simvx.ide.embedded

Embeddable IDE layout: sidebar + code editor + bottom panels, no menu/status bar.

Used by Root (the standalone IDE), which wraps it with a menu bar, status bar, and overlays. (Editor integration takes a different route: IDEBridgePlugin in editor_integration injects IDE features into the editor’s own CodeEditorPanel rather than parenting this shell.)

Module Contents

Classes

EmbeddedShell

Reusable IDE layout without menu bar, status bar, or overlays.

Data

log

API

simvx.ide.embedded.log

‘getLogger(…)’

class simvx.ide.embedded.EmbeddedShell(state: simvx.ide.state.State, config: simvx.ide.config.Config, *, name: str = 'EmbeddedShell', **kwargs)[source]

Bases: simvx.core.Node

Reusable IDE layout without menu bar, status bar, or overlays.

Builds: Left sidebar: FileBrowserPanel (60%) + SymbolOutlinePanel (40%) Center: CodeEditorPanel Bottom: TabContainer with Terminal, Output, Problems, Search, Debug

Initialization

build(width: float, height: float)[source]

Build the IDE layout at the given size. Call once after adding to tree.

on_update(dt: float)[source]

Sync minimap position and viewport with the active editor each frame.

refresh_theme()[source]

Re-apply theme colours to all panels that cache them.

resize(width: float, height: float)[source]

Update layout to new dimensions.

strict_errors: ClassVar[bool]

True

script_error_raised

‘Signal(…)’

dynamic: bool

False

classmethod __init_subclass__(**kwargs)
property name: str
property update_mode: simvx.core.descriptors.UpdateMode
property visible: bool
reset_error() None
add_child(node: simvx.core.node.Node) simvx.core.node.Node
remove_child(node: simvx.core.node.Node)
reparent(new_parent: simvx.core.node.Node)
get_node(path: str) simvx.core.node.Node
get_node_or_none(path: str) simvx.core.node.Node | None
find(target, *, direct: bool = False)
find_all(target, *, direct: bool = False)
walk(*, include_self: bool = True) collections.abc.Iterator[simvx.core.node.Node]
property path: str
add_to_group(group: str)
remove_from_group(group: str)
is_in_group(group: str) bool
on_ready() None
on_enter_tree() None
on_exit_tree() None
on_fixed_update(dt: float) None
on_draw(renderer) None
on_picked(event: simvx.core.events.InputEvent) None
on_unhandled_input(event: simvx.core.events.TreeInputEvent) None
start_coroutine(gen: simvx.core.descriptors.Coroutine) simvx.core.descriptors.CoroutineHandle
stop_coroutine(gen_or_handle)
queue_redraw() None
property render_dirty: bool
clear_children()
destroy()
call_deferred(method: collections.abc.Callable[..., Any], *args: Any) None
property app
property tree: simvx.core.scene_tree.SceneTree
property physics
property physics_2d
__getitem__(key: str)
classmethod get_properties() dict[str, simvx.core.descriptors.Property]
__repr__()