simvx.core.ui.multiline

MultiLineTextEdit – Multi-line text editor widget with selection, scrollbar, line numbers, cursor blink, undo/redo, and clipboard.

Supports keyboard navigation (including word-wise ctrl+left/right and document-wise ctrl+home/end), mouse click positioning, text selection via shift+arrow keys, vertical scrolling via mouse wheel and scrollbar thumb drag, undo/redo history (ctrl+z, and ctrl+shift+z or ctrl+y to redo), clipboard cut/copy/paste, line comments, and select-word (ctrl+d).

Module Contents

Classes

MultiLineTextEdit

Multi-line text editor with selection, scrolling, and line numbers.

Data

API

simvx.core.ui.multiline.log

‘getLogger(…)’

simvx.core.ui.multiline.__all__

[‘MultiLineTextEdit’]

class simvx.core.ui.multiline.MultiLineTextEdit(text: str = '', **kwargs)[source]

Bases: simvx.core.ui.text_selection.TextSelectionMixin, simvx.core.ui.core.Control

Multi-line text editor with selection, scrolling, and line numbers.

Features: - Multi-line text buffer with cursor navigation, word-wise (ctrl+left, ctrl+right) and document-wise (ctrl+home, ctrl+end) - Text selection via shift+arrow keys, and by holding shift with any of the ctrl motions above - Undo (ctrl+z) and redo (ctrl+shift+z or ctrl+y) - Vertical scrollbar with thumb drag and mouse wheel - Optional line number gutter - Cursor blink animation - Read-only mode

Example: editor = MultiLineTextEdit() editor.text = “Hello\nWorld” editor.text_changed.connect(lambda t: print(“Changed:”, t)) editor.show_line_numbers = True

Initialization

pointer_filter

‘Property(…)’

cursor_shape

‘Property(…)’

text_colour

‘ThemeColour(…)’

bg_colour

‘ThemeColour(…)’

border_colour

‘ThemeColour(…)’

focus_colour

‘ThemeColour(…)’

selection_colour

‘ThemeColour(…)’

line_number_colour

‘ThemeColour(…)’

current_line_colour

‘ThemeColour(…)’

gutter_bg_colour

‘ThemeColour(…)’

font_size

‘Property(…)’

show_line_numbers

‘Property(…)’

read_only

‘Property(…)’

tab_size

‘Property(…)’

size_x

‘Property(…)’

size_y

‘Property(…)’

focus_mode

‘Property(…)’

property wants_text_input: bool[source]

Whether this view takes typing: an editable one does, a read-only one only selects and copies.

property text: str[source]

Get full text content (lines joined with newlines).

property scroll_y: float[source]

How far the view is scrolled, in lines from the top. Assigning it scrolls, clamped to the text.

undo()[source]

Restore the previous text state from the undo stack.

redo()[source]

Re-apply the last undone change from the redo stack.

cut() → None[source]

Cut the selected text to the clipboard, as one undoable step.

insert(text: str) → None[source]

Insert text at the caret, replacing the selection, and move the caret past it.

Typing, a paste and an IME commit all arrive here, whatever their length. Line breaks (\n, \r\n or \r) split the line. The insertion is one undo step and text_changed fires once for it, and not at all for empty text.

apply_text_edits(edits: list[tuple[int, int, int, int, str]])[source]

Apply a batch of text edits atomically.

Each edit is (start_line, start_col, end_line, end_col, new_text). Edits are sorted bottom-to-top, right-to-left so earlier line numbers remain valid as later edits are applied. Records a single undo snapshot for the entire batch and emits text_changed once.

select_all()[source]

Select the entire text buffer.

toggle_comment()[source]

Toggle Python # comment on current line or selected lines.

Preserves indentation: comments are inserted at the minimum indentation level of the affected non-blank lines (VS Code-style).

delete_line()[source]

Delete the current line (or all selected lines).

duplicate_line()[source]

Duplicate the current line or all selected lines below.

move_line_up()[source]

Move the current line (or selected lines) up one position.

move_line_down()[source]

Move the current line (or selected lines) down one position.

select_word()[source]

Select the word at cursor, or the next occurrence of the current selection.

on_gui_input(event)[source]
on_update(dt: float)[source]

Update cursor blink timer.

on_draw(renderer)[source]
copy() → None
paste() → None
min_size_x

‘Property(…)’

min_size_y

‘Property(…)’

anchor_left

‘Property(…)’

anchor_top

‘Property(…)’

anchor_right

‘Property(…)’

anchor_bottom

‘Property(…)’

margin_left

‘Property(…)’

margin_top

‘Property(…)’

margin_right

‘Property(…)’

margin_bottom

‘Property(…)’

anchor

‘Property(…)’

inset

‘Property(…)’

dismiss_on_outside_click

‘Property(…)’

clip_contents

‘Property(…)’

tooltip

‘Property(…)’

pointer_types: frozenset[simvx.core.input.enums.PointerType] | None

None

touch_target: bool

False

size_flags_horizontal

‘Property(…)’

size_flags_vertical

‘Property(…)’

stretch_ratio

‘Property(…)’

max_size

‘Property(…)’

property size: simvx.core.math.types.Vec2
property min_size: simvx.core.math.types.Vec2
content_signature() → object
content_uses(chars: str) → bool
autosize_to_content() → None
accepts_pointers

