simvx.core.ui.multiline

MultiLineTextEdit – Multi-line text editor widget with selection, scrollbar, line numbers, cursor blink, undo/redo, and clipboard.

Supports keyboard navigation, mouse click positioning, text selection via shift+arrow keys, vertical scrolling via mouse wheel and scrollbar thumb drag, undo/redo history, clipboard cut/copy/paste, line comments, and select-word (ctrl+d).

Module Contents

Classes

MultiLineTextEdit

Multi-line text editor with selection, scrolling, and line numbers.

Data

API

simvx.core.ui.multiline.log[source]

‘getLogger(…)’

simvx.core.ui.multiline.__all__

[‘MultiLineTextEdit’]

class simvx.core.ui.multiline.MultiLineTextEdit(text: str = '', **kwargs)[source]

Bases: simvx.core.ui.core.Control

Multi-line text editor with selection, scrolling, and line numbers.

Features: - Multi-line text buffer with cursor navigation - Text selection via shift+arrow keys - Vertical scrollbar with thumb drag and mouse wheel - Optional line number gutter - Cursor blink animation - Read-only mode

Example: editor = MultiLineTextEdit() editor.text = “Hello\nWorld” editor.text_changed.connect(lambda t: print(“Changed:”, t)) editor.show_line_numbers = True

Initialization

text_colour

‘ThemeColour(…)’

bg_colour

‘ThemeColour(…)’

border_colour

‘ThemeColour(…)’

focus_colour

‘ThemeColour(…)’

selection_colour

‘ThemeColour(…)’

line_number_colour

‘ThemeColour(…)’

current_line_colour

‘ThemeColour(…)’

gutter_bg_colour

‘ThemeColour(…)’

font_size

‘Property(…)’

show_line_numbers

‘Property(…)’

read_only

‘Property(…)’

tab_size

‘Property(…)’

property text: str

Get full text content (lines joined with newlines).

undo()[source]

Restore the previous text state from the undo stack.

redo()[source]

Re-apply the last undone change from the redo stack.

copy()[source]

Copy selected text to clipboard.

cut()[source]

Cut selected text to clipboard.

paste()[source]

Paste clipboard text at cursor, replacing selection if any.

apply_text_edits(edits: list[tuple[int, int, int, int, str]])[source]

Apply a batch of text edits atomically.

Each edit is (start_line, start_col, end_line, end_col, new_text). Edits are sorted bottom-to-top, right-to-left so earlier line numbers remain valid as later edits are applied. Records a single undo snapshot for the entire batch and emits text_changed once.

select_all()[source]

Select the entire text buffer.

toggle_comment()[source]

Toggle Python # comment on current line or selected lines.

Preserves indentation: comments are inserted at the minimum indentation level of the affected non-blank lines (VS Code-style).

delete_line()[source]

Delete the current line (or all selected lines).

duplicate_line()[source]

Duplicate the current line or all selected lines below.

move_line_up()[source]

Move the current line (or selected lines) up one position.

move_line_down()[source]

Move the current line (or selected lines) down one position.

select_word()[source]

Select the word at cursor, or the next occurrence of the current selection.

process(dt: float)[source]

Update cursor blink timer.

draw(renderer)[source]
size_x

‘Property(…)’

size_y

‘Property(…)’

property size: simvx.core.math.types.Vec2
touch_mode: str

‘mouse’

property theme: simvx.core.ui.types.Theme | None
property mouse_over: bool
property focused: bool
property disabled: bool
get_theme() simvx.core.ui.types.Theme
queue_redraw()
get_minimum_size() simvx.core.math.types.Vec2
get_rect() tuple[float, float, float, float]
get_global_rect() tuple[float, float, float, float]
is_point_inside(point) bool
set_anchor_preset(preset: simvx.core.ui.enums.AnchorPreset)
set_focus()
grab_focus()
release_focus()
has_focus() bool
focus_next_control()
focus_previous_control()
grab_mouse()
release_mouse()
set_drag_preview(control: simvx.core.ui.core.Control)
draw_popup(renderer)
is_popup_point_inside(point) bool
popup_input(event)
dismiss_popup()
z_index

‘Property(…)’

z_as_relative

‘Property(…)’

render_layer

‘Property(…)’

set_render_layer(index: int, enabled: bool = True) None
is_on_render_layer(index: int) bool
property absolute_z_index: int
property position: simvx.core.math.types.Vec2
property rotation: float
property rotation_degrees: float
property scale: simvx.core.math.types.Vec2
property world_position: simvx.core.math.types.Vec2
property world_rotation: float
property world_scale: simvx.core.math.types.Vec2
property forward: simvx.core.math.types.Vec2
property right: simvx.core.math.types.Vec2
translate(offset: tuple[float, float] | numpy.ndarray)
rotate(radians: float)
rotate_deg(degrees: float)
look_at(target: tuple[float, float] | numpy.ndarray)
transform_points(points: list[simvx.core.math.types.Vec2]) list[simvx.core.math.types.Vec2]
draw_polygon(renderer, points: list[simvx.core.math.types.Vec2], closed=True, colour=None)
wrap_screen(margin: float = 20)
strict_errors: ClassVar[bool]

True

script_error_raised

‘Signal(…)’

classmethod __init_subclass__(**kwargs)
property name: str
property process_mode: simvx.core.descriptors.ProcessMode
reset_error() None
add_child(node: simvx.core.node.Node) simvx.core.node.Node
remove_child(node: simvx.core.node.Node)
reparent(new_parent: simvx.core.node.Node)
get_node(path: str) simvx.core.node.Node
find_child(name: str, recursive: bool = False) simvx.core.node.Node | None
find(node_type: type, recursive: bool = True) simvx.core.node.Node | None
find_all(node_type: type, recursive: bool = True) list
property path: str
add_to_group(group: str)
remove_from_group(group: str)
is_in_group(group: str) bool
ready() None
enter_tree() None
exit_tree() None
physics_process(dt: float) None
input_event(event: simvx.core.events.InputEvent) None
input(event: simvx.core.events.TreeInputEvent) None
unhandled_input(event: simvx.core.events.TreeInputEvent) None
start_coroutine(gen: simvx.core.descriptors.Coroutine) simvx.core.descriptors.CoroutineHandle
stop_coroutine(gen_or_handle)
clear_children()
destroy()
property app
property tree: simvx.core.scene_tree.SceneTree
get_tree() simvx.core.scene_tree.SceneTree
__getitem__(key: str)
classmethod get_properties() dict[str, simvx.core.descriptors.Property]
__repr__()