simvx.core.math.types.Vec2¶
- translate(offset: tuple[float, float] | numpy.ndarray)¶
- rotate(radians: float)¶
- rotate_deg(degrees: float)¶
- look_at(target: tuple[float, float] | numpy.ndarray)¶
- transform_points(points: list[simvx.core.math.types.Vec2]) list[simvx.core.math.types.Vec2]¶
- draw_polygon(renderer, points: list[simvx.core.math.types.Vec2], closed=True, colour=None)¶
- wrap_screen(margin: float = 20)¶
- hdr¶
‘Property(…)’
- property transform_render_dirty: bool¶
- strict_errors: ClassVar[bool]¶
True
- script_error_raised¶
‘Signal(…)’
- classmethod __init_subclass__(**kwargs)¶
- property name: str¶
- property update_mode: simvx.core.descriptors.UpdateMode¶
- property visible: bool¶
- reset_error() None¶
- add_child(node: simvx.core.node.Node) simvx.core.node.Node¶
- remove_child(node: simvx.core.node.Node)¶
- reparent(new_parent: simvx.core.node.Node)¶
- get_node(path: str) simvx.core.node.Node¶
- get_node_or_none(path: str) simvx.core.node.Node | None¶
- find(target, *, direct: bool = False)¶
- find_all(target, *, direct: bool = False)¶
- walk(*, include_self: bool = True) collections.abc.Iterator[simvx.core.node.Node]¶
- property path: str¶
- add_to_group(group: str)¶
- remove_from_group(group: str)¶
- is_in_group(group: str) bool¶
- on_ready() None¶
- on_enter_tree() None¶
- on_exit_tree() None¶
- on_fixed_update(dt: float) None¶
- on_picked(event: simvx.core.events.InputEvent) None¶
- on_unhandled_input(event: simvx.core.events.TreeInputEvent) None¶
- start_coroutine(gen: simvx.core.descriptors.Coroutine) simvx.core.descriptors.CoroutineHandle¶
- stop_coroutine(gen_or_handle)¶
- queue_redraw() None¶
- property render_dirty: bool¶
- clear_children()¶
- destroy()¶
- call_deferred(method: collections.abc.Callable[..., Any], *args: Any) None¶
- property app¶
- property tree: simvx.core.scene_tree.SceneTree¶
- property physics¶
- property physics_2d¶
- __getitem__(key: str)¶
- classmethod get_properties() dict[str, simvx.core.descriptors.Property]¶
- __repr__()¶