simvx.editor.testing.hosting¶
The editor’s side of hosting, reduced to what a play-mode test needs.
A running game is reached through a SceneHost in the tree around it, never
by publishing into the game directly. This builds that tree: one host over the
game’s whole screen at the origin, so a position in it is the same position in
the game, holding focus so keys, text and pads reach the game too.
Module Contents¶
Classes¶
A host tree with one focused SceneHost over the game play mode runs. |
Functions¶
Forward event through the one host this play mode’s game has in the test, built on first use. |