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SIMVX
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SimVX documentation
SimVX documentation

Get started

  • Installation
  • Quickstart
  • Examples Gallery
  • Editor in the browser

Tutorials

  • Your first 2D game
  • Your first 3D game
  • From monolithic to composed
  • Building a scene in the editor

Guides: scenes and nodes

  • Node system
  • Scenes
  • Patterns
  • Event Bus
  • Save system

Guides: input and UI

  • Input
  • UI system
  • Fonts and languages

Guides: 2D

  • 2D drawing
  • TileMap
  • 2D lighting
  • Particles

Guides: 3D and rendering

  • Cameras (3D)
  • Materials
  • Custom shaders
  • WorldEnvironment
  • Compressed textures (BC / ASTC / ETC2)
  • Blender to SimVX (glTF)
  • Constructive solid geometry
  • Skeleton

Guides: gameplay systems

  • Animation
  • Physics
  • Navigation
  • 3D navigation
  • Audio
  • AssetServer
  • Package resources
  • Math types
  • LLM layer

Guides: testing and tools

  • Testing
  • Visual testing
  • Custom classes in the editor
  • IDE

Shipping

  • Shipping a game
  • Web export

Reference

  • API Reference
    • simvx.core
      • simvx.core.assets
        • simvx.core.assets.sources
          • simvx.core.assets.sources.mem
          • simvx.core.assets.sources.file
          • simvx.core.assets.sources.http
          • simvx.core.assets.sources.pkg
        • simvx.core.assets.loaders
          • simvx.core.assets.loaders.bytes_loader
          • simvx.core.assets.loaders.json_loader
          • simvx.core.assets.loaders.base
        • simvx.core.assets.server
        • simvx.core.assets.handle
        • simvx.core.assets.cache
        • simvx.core.assets.source
      • simvx.core.navigation
        • simvx.core.navigation.path_follower_2d
      • simvx.core.port_helpers
        • simvx.core.port_helpers.procedural_textures
      • simvx.core.ui
        • simvx.core.ui.ansi_parser
        • simvx.core.ui.splash
        • simvx.core.ui.rich_text
        • simvx.core.ui.advanced
        • simvx.core.ui.widgets
        • simvx.core.ui.touch_controller
        • simvx.core.ui.markers
        • simvx.core.ui.text_paragraph
        • simvx.core.ui.navigation
        • simvx.core.ui.testing
        • simvx.core.ui.overlay
        • simvx.core.ui.containers
        • simvx.core.ui.clipboard
        • simvx.core.ui.file_browser
        • simvx.core.ui.terminal
        • simvx.core.ui.theme
        • simvx.core.ui.syntax_highlighter
        • simvx.core.ui.tooltip
        • simvx.core.ui.core
        • simvx.core.ui.dock
        • simvx.core.ui.find_replace
        • simvx.core.ui.tabs
        • simvx.core.ui.tree
        • simvx.core.ui.split
        • simvx.core.ui.graph_edit
        • simvx.core.ui.virtual_controls
        • simvx.core.ui.virtual_scroll
        • simvx.core.ui.command_line
        • simvx.core.ui.completion_types
        • simvx.core.ui.file_dialog
        • simvx.core.ui.multiline
        • simvx.core.ui.focus
        • simvx.core.ui.button_group
        • simvx.core.ui.scroll
        • simvx.core.ui.toolbar
        • simvx.core.ui.menu
        • simvx.core.ui.grid_slots
        • simvx.core.ui.code_editor_panel
        • simvx.core.ui.marks
        • simvx.core.ui.autocomplete
        • simvx.core.ui.folding
        • simvx.core.ui.text_selection
        • simvx.core.ui.scene_host
        • simvx.core.ui.colour_picker
        • simvx.core.ui.enums
        • simvx.core.ui.code_edit
        • simvx.core.ui.types
        • simvx.core.ui.ui_input
      • simvx.core.text
        • simvx.core.text.measure
        • simvx.core.text.msdf
        • simvx.core.text.font
        • simvx.core.text.bundled
      • simvx.core.scene_io
        • simvx.core.scene_io.source
        • simvx.core.scene_io.symbols
        • simvx.core.scene_io.scene_file
        • simvx.core.scene_io.emitter
        • simvx.core.scene_io.layout
        • simvx.core.scene_io.scene_module
        • simvx.core.scene_io.loader
