simvx.core.animation.tween¶
Tween system and easing functions for property animation.
Module Contents¶
Classes¶
Chainable tween builder for sequential animations. |
Functions¶
Linear interpolation (no easing). |
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Quadratic ease-in. |
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Quadratic ease-out. |
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Quadratic ease-in-out. |
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Cubic ease-in. |
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Cubic ease-out. |
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Cubic ease-in-out. |
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Quartic ease-in. |
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Quartic ease-out. |
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Quartic ease-in-out. |
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Quintic ease-in. |
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Quintic ease-out. |
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Quintic ease-in-out. |
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Sine ease-in. |
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Sine ease-out. |
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Sine ease-in-out. |
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Exponential ease-in. |
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Exponential ease-out. |
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Exponential ease-in-out. |
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Back ease-in (overshoots). |
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Back ease-out (overshoots). |
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Back ease-in-out (overshoots). |
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Elastic ease-in (spring effect). |
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Elastic ease-out (spring effect). |
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Elastic ease-in-out (spring effect). |
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Bounce ease-in. |
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Bounce ease-out. |
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Bounce ease-in-out. |
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Enhanced property tween generator with callbacks and repeating. |
API¶
- simvx.core.animation.tween.ease_in_elastic(t: float) float[source]¶
Elastic ease-in (spring effect).
- simvx.core.animation.tween.ease_out_elastic(t: float) float[source]¶
Elastic ease-out (spring effect).
- simvx.core.animation.tween.ease_in_out_elastic(t: float) float[source]¶
Elastic ease-in-out (spring effect).
- class simvx.core.animation.tween.TweenChain(obj, prop: str, start_value=None)[source]¶
Chainable tween builder for sequential animations.
Example: TweenChain(obj, ‘position’, Vec3(0, 0, 0))
.to(Vec3(10, 0, 0), 1.0, ease_out_quad)
.wait(0.5)
.to(Vec3(0, 0, 0), 1.0, ease_in_quad)
.on_complete(lambda: print(“Done!”))
.build()Initialization
- build(fps: float = 60.0) simvx.core.descriptors.Coroutine[source]¶
Build the coroutine chain.
Args: fps: Frames per second for duration calculations.
- simvx.core.animation.tween.tween(obj, prop: str, target, duration: float, easing=ease_linear, delay: float = 0, repeat: int = 1, on_step: collections.abc.Callable[[float], None] | None = None, on_repeat: collections.abc.Callable[[int], None] | None = None, on_complete: collections.abc.Callable | None = None, fps: float = 60.0) simvx.core.descriptors.Coroutine[source]¶
Enhanced property tween generator with callbacks and repeating.
Note: Uses frame-based timing (not real-time). Each yield represents one frame. Duration is converted to frame count based on fps parameter.
Args: obj: Object to animate. prop: Property name to animate. target: Target value. duration: Animation duration in seconds. easing: Easing function (default: linear). delay: Delay before starting animation in seconds. repeat: Number of times to repeat (1 = play once, 2 = repeat once, etc). on_step: Called each frame with current progress (0.0 to 1.0). on_repeat: Called when a repeat cycle completes, with repeat index. on_complete: Called when all repeats complete. fps: Frames per second for duration calculation (default: 60).
Example: yield from tween( player, ‘position’, Vec3(10, 0, 0), 2.0, easing=ease_out_quad, delay=0.5, repeat=2, on_complete=lambda: print(“Done!”) )