simvx.core.nodes_2d.trail¶
Trail2D – Ribbon trail that follows a moving node.
Module Contents¶
Classes¶
Ribbon trail that follows this node’s movement. |
API¶
- class simvx.core.nodes_2d.trail.Trail2D(**kwargs)[source]¶
Bases:
simvx.core.nodes_2d.node2d.Node2DRibbon trail that follows this node’s movement.
Records positions over time and renders a fading ribbon. Attach as child of a moving node for sword swipes, missile trails, movement effects, etc.
The core node manages the point buffer and geometry computation. Actual rendering is handled by the graphics backend reading
get_trail_geometry().Initialization
- length¶
‘Property(…)’
- width¶
‘Property(…)’
- width_curve¶
‘Property(…)’
- colour¶
‘Property(…)’
- colour_end¶
‘Property(…)’
- lifetime¶
‘Property(…)’
- emit¶
‘Property(…)’
- gizmo_colour¶
‘Property(…)’
- get_trail_points() list[dict][source]¶
Return trail point data for rendering.
Each dict has: position (Vec2), normalized_age (0=new, 1=expired), width (float), colour (tuple).
- get_trail_geometry() list[dict][source]¶
Return vertices for a triangle strip suitable for rendering.
Each vertex dict has: position (Vec2), colour (tuple). For each trail point, two vertices are generated offset perpendicular to the trail direction by +/- half the interpolated width.
- get_gizmo_lines() list[tuple[simvx.core.math.types.Vec2, simvx.core.math.types.Vec2]][source]¶
Return the trail centerline as connected line segments for editor gizmos.
- z_index¶
‘Property(…)’
- z_as_relative¶
‘Property(…)’
- render_layer¶
‘Property(…)’
- set_render_layer(index: int, enabled: bool = True) None¶
- is_on_render_layer(index: int) bool¶
- property absolute_z_index: int¶
- property position: simvx.core.math.types.Vec2¶
- property rotation: float¶
- property rotation_degrees: float¶
- property scale: simvx.core.math.types.Vec2¶
- property world_position: simvx.core.math.types.Vec2¶
- property world_rotation: float¶
- property world_scale: simvx.core.math.types.Vec2¶
- property forward: simvx.core.math.types.Vec2¶
- property right: simvx.core.math.types.Vec2¶
- translate(offset: tuple[float, float] | numpy.ndarray)¶
- rotate(radians: float)¶
- rotate_deg(degrees: float)¶
- look_at(target: tuple[float, float] | numpy.ndarray)¶
- transform_points(points: list[simvx.core.math.types.Vec2]) list[simvx.core.math.types.Vec2]¶
- draw_polygon(renderer, points: list[simvx.core.math.types.Vec2], closed=True, colour=None)¶
- wrap_screen(margin: float = 20)¶
- strict_errors: ClassVar[bool]¶
True
- script_error_raised¶
‘Signal(…)’
- classmethod __init_subclass__(**kwargs)¶
- property name: str¶
- property process_mode: simvx.core.descriptors.ProcessMode¶
- reset_error() None¶
- add_child(node: simvx.core.node.Node) simvx.core.node.Node¶
- remove_child(node: simvx.core.node.Node)¶
- reparent(new_parent: simvx.core.node.Node)¶
- get_node(path: str) simvx.core.node.Node¶
- find_child(name: str, recursive: bool = False) simvx.core.node.Node | None¶
- find(node_type: type, recursive: bool = True) simvx.core.node.Node | None¶
- property path: str¶
- add_to_group(group: str)¶
- remove_from_group(group: str)¶
- is_in_group(group: str) bool¶
- ready() None¶
- enter_tree() None¶
- exit_tree() None¶
- physics_process(dt: float) None¶
- draw(renderer) None¶
- input_event(event: simvx.core.events.InputEvent) None¶
- input(event: simvx.core.events.TreeInputEvent) None¶
- unhandled_input(event: simvx.core.events.TreeInputEvent) None¶
- start_coroutine(gen: simvx.core.descriptors.Coroutine) simvx.core.descriptors.CoroutineHandle¶
- stop_coroutine(gen_or_handle)¶
- clear_children()¶
- destroy()¶
- property app¶
- property tree: simvx.core.scene_tree.SceneTree¶
- get_tree() simvx.core.scene_tree.SceneTree¶
- __getitem__(key: str)¶
- classmethod get_properties() dict[str, simvx.core.descriptors.Property]¶
- __repr__()¶