        • simvx.core.scene_io.detection
        • simvx.core.scene_io.syntax
      • simvx.core.input
        • simvx.core.input.tick
        • simvx.core.input.controller
        • simvx.core.input.engine
        • simvx.core.input.web_events
        • simvx.core.input.controls
        • simvx.core.input.listener
        • simvx.core.input.drag
        • simvx.core.input.state
        • simvx.core.input.players
        • simvx.core.input.router
        • simvx.core.input.map
        • simvx.core.input.spelling
        • simvx.core.input.gestures
        • simvx.core.input.prompts
        • simvx.core.input.capabilities
        • simvx.core.input.events
        • simvx.core.input.contexts
        • simvx.core.input.devices
        • simvx.core.input.actions
        • simvx.core.input.enums
        • simvx.core.input.layouts
      • simvx.core.testing
        • simvx.core.testing.scene_runner
        • simvx.core.testing.recorder
        • simvx.core.testing.optional
        • simvx.core.testing.selftest
        • simvx.core.testing.diagnostics
        • simvx.core.testing.benchmark
        • simvx.core.testing.input_sim
      • simvx.core.navigation3d
        • simvx.core.navigation3d.server
        • simvx.core.navigation3d.nodes
        • simvx.core.navigation3d.mesh
      • simvx.core.nodes_2d
        • simvx.core.nodes_2d.marker
        • simvx.core.nodes_2d.camera
        • simvx.core.nodes_2d.remote_transform
        • simvx.core.nodes_2d.trail
        • simvx.core.nodes_2d.ninepatch
        • simvx.core.nodes_2d.canvas
        • simvx.core.nodes_2d.shapes
        • simvx.core.nodes_2d.node2d
        • simvx.core.nodes_2d.spring_follow
        • simvx.core.nodes_2d.ysort
        • simvx.core.nodes_2d.text
        • simvx.core.nodes_2d.background_bands
        • simvx.core.nodes_2d.path
      • simvx.core.math
        • simvx.core.math.aabb
        • simvx.core.math.rect2
        • simvx.core.math.matrices
        • simvx.core.math.transforms
        • simvx.core.math.raycast
        • simvx.core.math.curves
        • simvx.core.math.types
      • simvx.core.graphics
        • simvx.core.graphics.material
        • simvx.core.graphics.texture
        • simvx.core.graphics.shader_bindings
        • simvx.core.graphics.texture_slot
        • simvx.core.graphics.mesh
        • simvx.core.graphics.shader
      • simvx.core.debug
        • simvx.core.debug.ui_inspector
        • simvx.core.debug.overlay
        • simvx.core.debug.profiler
      • simvx.core.lsp
        • simvx.core.lsp.protocol
        • simvx.core.lsp.server
        • simvx.core.lsp.client
      • simvx.core.animation
        • simvx.core.animation.tween
        • simvx.core.animation.skeletal
        • simvx.core.animation.state_machine
        • simvx.core.animation.sprite
        • simvx.core.animation.player
        • simvx.core.animation.track
        • simvx.core.animation.blend_space
      • simvx.core.nodes_3d
        • simvx.core.nodes_3d.chase_camera
        • simvx.core.nodes_3d.marker
        • simvx.core.nodes_3d.camera
        • simvx.core.nodes_3d.lights
        • simvx.core.nodes_3d.node3d
        • simvx.core.nodes_3d.remote_transform
        • simvx.core.nodes_3d.multimesh
        • simvx.core.nodes_3d.spring_arm
        • simvx.core.nodes_3d.sprite
        • simvx.core.nodes_3d.text
        • simvx.core.nodes_3d.mesh
        • simvx.core.nodes_3d.path
      • simvx.core.physics
        • simvx.core.physics.builtin
          • simvx.core.physics.builtin.world2d
          • simvx.core.physics.builtin.world
        • simvx.core.physics.pymunk_backend
        • simvx.core.physics.material
        • simvx.core.physics.shapes2d
        • simvx.core.physics.nodes
        • simvx.core.physics.capability
        • simvx.core.physics.shapes
        • simvx.core.physics.world2d
        • simvx.core.physics.slide
        • simvx.core.physics.root
        • simvx.core.physics.nodes2d
        • simvx.core.physics.backends
        • simvx.core.physics.query2d
