simvx.core.shell_node¶
ShellNode: Node wrapping subprocess.Popen with non-blocking I/O.
Supports both pipe-based (default) and PTY-based subprocess management. PTY mode is required for interactive terminal applications like bash, nano, vim. Pipe mode works on every platform; PTY mode is POSIX only.
Module Contents¶
Classes¶
Node that manages a subprocess with non-blocking I/O. |
Data¶
API¶
- simvx.core.shell_node.log¶
‘getLogger(…)’
- class simvx.core.shell_node.ShellNode(command: str = '', *, use_pty: bool = False, env: dict[str, str] | None = None, **kwargs)[source]¶
Bases:
simvx.core.node.NodeNode that manages a subprocess with non-blocking I/O.
Emits stdout_data(str) and stderr_data(str) as output arrives, and process_exited(int) when the child terminates. Output is delivered in on_update and never blocks the game loop: on POSIX the frame reads the pipes through a zero-timeout selector; on Windows a thread per pipe waits in a read.
process_exitedcomes after all the child’s output. A grandchild that inherited the pipes (a background job, a worker an LSP server spawned) can hold them open indefinitely, so the node does not wait for them to close: on POSIXprocess_exitedfires in the frame the child’s exit is seen, and on Windows after at most a short grace. The node then stops reading and leaves the grandchild running. Stopping the node, or its leaving the tree, also stops reading.For interactive terminal applications, set use_pty=True to allocate a pseudo-terminal. In PTY mode, stdout and stderr are merged. PTY mode is POSIX only: on Windows
start()raisesNotImplementedError.Initialization
- auto_start¶
‘Property(…)’
- command¶
‘Property(…)’
- start(command: str | None = None)[source]¶
Launch the subprocess. Replaces any already-running process.
- strict_errors: ClassVar[bool]¶
True
- dev_checks: ClassVar[bool]¶
None
- dev_warnings: ClassVar[bool]¶
None
- freeze_check_interval: ClassVar[float]¶
1.0
- dynamic: bool¶
False
- visible¶
‘Property(…)’
- update_mode¶
‘Property(…)’
- focus_mode¶
‘Property(…)’
- drag_threshold¶
‘Property(…)’
- focus_entered¶
‘Signal(…)’
- focus_exited¶
‘Signal(…)’
- __properties__: ClassVar[dict[str, simvx.core.descriptors.Property]]¶
None
- classmethod __init_subclass__(**kwargs)¶
- property name: str¶
- property visible_in_tree: bool¶
- property input_player: simvx.core.input.players.InputPlayer¶
- property input_context: simvx.core.input.contexts.InputContext | None¶
- reset_error() None¶
- add_child(node: simvx.core.node.T) simvx.core.node.T¶
- remove_child(node: simvx.core.node.Node) None¶
- reparent(new_parent: simvx.core.node.Node)¶
- node_at(path, default=_NO_DEFAULT)¶
- find(target, *, direct: bool = False)¶
- find_all(target, *, direct: bool = False)¶
- expect(target, *, direct: bool = False)¶
- ancestor(target)¶
- walk(*, include_self: bool = True) collections.abc.Iterator[simvx.core.node.Node]¶
- property path: str¶
- property is_scene_root: bool¶
- add_to_group(group: str)¶
- remove_from_group(group: str)¶
- is_in_group(group: str) bool¶
- on_ready() None¶
- on_fixed_update(dt: float) None¶
- on_draw(canvas) None¶
- on_draw_3d(gizmos) None¶
- on_picked(event: simvx.core.input.events.PickEvent) bool | None¶
- on_gui_input(event: simvx.core.input.events.GuiInputEvent) bool | None¶
- start_coroutine(gen: simvx.core.descriptors.Coroutine) simvx.core.descriptors.CoroutineHandle¶
- stop_coroutine(gen_or_handle)¶
- property focused: bool¶
- property focus_rect: tuple[float, float, float, float] | None¶
- drag_threshold_for(pointer_type: simvx.core.input.enums.PointerType | str) float¶
- grab_focus() None¶
- release_focus() None¶
- capture_pointer(pointer_id: int | None = None) None¶
- release_pointer(pointer_id: int | None = None) None¶
- queue_redraw() None¶
- property render_dirty: bool¶
- clear_children()¶
- destroy()¶
- property destroying: bool¶
- property destroyed: bool¶
- call_deferred(method: collections.abc.Callable[..., Any], *args: Any) None¶
- property app¶
- property tree: simvx.core.scene_tree.SceneTree¶
- property viewport_size: simvx.core.math.types.Vec2¶
- property viewport_insets: tuple[float, float, float, float]¶
- property physics¶
- property physics_2d¶
- __getitem__(key: str)¶
- classmethod get_properties() dict[str, simvx.core.descriptors.Property]¶
- __repr__()¶