simvx.core.nodes_2d.ninepatch

PatchRect and NinePatchRect – 9-slice scalable bordered texture.

Module Contents

Classes

PatchRect

A rectangle defined by position and size.

NinePatchRect

9-slice scalable bordered texture for UI panels, speech bubbles, and HUD elements.

API

class simvx.core.nodes_2d.ninepatch.PatchRect[source]

Bases: typing.NamedTuple

A rectangle defined by position and size.

x: float

None

y: float

None

w: float

None

h: float

None

class simvx.core.nodes_2d.ninepatch.NinePatchRect(**kwargs: Any)[source]

Bases: simvx.core.nodes_2d.node2d.Node2D

9-slice scalable bordered texture for UI panels, speech bubbles, and HUD elements.

Divides a source texture into 9 regions using margin values. Corners stay fixed-size, edges stretch along one axis, and the centre fills the remainder.

Initialization

texture

‘Property(…)’

texture_size

‘Property(…)’

size

‘Property(…)’

patch_margin_left

‘Property(…)’

patch_margin_top

‘Property(…)’

patch_margin_right

‘Property(…)’

patch_margin_bottom

‘Property(…)’

draw_center

‘Property(…)’

axis_stretch_horizontal

‘Property(…)’

axis_stretch_vertical

‘Property(…)’

modulate

‘Property(…)’

get_rect() simvx.core.nodes_2d.ninepatch.PatchRect[source]

Bounding rectangle at global position with current display size.

get_nine_patch_rects() list[tuple[simvx.core.nodes_2d.ninepatch.PatchRect, simvx.core.nodes_2d.ninepatch.PatchRect]][source]

Compute (source_uv_rect, dest_position_rect) pairs for the 9 patches.

Returns up to 9 pairs (8 if draw_center is False). Patches with zero width or height are omitted.

draw(renderer) None[source]

Draw the 9-patch texture via renderer.draw_texture_region().

z_index

‘Property(…)’

z_as_relative

‘Property(…)’

render_layer

‘Property(…)’

set_render_layer(index: int, enabled: bool = True) None
is_on_render_layer(index: int) bool
property absolute_z_index: int
property position: simvx.core.math.types.Vec2
property rotation: float
property rotation_degrees: float
property scale: simvx.core.math.types.Vec2
property world_position: simvx.core.math.types.Vec2
property world_rotation: float
property world_scale: simvx.core.math.types.Vec2
property forward: simvx.core.math.types.Vec2
property right: simvx.core.math.types.Vec2
translate(offset: tuple[float, float] | numpy.ndarray)
rotate(radians: float)
rotate_deg(degrees: float)
look_at(target: tuple[float, float] | numpy.ndarray)
transform_points(points: list[simvx.core.math.types.Vec2]) list[simvx.core.math.types.Vec2]
draw_polygon(renderer, points: list[simvx.core.math.types.Vec2], closed=True, colour=None)
wrap_screen(margin: float = 20)
strict_errors: ClassVar[bool]

True

script_error_raised

‘Signal(…)’

classmethod __init_subclass__(**kwargs)
property name: str
property process_mode: simvx.core.descriptors.ProcessMode
reset_error() None
add_child(node: simvx.core.node.Node) simvx.core.node.Node
remove_child(node: simvx.core.node.Node)
reparent(new_parent: simvx.core.node.Node)
get_node(path: str) simvx.core.node.Node
find_child(name: str, recursive: bool = False) simvx.core.node.Node | None
find(node_type: type, recursive: bool = True) simvx.core.node.Node | None
find_all(node_type: type, recursive: bool = True) list
property path: str
add_to_group(group: str)
remove_from_group(group: str)
is_in_group(group: str) bool
ready() None
enter_tree() None
exit_tree() None
process(dt: float) None
physics_process(dt: float) None
input_event(event: simvx.core.events.InputEvent) None
input(event: simvx.core.events.TreeInputEvent) None
unhandled_input(event: simvx.core.events.TreeInputEvent) None
start_coroutine(gen: simvx.core.descriptors.Coroutine) simvx.core.descriptors.CoroutineHandle
stop_coroutine(gen_or_handle)
clear_children()
destroy()
property app
property tree: simvx.core.scene_tree.SceneTree
get_tree() simvx.core.scene_tree.SceneTree
__getitem__(key: str)
classmethod get_properties() dict[str, simvx.core.descriptors.Property]
__repr__()