simvx.core.ui.core¶
Core UI types — Control, Theme, Colour, UIInputEvent, FocusMode, AnchorPreset, SizeFlags, DragData.
Module Contents¶
Classes¶
Base class for all UI elements. |
Data¶
API¶
- simvx.core.ui.core.__all__¶
[‘Control’, ‘Theme’, ‘ThemeColour’, ‘ThemeSize’, ‘ThemeStyleBox’, ‘Colour’, ‘UIInputEvent’, ‘FocusMo…
- class simvx.core.ui.core.Control(**kwargs)[source]¶
Bases:
simvx.core.nodes_2d.node2d.Node2DBase class for all UI elements.
Supports anchors, margins, sizing, focus, drag-and-drop, and input handling. Widgets draw themselves using the renderer passed to draw().
Example: control = Control(name=”panel”) control.size = Vec2(200, 100) control.set_anchor_preset(AnchorPreset.FULL_RECT)
Initialization
- size_x¶
‘Property(…)’
- size_y¶
‘Property(…)’
- property size: simvx.core.math.types.Vec2¶
Size backed by size_x/size_y Properties (inspector-synced).
- touch_mode: str¶
‘mouse’
- property theme: simvx.core.ui.types.Theme | None¶
- property mouse_over: bool¶
- property focused: bool¶
- property disabled: bool¶
- get_theme() simvx.core.ui.types.Theme[source]¶
Get effective theme (own -> parent -> default).
- get_minimum_size() simvx.core.math.types.Vec2[source]¶
Minimum size needed to display content. Subclasses override.
- get_global_rect() tuple[float, float, float, float][source]¶
Get (x, y, width, height) in screen space.
Uses axis-aligned position accumulation (no rotation/scale) since UI controls are always axis-aligned rectangles. Result is cached per-frame and auto-expires when the frame counter advances.
- set_anchor_preset(preset: simvx.core.ui.enums.AnchorPreset)[source]¶
Set anchors from a preset.
Example: panel.set_anchor_preset(AnchorPreset.FULL_RECT) # fills parent label.set_anchor_preset(AnchorPreset.CENTER) # centered
- grab_focus()[source]¶
Claim keyboard focus for this control.
Unfocuses the currently focused control (if any) and sets focus to this one. Respects focus_mode: NONE-mode controls cannot receive focus.
- set_drag_preview(control: simvx.core.ui.core.Control)[source]¶
Set a visual preview control for the current drag operation.
- is_popup_point_inside(point) bool[source]¶
Check if point is inside the popup area. Override in subclasses.
- z_index¶
‘Property(…)’
- z_as_relative¶
‘Property(…)’
- render_layer¶
‘Property(…)’
- set_render_layer(index: int, enabled: bool = True) None¶
- is_on_render_layer(index: int) bool¶
- property absolute_z_index: int¶
- property position: simvx.core.math.types.Vec2¶
- property rotation: float¶
- property rotation_degrees: float¶
- property scale: simvx.core.math.types.Vec2¶
- property world_position: simvx.core.math.types.Vec2¶
- property world_rotation: float¶
- property world_scale: simvx.core.math.types.Vec2¶
- property forward: simvx.core.math.types.Vec2¶
- property right: simvx.core.math.types.Vec2¶
- translate(offset: tuple[float, float] | numpy.ndarray)¶
- rotate(radians: float)¶
- rotate_deg(degrees: float)¶
- look_at(target: tuple[float, float] | numpy.ndarray)¶
- transform_points(points: list[simvx.core.math.types.Vec2]) list[simvx.core.math.types.Vec2]¶
- draw_polygon(renderer, points: list[simvx.core.math.types.Vec2], closed=True, colour=None)¶
- wrap_screen(margin: float = 20)¶
- strict_errors: ClassVar[bool]¶
True
- script_error_raised¶
‘Signal(…)’
- classmethod __init_subclass__(**kwargs)¶
- property name: str¶
- property process_mode: simvx.core.descriptors.ProcessMode¶
- reset_error() None¶
- add_child(node: simvx.core.node.Node) simvx.core.node.Node¶
- remove_child(node: simvx.core.node.Node)¶
- reparent(new_parent: simvx.core.node.Node)¶
- get_node(path: str) simvx.core.node.Node¶
- find_child(name: str, recursive: bool = False) simvx.core.node.Node | None¶
- find(node_type: type, recursive: bool = True) simvx.core.node.Node | None¶
- property path: str¶
- add_to_group(group: str)¶
- remove_from_group(group: str)¶
- is_in_group(group: str) bool¶
- ready() None¶
- enter_tree() None¶
- exit_tree() None¶
- process(dt: float) None¶
- physics_process(dt: float) None¶
- draw(renderer) None¶
- input_event(event: simvx.core.events.InputEvent) None¶
- input(event: simvx.core.events.TreeInputEvent) None¶
- unhandled_input(event: simvx.core.events.TreeInputEvent) None¶
- start_coroutine(gen: simvx.core.descriptors.Coroutine) simvx.core.descriptors.CoroutineHandle¶
- stop_coroutine(gen_or_handle)¶
- clear_children()¶
- destroy()¶
- property app¶
- property tree: simvx.core.scene_tree.SceneTree¶
- get_tree() simvx.core.scene_tree.SceneTree¶
- __getitem__(key: str)¶
- classmethod get_properties() dict[str, simvx.core.descriptors.Property]¶
- __repr__()¶