simvx.core.decal¶
Decal3D — projects textures onto surfaces within a box volume.
Module Contents¶
Classes¶
Projects a texture onto nearby geometry within a box-shaped volume. |
Data¶
API¶
- class simvx.core.decal.Decal3D(position=None, rotation=None, scale=None, **kwargs)[source]¶
Bases:
simvx.core.nodes_3d.node3d.Node3DProjects a texture onto nearby geometry within a box-shaped volume.
The decal projects along the node’s local -Y axis. The
sizeproperty defines the half-extents of the projection box in local space (width, height, depth). Only geometry within this box and matching thecull_maskreceives the projected texture.Properties: size: Half-extents of the projection box (Vec3). texture: Path to the albedo/colour texture to project. normal_texture: Path to the normal-map texture to project. albedo_mix: Blend factor for the albedo texture (0 = invisible, 1 = full). normal_mix: Blend factor for the normal-map texture (0 = none, 1 = full). modulate: Colour tint applied to the projected texture (RGBA tuple). distance_fade_begin: Distance from camera at which the decal starts fading. distance_fade_length: Fade range — the decal is fully invisible at
distance_fade_begin + distance_fade_length. cull_mask: Bitmask selecting which render layers receive the projection. upper_fade: Fade at the top (+Y) edge of the projection box (0 = hard, 1 = full fade). lower_fade: Fade at the bottom (-Y) edge of the projection box (0 = hard, 1 = full fade).Example::
decal = Decal3D(position=(0, 2, 0), name="BloodSplat") decal.texture = "res://textures/blood.png" decal.size = Vec3(1, 0.5, 1) decal.albedo_mix = 0.8
Initialization
- size¶
‘Property(…)’
- texture¶
‘Property(…)’
- normal_texture¶
‘Property(…)’
- albedo_mix¶
‘Property(…)’
- normal_mix¶
‘Property(…)’
- modulate¶
‘Property(…)’
- distance_fade_begin¶
‘Property(…)’
- distance_fade_length¶
‘Property(…)’
- cull_mask¶
‘Property(…)’
- upper_fade¶
‘Property(…)’
- lower_fade¶
‘Property(…)’
- gizmo_colour¶
‘Property(…)’
- property projection_direction: simvx.core.math.types.Vec3¶
World-space projection direction (local -Y axis).
- set_cull_mask_layer(index: int, enabled: bool = True) None[source]¶
Enable or disable a specific cull mask layer (0-31).
- is_cull_mask_layer_enabled(index: int) bool[source]¶
Check if a specific cull mask layer is enabled (0-31).
- get_gizmo_lines() list[tuple[simvx.core.math.types.Vec3, simvx.core.math.types.Vec3]][source]¶
Return wireframe edges of the projection box in world space.
The box is centred at the node’s global position, oriented by the node’s global rotation, with half-extents given by
size. An additional arrow along the projection direction (-Y) is included.
- render_layer¶
‘Property(…)’
- property position¶
- property rotation: simvx.core.math.types.Quat¶
- property scale¶
- property rotation_degrees: simvx.core.math.types.Vec3¶
- property world_position: simvx.core.math.types.Vec3¶
- property world_rotation: simvx.core.math.types.Quat¶
- property world_scale: simvx.core.math.types.Vec3¶
- property forward: simvx.core.math.types.Vec3¶
- property right: simvx.core.math.types.Vec3¶
- property up: simvx.core.math.types.Vec3¶
- translate(offset: tuple[float, float, float] | numpy.ndarray)¶
- translate_global(offset: tuple[float, float, float] | numpy.ndarray)¶
- rotate(axis: tuple[float, float, float] | numpy.ndarray, angle: float)¶
- rotate_x(angle: float)¶
- rotate_y(angle: float)¶
- rotate_z(angle: float)¶
- look_at(target: tuple[float, float, float] | numpy.ndarray, up=None)¶
- set_render_layer(index: int, enabled: bool = True) None¶
- is_on_render_layer(index: int) bool¶
- wrap_bounds(bounds: tuple[float, float, float] | numpy.ndarray, margin: float = 1.0)¶
- strict_errors: ClassVar[bool]¶
True
- script_error_raised¶
‘Signal(…)’
- classmethod __init_subclass__(**kwargs)¶
- property name: str¶
- property process_mode: simvx.core.descriptors.ProcessMode¶
- reset_error() None¶
- add_child(node: simvx.core.node.Node) simvx.core.node.Node¶
- remove_child(node: simvx.core.node.Node)¶
- reparent(new_parent: simvx.core.node.Node)¶
- get_node(path: str) simvx.core.node.Node¶
- find_child(name: str, recursive: bool = False) simvx.core.node.Node | None¶
- find(node_type: type, recursive: bool = True) simvx.core.node.Node | None¶
- property path: str¶
- add_to_group(group: str)¶
- remove_from_group(group: str)¶
- is_in_group(group: str) bool¶
- ready() None¶
- enter_tree() None¶
- exit_tree() None¶
- process(dt: float) None¶
- physics_process(dt: float) None¶
- draw(renderer) None¶
- input_event(event: simvx.core.events.InputEvent) None¶
- input(event: simvx.core.events.TreeInputEvent) None¶
- unhandled_input(event: simvx.core.events.TreeInputEvent) None¶
- start_coroutine(gen: simvx.core.descriptors.Coroutine) simvx.core.descriptors.CoroutineHandle¶
- stop_coroutine(gen_or_handle)¶
- clear_children()¶
- destroy()¶
- property app¶
- property tree: simvx.core.scene_tree.SceneTree¶
- get_tree() simvx.core.scene_tree.SceneTree¶
- __getitem__(key: str)¶
- classmethod get_properties() dict[str, simvx.core.descriptors.Property]¶
- __repr__()¶