simvx.core.navigation.path_follower_2d¶
PathFollower2D: constant-speed waypoint traversal node.
Distinct from :class:NavigationAgent2D, which steers toward a single target
position and replans with A*. PathFollower2D consumes a pre-computed
sequence of :class:Vec2 waypoints and lerps along the polyline at a fixed
linear speed. Useful for scripted enemy patrols, conveyor belts, on-rails
camera tracks, projectile splines, and Tower Defence-style creep routes.
Usage::
follower = PathFollower2D(path=[Vec2(0, 0), Vec2(100, 0), Vec2(100, 100)], speed=120)
parent.add_child(follower)
follower.path_finished.connect(lambda: print("arrived"))
Override :attr:loop to make the follower wrap back to the start on
completion. Override :attr:auto_rotate to align the node’s rotation with
the current segment direction.
Module Contents¶
Classes¶
Follows a polyline of :class: |
Data¶
API¶
- simvx.core.navigation.path_follower_2d.__all__¶
[‘PathFollower2D’]
- class simvx.core.navigation.path_follower_2d.PathFollower2D(path: list[simvx.core.math.types.Vec2] | None = None, speed: float = 100.0, *, loop: bool = False, auto_rotate: bool = False, **kwargs)[source]¶
Bases:
simvx.core.nodes_2d.node2d.Node2DFollows a polyline of :class:
Vec2waypoints at constant linear speed.Args: path: Sequence of waypoints in world space. Empty or single-point paths leave the follower idle. speed: Linear units per second along the polyline. loop: When
Truethe follower wraps from the last waypoint back to the first; otherwise it stops and emitspath_finished. auto_rotate: WhenTruethe node’srotationtracks the current segment heading (radians, atan2(dy, dx)).Initialization
- speed¶
‘Property(…)’
- loop¶
‘Property(…)’
- auto_rotate¶
‘Property(…)’
- property path: list[simvx.core.math.types.Vec2][source]¶
Return a copy of the path as Vec2 waypoints.
- set_path(waypoints) → None[source]¶
Replace the polyline and snap the follower to the first waypoint.
- position¶
‘_SpatialVecProperty(…)’
- rotation¶
‘Property(…)’
- scale¶
‘_SpatialVecProperty(…)’
- z_index¶
‘Property(…)’
- z_as_relative¶
‘Property(…)’
- render_layer¶
‘Property(…)’
- set_render_layer(index: int, enabled: bool = True) → None¶
- is_on_render_layer(index: int) → bool¶
- property absolute_z_index: int¶
- property rotation_degrees: float¶
- property world_position: simvx.core.math.types.Vec2¶
- property world_rotation: float¶
- property world_scale: simvx.core.math.types.Vec2¶
- property world_transform: tuple[simvx.core.math.types.Vec2, simvx.core.math.types.Vec2, float]¶
- property forward: simvx.core.math.types.Vec2¶
- property right: simvx.core.math.types.Vec2¶
- translate(offset: tuple[float, float] | numpy.ndarray)¶
- rotate(radians: float)¶
- rotate_deg(degrees: float)¶
- look_at(target: tuple[float, float] | numpy.ndarray)¶
- transform_points(points: list[simvx.core.math.types.Vec2]) → list[simvx.core.math.types.Vec2]¶
- draw_polygon(renderer, points: list[simvx.core.math.types.Vec2], closed=True, colour=None)¶
- wrap_screen(margin: float = 20)¶
- strict_errors: ClassVar[bool]¶
True
- script_error_raised¶
‘Signal(…)’
- classmethod __init_subclass__(**kwargs)¶
- property name: str¶
- property process_mode: simvx.core.descriptors.ProcessMode¶
- property visible: bool¶
- reset_error() → None¶
- add_child(node: simvx.core.node.Node) → simvx.core.node.Node¶
- remove_child(node: simvx.core.node.Node)¶
- reparent(new_parent: simvx.core.node.Node)¶
- get_node(path: str) → simvx.core.node.Node¶
- find_child(name: str, recursive: bool = False) → simvx.core.node.Node | None¶
- find(target: type | str, recursive: bool = True) → simvx.core.node.Node | None¶
- walk(*, include_self: bool = True) → collections.abc.Iterator[simvx.core.node.Node]¶
- add_to_group(group: str)¶
- remove_from_group(group: str)¶
- is_in_group(group: str) → bool¶
- on_ready() → None¶
- on_enter_tree() → None¶
- on_exit_tree() → None¶
- on_physics_process(dt: float) → None¶
- on_draw(renderer) → None¶
- on_picked(event: simvx.core.events.InputEvent) → None¶
- on_unhandled_input(event: simvx.core.events.TreeInputEvent) → None¶
- start_coroutine(gen: simvx.core.descriptors.Coroutine) → simvx.core.descriptors.CoroutineHandle¶
- stop_coroutine(gen_or_handle)¶
- clear_children()¶
- destroy()¶
- property app¶
- property tree: simvx.core.scene_tree.SceneTree¶
- __getitem__(key: str)¶
- classmethod get_properties() → dict[str, simvx.core.descriptors.Property]¶
- __repr__()¶