Source code for simvx.editor.about_dialog

"""About dialog for the SimVX editor: minimal modal overlay."""

from simvx.core.ui.enums import AnchorPreset

from .modal_dialog import BaseModalDialog

_W = 360.0
_H = 160.0
_BG = (0.16, 0.16, 0.18, 1.0)
_BORDER = (0.35, 0.35, 0.38, 1.0)
_TEXT = (0.92, 0.92, 0.94, 1.0)
_DIM = (0.55, 0.55, 0.58, 1.0)


[docs] class AboutDialog(BaseModalDialog): """Minimal modal about dialog for the SimVX editor.""" PAUSE_TREE_WHEN_MODAL = True def __init__(self, **kwargs): super().__init__(**kwargs) self.set_anchor_preset(AnchorPreset.FULL_RECT) self.z_index = 2000
[docs] def show_dialog(self): self.open_modal()
[docs] def hide_dialog(self): self.dismiss()
def _on_gui_input(self, event): if not self.visible: return if event.key and event.pressed and event.key in ("enter",): self.hide_dialog() event.handled = True return if getattr(event, "button", 0) == 1 and event.pressed: # Click anywhere closes the dialog. self.hide_dialog() event.handled = True
[docs] def on_draw(self, renderer): if not self.visible: return ss = self._get_parent_size() sw, sh = ss.x, ss.y # DimBackdrop already paints the overlay; just the card here. dx = (sw - _W) / 2 dy = (sh - _H) / 2 renderer.draw_rect((dx, dy), (_W, _H), colour=_BG, filled=True) renderer.draw_rect((dx, dy), (_W, _H), colour=_BORDER) renderer.draw_text("SimVX Engine", (dx + 20, dy + 18), colour=_TEXT, scale=1.3) renderer.draw_text( "A Godot-inspired game engine in pure Python.", (dx + 20, dy + 54), colour=_DIM, scale=0.85, ) renderer.draw_text( "Node-based scene hierarchy with Vulkan rendering.", (dx + 20, dy + 76), colour=_DIM, scale=0.85, ) renderer.draw_text( "GPU-driven forward renderer, multi-draw indirect.", (dx + 20, dy + 98), colour=_DIM, scale=0.85, ) renderer.draw_text( "Click or press Escape to close.", (dx + 20, dy + 130), colour=_DIM, scale=0.75, )