simvx.ide.embedded¶
Embeddable IDE layout — sidebar + code editor + bottom panels, no menu/status bar.
Used by:
IDERoot(standalone IDE) — wraps this with menu bar, status bar, overlaysIDEBridgePlugin(editor) — parents this into the editor’s Script mode center area
Module Contents¶
Classes¶
Reusable IDE layout without menu bar, status bar, or overlays. |
Data¶
API¶
- class simvx.ide.embedded.IDEEmbeddedShell(state: simvx.ide.state.IDEState, config: simvx.ide.config.IDEConfig, *, name: str = 'IDEEmbeddedShell', **kwargs)[source]¶
Bases:
simvx.core.NodeReusable IDE layout without menu bar, status bar, or overlays.
Builds: Left sidebar: FileBrowserPanel (60%) + SymbolOutlinePanel (40%) Center: CodeEditorPanel Bottom: TabContainer with Terminal, Output, Problems, Search, Debug
Initialization
- build(width: float, height: float)[source]¶
Build the IDE layout at the given size. Call once after adding to tree.
- strict_errors: ClassVar[bool]¶
True
- script_error_raised¶
‘Signal(…)’
- classmethod __init_subclass__(**kwargs)¶
- property name: str¶
- property process_mode: simvx.core.descriptors.ProcessMode¶
- reset_error() None¶
- add_child(node: simvx.core.node.Node) simvx.core.node.Node¶
- remove_child(node: simvx.core.node.Node)¶
- reparent(new_parent: simvx.core.node.Node)¶
- get_node(path: str) simvx.core.node.Node¶
- find_child(name: str, recursive: bool = False) simvx.core.node.Node | None¶
- find(node_type: type, recursive: bool = True) simvx.core.node.Node | None¶
- property path: str¶
- add_to_group(group: str)¶
- remove_from_group(group: str)¶
- is_in_group(group: str) bool¶
- ready() None¶
- enter_tree() None¶
- exit_tree() None¶
- physics_process(dt: float) None¶
- draw(renderer) None¶
- input_event(event: simvx.core.events.InputEvent) None¶
- input(event: simvx.core.events.TreeInputEvent) None¶
- unhandled_input(event: simvx.core.events.TreeInputEvent) None¶
- start_coroutine(gen: simvx.core.descriptors.Coroutine) simvx.core.descriptors.CoroutineHandle¶
- stop_coroutine(gen_or_handle)¶
- clear_children()¶
- destroy()¶
- property app¶
- property tree: simvx.core.scene_tree.SceneTree¶
- get_tree() simvx.core.scene_tree.SceneTree¶
- __getitem__(key: str)¶
- classmethod get_properties() dict[str, simvx.core.descriptors.Property]¶
- __repr__()¶