        • simvx.core.physics.world
        • simvx.core.physics.query
      • simvx.core.audio_backend
      • simvx.core.audio_synth
      • simvx.core.mesh_builder
      • simvx.core.water
      • simvx.core.particle_trail
      • simvx.core.mesh_lod
      • simvx.core.scene_target_graph
      • simvx.core.git_status
      • simvx.core.background
      • simvx.core.gpu_particles
      • simvx.core.planar_reflection
      • simvx.core.gradient
      • simvx.core.scene_tree
      • simvx.core.event_bus
      • simvx.core.branding
      • simvx.core.clipboard
      • simvx.core.shortcuts
      • simvx.core.decal
      • simvx.core.i18n
      • simvx.core.atlas
      • simvx.core.hot_reload
      • simvx.core.ocean
      • simvx.core.colour
      • simvx.core.save_manager
      • simvx.core.run
      • simvx.core.descriptors
      • simvx.core.resource
      • simvx.core.env_sync_spec
      • simvx.core.project
      • simvx.core.file_state
      • simvx.core.audio_bus
      • simvx.core.clustered_lighting
      • simvx.core.easing
      • simvx.core.config
      • simvx.core.selection
      • simvx.core.rain
      • simvx.core.irradiance_volume
      • simvx.core.node
      • simvx.core.gesture
      • simvx.core.document
      • simvx.core.properties
      • simvx.core.undo
      • simvx.core.diagnostics
      • simvx.core.skeleton2d
      • simvx.core.gizmo
      • simvx.core.shell_node
      • simvx.core.decorators
      • simvx.core.light2d
      • simvx.core.mesh_instance_2d
      • simvx.core.audio_errors
      • simvx.core.procedural_sky
      • simvx.core.cli
      • simvx.core.audio_effect
      • simvx.core.signals
      • simvx.core.noise
      • simvx.core.skeleton
      • simvx.core.audio_listener
      • simvx.core.audio_protocol
      • simvx.core.audio
      • simvx.core.scene_step
      • simvx.core.py_console
      • simvx.core.reflection_probe
      • simvx.core.export
      • simvx.core.tilemap
      • simvx.core.asset_resolver
      • simvx.core.io
      • simvx.core.viewport
      • simvx.core.fog_volume
      • simvx.core.graphics_quality
      • simvx.core.render_view
      • simvx.core.csg
      • simvx.core.scripted_demo
      • simvx.core.particles
      • simvx.core.alignment
      • simvx.core.coroutines
      • simvx.core.colour_grading
      • simvx.core.world_environment
    • simvx.graphics
      • simvx.graphics.materials
        • simvx.graphics.materials.material
        • simvx.graphics.materials.texture
        • simvx.graphics.materials.custom_shader
        • simvx.graphics.materials.shader_compiler
      • simvx.graphics.assets
        • simvx.graphics.assets.block_decode
        • simvx.graphics.assets.image_loader
        • simvx.graphics.assets.ktx2_loader
        • simvx.graphics.assets.mesh_loader
        • simvx.graphics.assets.cubemap_loader
        • simvx.graphics.assets.scene_import
        • simvx.graphics.assets.dds_loader
      • simvx.graphics.gpu
        • simvx.graphics.gpu.memory
        • simvx.graphics.gpu.multi_device
        • simvx.graphics.gpu.instance
        • simvx.graphics.gpu.queue
        • simvx.graphics.gpu.context
        • simvx.graphics.gpu.pipeline_cache
        • simvx.graphics.gpu.sync
        • simvx.graphics.gpu.descriptors
        • simvx.graphics.gpu.retire
        • simvx.graphics.gpu.secondary_engine
        • simvx.graphics.gpu.timestamp_pool
        • simvx.graphics.gpu.pipeline_compute
        • simvx.graphics.gpu.device
        • simvx.graphics.gpu.swapchain
        • simvx.graphics.gpu.commands
        • simvx.graphics.gpu.capabilities
        • simvx.graphics.gpu.pipeline
      • simvx.graphics.ui
      • simvx.graphics.scene
        • simvx.graphics.scene.camera
        • simvx.graphics.scene.frustum
        • simvx.graphics.scene.draw_batch
      • simvx.graphics.shaders
        • simvx.graphics.shaders.variants
      • simvx.graphics.picking
        • simvx.graphics.picking.pick_pass
        • simvx.graphics.picking.raycast
