Source code for simvx.core.nodes_3d
"""3D spatial nodes: Node3D and derived types."""
from .camera import Camera3D, OrbitCamera3D
from .chase_camera import ChaseCamera
from .lights import DirectionalLight3D, Light3D, PointLight3D, SpotLight3D
from .marker import Marker3D
from .mesh import MeshInstance3D
from .multimesh import MultiMesh, MultiMeshInstance3D
from .node3d import Node3D
from .path import Path3D, PathFollow3D
from .remote_transform import RemoteTransform3D
from .spring_arm import SpringArm3D
from .sprite import AnimatedSprite3D, Sprite3D, SpriteAnimation3D
from .text import Text3D
__all__ = [
"AnimatedSprite3D",
"Camera3D",
"ChaseCamera",
"DirectionalLight3D",
"Light3D",
"Marker3D",
"MeshInstance3D",
"MultiMesh",
"MultiMeshInstance3D",
"Node3D",
"OrbitCamera3D",
"Path3D",
"PathFollow3D",
"PointLight3D",
"RemoteTransform3D",
"SpotLight3D",
"SpringArm3D",
"Sprite3D",
"SpriteAnimation3D",
"Text3D",
]