simvx.graphics.draw2d¶
Immediate-mode 2D drawing API for Vulkan backend.
Matches the SDL3 Renderer2D interface so 2D games work on both backends. Collects per-frame geometry into CPU buffers; Draw2DPass uploads and renders.
Module Contents¶
Classes¶
Vulkan-backed 2D drawing API matching SDL3 Renderer2D interface. |
Data¶
API¶
- simvx.graphics.draw2d.__all__¶
[‘Draw2D’, ‘UI_VERTEX_DTYPE’]
- class simvx.graphics.draw2d.Draw2D[source]¶
Bases:
simvx.graphics.draw2d_transform.Draw2DTransformMixin,simvx.graphics.draw2d_text.Draw2DTextMixin,simvx.graphics.draw2d_texture.Draw2DTextureMixin,simvx.graphics.draw2d_batch.Draw2DBatchMixinVulkan-backed 2D drawing API matching SDL3 Renderer2D interface.
- classmethod set_colour(r=255, g=255, b=255, a=255)[source]¶
Set the active draw colour. Accepts 0-255 ints or 0.0-1.0 floats.
- classmethod draw_rect(pos, size_or_y=None, w=None, h=None, colour=None)[source]¶
Draw a rect outline. Accepts:
draw_rect(Vec2_pos, Vec2_size)
draw_rect(x, y, w, h)
draw_rect(x, y, w, h, colour)
- classmethod draw_line(a, b_or_y=None, x2=None, y2=None)[source]¶
Draw a line. Accepts:
draw_line(Vec2_a, Vec2_b)
draw_line((x1,y1), (x2,y2))
draw_line((x1,y1), (x2,y2), colour)
draw_line((x1,y1), (x2,y2), colour, width)
draw_line(x1, y1, x2, y2)
- classmethod draw_polygon(vertices, colour=None)[source]¶
Fill a convex polygon using triangle fan from first vertex.
Args: vertices: List of (x, y) tuples or Vec2 objects. colour: Optional RGBA float tuple to set before drawing.
- classmethod fill_quad(x1, y1, x2, y2, x3, y3, x4, y4)[source]¶
Emit a filled quad from four arbitrary corners (two triangles).
- classmethod draw_thick_line(x1, y1, x2, y2, width=2.0)[source]¶
Draw a thick line as a filled quad using perpendicular offsets.
- classmethod fill_circle(cx, cy, radius, segments=24)[source]¶
Emit a filled circle as a triangle fan (indexed triangles).
- classmethod draw_thick_line_coloured(x1, y1, x2, y2, width, colour)[source]¶
Set colour (float 0-1 tuple) and draw_thick_line in one call.
- classmethod draw_filled_circle(cx, cy, radius, colour, segments=24)[source]¶
Set colour and fill_circle in one call.
- classmethod draw_filled_triangle(x1, y1, x2, y2, x3, y3, colour)[source]¶
Set colour and fill_triangle in one call.
- classmethod draw_filled_quad(x1, y1, x2, y2, x3, y3, x4, y4, colour)[source]¶
Set colour and fill_quad in one call.
- classmethod fill_rect_gradient(x, y, w, h, colour_top, colour_bottom)[source]¶
Fill rect with vertical gradient (top colour -> bottom colour).
- classmethod draw_gradient_rect(x, y, w, h, colour_top, colour_bottom)[source]¶
Convenience: fill_rect_gradient with float-tuple colours.
- classmethod draw_filled_rect(x, y, w, h, colour)[source]¶
Set colour (float 0-1 tuple) and fill_rect in one call.
- classmethod draw_rect_coloured(x, y, w, h, colour)[source]¶
Set colour (float 0-1 tuple) and draw_rect in one call.
- classmethod draw_line_coloured(x1, y1, x2, y2, colour)[source]¶
Set colour (float 0-1 tuple) and draw_line in one call.
- classmethod push_transform(a, b, c, d, tx, ty)¶
- classmethod pop_transform()¶
- classmethod push_identity()¶
- classmethod set_font(path: str | None = None, size: int = 48) None¶
- classmethod draw_text(text, pos, scale=1, colour=None)¶
- classmethod text_width(text, scale=1)¶
- classmethod draw_text_coloured(text, x, y, scale=1, colour=None)¶
- classmethod register_texture(png_data: bytes) int¶
- classmethod register_texture_with_id(texture_id: int, png_data: bytes) None¶
- classmethod draw_texture(texture_id: int, x: float, y: float, w: float, h: float, colour: tuple[float, ...] | None = None, rotation: float = 0.0)¶
- classmethod draw_texture_region(texture_id: int, x: float, y: float, w: float, h: float, u0: float = 0.0, v0: float = 0.0, u1: float = 1.0, v1: float = 1.0, colour: tuple[float, ...] | None = None, rotation: float = 0.0)¶
- classmethod draw_nine_patch(texture_id: int, x: float, y: float, w: float, h: float, tex_w: float, tex_h: float, margin_left: float = 0.0, margin_right: float = 0.0, margin_top: float = 0.0, margin_bottom: float = 0.0, draw_centre: bool = True, colour: tuple[float, ...] | None = None)¶
- classmethod push_clip(x: int, y: int, w: int, h: int)¶
- classmethod pop_clip()¶
- classmethod new_layer()¶
- classmethod reset_clip()¶