      • simvx.graphics.renderer
        • simvx.graphics.renderer.sub_viewport
        • simvx.graphics.renderer.light_cull_pass
        • simvx.graphics.renderer.decal_pack
        • simvx.graphics.renderer.layer_post
        • simvx.graphics.renderer.draw2d_pass
        • simvx.graphics.renderer.bloom_pass
        • simvx.graphics.renderer.pass_helpers
        • simvx.graphics.renderer.viewport_manager
        • simvx.graphics.renderer.bindless_draw2d_pass
        • simvx.graphics.renderer.gizmo_pass
        • simvx.graphics.renderer.ssgi_pass
        • simvx.graphics.renderer.render_graph
        • simvx.graphics.renderer.pass_orchestrator
        • simvx.graphics.renderer.shadow_data
        • simvx.graphics.renderer.grid_pass
        • simvx.graphics.renderer.reflection_probe_pack
        • simvx.graphics.renderer.shadow_cache
        • simvx.graphics.renderer.hiz_pass
        • simvx.graphics.renderer.render_target
        • simvx.graphics.renderer.scene_renderer
        • simvx.graphics.renderer.shadow_renderer
        • simvx.graphics.renderer.ocean_pack
        • simvx.graphics.renderer.irradiance_volume_pass
        • simvx.graphics.renderer.render_context
        • simvx.graphics.renderer.resource_registry
        • simvx.graphics.renderer.depth_prepass
        • simvx.graphics.renderer.ssao_pass
        • simvx.graphics.renderer.particle_compute
        • simvx.graphics.renderer.environment_sync
        • simvx.graphics.renderer.game_viewport
        • simvx.graphics.renderer.water_pack
        • simvx.graphics.renderer.occlusion_cull
        • simvx.graphics.renderer.skybox_pass
        • simvx.graphics.renderer.ocean_compute
        • simvx.graphics.renderer.ibl_pass
        • simvx.graphics.renderer.velocity_pass
        • simvx.graphics.renderer.buffer_manager
        • simvx.graphics.renderer.ocean_fft
        • simvx.graphics.renderer.point_shadow_pass
        • simvx.graphics.renderer.forward
        • simvx.graphics.renderer.reflection_probe_pass
        • simvx.graphics.renderer.render_thread
        • simvx.graphics.renderer.outline_pass
        • simvx.graphics.renderer.tilemap_pass
        • simvx.graphics.renderer.particle_pass
        • simvx.graphics.renderer.text_pass
        • simvx.graphics.renderer.async_compute
        • simvx.graphics.renderer.pipeline_manager
        • simvx.graphics.renderer.gpu_batch
        • simvx.graphics.renderer.shadow_pass
        • simvx.graphics.renderer.light2d_pass
        • simvx.graphics.renderer.secondary_sru
        • simvx.graphics.renderer.vertex_layouts
        • simvx.graphics.renderer.transparency
        • simvx.graphics.renderer.view_occlusion
        • simvx.graphics.renderer.post_process
        • simvx.graphics.renderer.ssr_pass
        • simvx.graphics.renderer.mesh_registry
        • simvx.graphics.renderer.caster_slots
        • simvx.graphics.renderer.render_packet
        • simvx.graphics.renderer.scene_copy
        • simvx.graphics.renderer.billboard2d_data
        • simvx.graphics.renderer.render_pass
        • simvx.graphics.renderer.fog_volume_pack
        • simvx.graphics.renderer.billboard2d_pass
        • simvx.graphics.renderer.passes
        • simvx.graphics.renderer.overlay_renderer
        • simvx.graphics.renderer.water_pass
        • simvx.graphics.renderer.render_view
        • simvx.graphics.renderer.volumetric_fog_pass
        • simvx.graphics.renderer.custom_post_process
        • simvx.graphics.renderer.ocean_pass
        • simvx.graphics.renderer.colour_grading
        • simvx.graphics.renderer.shadow_math
        • simvx.graphics.renderer.taa_pass
        • simvx.graphics.renderer.tile_types
      • simvx.graphics.render2d
        • simvx.graphics.render2d.clip_scope
        • simvx.graphics.render2d.publish
        • simvx.graphics.render2d.submit
        • simvx.graphics.render2d.cache
        • simvx.graphics.render2d.item_list
        • simvx.graphics.render2d.item_builder
      • simvx.graphics.streaming
