simvx.graphics.streaming.server¶
WebSocket JPEG streaming server — captures frames from the Vulkan renderer and streams to browsers.
Module Contents¶
Classes¶
WebSocket JPEG streaming server for SimVX. |
Data¶
API¶
- simvx.graphics.streaming.server.__all__¶
[‘StreamingServer’]
- class simvx.graphics.streaming.server.StreamingServer(host: str = '0.0.0.0', port: int = 8080, quality: int = 85, fps: int = 30)[source]¶
WebSocket JPEG streaming server for SimVX.
Serves a browser client and streams rendered frames as JPEG over WebSocket. Input events from the browser are forwarded to the engine’s Input singleton.
Usage::
server = StreamingServer(host="0.0.0.0", port=8080) app = App(width=1280, height=720, visible=False) app.run_streaming(MyGameScene(), server)
Initialization