‘Property(…)’

property theme: simvx.core.ui.types.Theme | None
property mouse_over: bool
property disabled: bool
get_theme() → simvx.core.ui.types.Theme
property viewport_size: simvx.core.math.types.Vec2
property viewport_insets: tuple[float, float, float, float]
queue_redraw()
size_floor() → tuple[float, float]
get_minimum_size() → simvx.core.math.types.Vec2
add_child(node: simvx.core.node.T) → simvx.core.node.T
get_rect() → tuple[float, float, float, float]
get_global_rect() → tuple[float, float, float, float]
property focus_rect: tuple[float, float, float, float] | None
is_point_inside(point) → bool
is_hit(event: simvx.core.input.events.PointerEvent) → bool
classmethod __init_subclass__(**kwargs)
activate() → bool
focus_next_control()
focus_previous_control()
set_drag_preview(control: simvx.core.ui.core.Control)
property is_overlay_open: bool
show_overlay(modality: str = 'light', *, dim: bool | None = None, dismiss: bool | None = None, inert: bool | None = None, owner: simvx.core.ui.core.Control | None = None, initial_focus: simvx.core.ui.core.Control | None = None) → None
close_overlay() → None
position

‘_SpatialVecProperty(…)’

rotation

‘Property(…)’

scale

‘_SpatialVecProperty(…)’

top_level

‘Property(…)’

z_index

‘Property(…)’

z_as_relative

‘Property(…)’

render_layer

‘Property(…)’

set_render_layer(index: int, enabled: bool = True) → None
is_on_render_layer(index: int) → bool
property absolute_z_index: int
property rotation_degrees: float
property world_position: simvx.core.math.types.Vec2
property world_rotation: float
property world_scale: simvx.core.math.types.Vec2
property world_transform: tuple[simvx.core.math.types.Vec2, simvx.core.math.types.Vec2, float]
property forward: simvx.core.math.types.Vec2
property right: simvx.core.math.types.Vec2
translate(offset: tuple[float, float] | numpy.ndarray)
rotate(radians: float)
rotate_deg(degrees: float)
look_at(target: tuple[float, float] | numpy.ndarray)
to_global(point) → simvx.core.math.types.Vec2
to_local(point) → simvx.core.math.types.Vec2
transform_points(points: list[simvx.core.math.types.Vec2]) → list[simvx.core.math.types.Vec2]
wrap_screen(margin: float = 20)
post_processed

‘Property(…)’

property transform_render_dirty: bool
strict_errors: ClassVar[bool]

True

dev_checks: ClassVar[bool]

None

dev_warnings: ClassVar[bool]

None

freeze_check_interval: ClassVar[float]

1.0

dynamic: bool

False

visible

‘Property(…)’

update_mode

‘Property(…)’

drag_threshold

‘Property(…)’

focus_entered

‘Signal(…)’

focus_exited

‘Signal(…)’

__properties__: ClassVar[dict[str, simvx.core.descriptors.Property]]

None

property name: str
property visible_in_tree: bool
property input_player: simvx.core.input.players.InputPlayer
property input_context: simvx.core.input.contexts.InputContext | None
reset_error() → None
remove_child(node: simvx.core.node.Node) → None
reparent(new_parent: simvx.core.node.Node)
node_at(path, default=_NO_DEFAULT)
find(target, *, direct: bool = False)
find_all(target, *, direct: bool = False)
expect(target, *, direct: bool = False)
ancestor(target)
walk(*, include_self: bool = True) → collections.abc.Iterator[simvx.core.node.Node]
property path: str
property is_scene_root: bool
add_to_group(group: str)
remove_from_group(group: str)
is_in_group(group: str) → bool
on_ready() → None
on_enter_tree() → None
on_exit_tree() → None
on_fixed_update(dt: float) → None
on_draw_3d(gizmos) → None
on_picked(event: simvx.core.input.events.PickEvent) → bool | None
start_coroutine(gen: simvx.core.descriptors.Coroutine) → simvx.core.descriptors.CoroutineHandle
stop_coroutine(gen_or_handle)
property focused: bool
drag_threshold_for(pointer_type: simvx.core.input.enums.PointerType | str) → float
grab_focus() → None
release_focus() → None
capture_pointer(pointer_id: int | None = None) → None
release_pointer(pointer_id: int | None = None) → None
property render_dirty: bool
clear_children()
destroy()
property destroying: bool
property destroyed: bool
call_deferred(method: collections.abc.Callable[..., Any], *args: Any) → None
property app
property tree: simvx.core.scene_tree.SceneTree
property physics
property physics_2d
__getitem__(key: str)
classmethod get_properties() → dict[str, simvx.core.descriptors.Property]
__repr__()