        • simvx.graphics.streaming.server
      • simvx.graphics.platform
      • simvx.graphics.playtest_patterns
      • simvx.graphics.text_renderer
      • simvx.graphics.draw2d_texture
      • simvx.graphics.draw2d_text
      • simvx.graphics.engine
      • simvx.graphics.testing
      • simvx.graphics.presentation
      • simvx.graphics.scene_adapter
      • simvx.graphics.engine_surface
      • simvx.graphics.blend
      • simvx.graphics.gpu_gate
      • simvx.graphics.draw2d_vertex
      • simvx.graphics.playtest
      • simvx.graphics.text_utils
      • simvx.graphics.cook
      • simvx.graphics.frame_loop
      • simvx.graphics.material_slots
      • simvx.graphics.pytest_plugin
      • simvx.graphics.draw2d_transform
      • simvx.graphics.cli
      • simvx.graphics.input_adapter
      • simvx.graphics.app
      • simvx.graphics.draw2d
      • simvx.graphics.draw2d_ops
      • simvx.graphics.debug_draw
      • simvx.graphics.frame_globals
      • simvx.graphics.types
    • simvx.editor
      • simvx.editor.panels
        • simvx.editor.panels.inspector_sections
        • simvx.editor.panels.scene_tree
          • simvx.editor.panels.scene_tree.type_registry
          • simvx.editor.panels.scene_tree.dialogs
          • simvx.editor.panels.scene_tree.panel
        • simvx.editor.panels.anchor_picker
        • simvx.editor.panels.repl_panel
        • simvx.editor.panels.asset_browser
        • simvx.editor.panels.inspector_widgets
        • simvx.editor.panels.animation
        • simvx.editor.panels.profiler_panel
        • simvx.editor.panels.scene3d_view
        • simvx.editor.panels.file_browser
        • simvx.editor.panels.play_controls
        • simvx.editor.panels.code_tab
        • simvx.editor.panels.animation_editor
        • simvx.editor.panels.properties
        • simvx.editor.panels.status_bar
        • simvx.editor.panels.section_widgets
        • simvx.editor.panels.console
        • simvx.editor.panels.scene2d_view
      • simvx.editor.testing
        • simvx.editor.testing.demo_steps
          • simvx.editor.testing.demo_steps.handlers
            • simvx.editor.testing.demo_steps.handlers.inspector
            • simvx.editor.testing.demo_steps.handlers.nodes
            • simvx.editor.testing.demo_steps.handlers.menu
            • simvx.editor.testing.demo_steps.handlers.viewport
          • simvx.editor.testing.demo_steps.steps
        • simvx.editor.testing.hosting
      • simvx.editor.command_palette
      • simvx.editor.refactor_inline
      • simvx.editor.autosave
      • simvx.editor.web_export
      • simvx.editor.dialog_message
      • simvx.editor.refactor_extract
      • simvx.editor.unsaved_class_warning_dialog
      • simvx.editor.export_dialog
      • simvx.editor.about_dialog
      • simvx.editor.main
      • simvx.editor.gizmo_manipulator
      • simvx.editor.make_custom_class_dialog
      • simvx.editor.error_nav
      • simvx.editor.theme
      • simvx.editor.play_mode
      • simvx.editor.error_recovery
      • simvx.editor.project_settings_dialog
      • simvx.editor.project
      • simvx.editor.node_ops
      • simvx.editor.workspace_tabs
      • simvx.editor.game_render_hook
      • simvx.editor.project_classes
      • simvx.editor.config
      • simvx.editor.scene_file_ops
      • simvx.editor.state
      • simvx.editor.rename_class_dialog
      • simvx.editor.layout_presets
      • simvx.editor.default_scenes
      • simvx.editor.convert_to_class
      • simvx.editor.welcome
      • simvx.editor.export_controller
      • simvx.editor.input_map_dialog
      • simvx.editor.modal_dialog
      • simvx.editor.project_registry
      • simvx.editor.preferences_dialog
      • simvx.editor.plugin
      • simvx.editor.cli
      • simvx.editor.menus
      • simvx.editor.root
      • simvx.editor.keyboard_nav
      • simvx.editor.scene_diff
      • simvx.editor.app
      • simvx.editor.live_file_ops
      • simvx.editor.save_dialog
      • simvx.editor.extract
      • simvx.editor.save_report_dialog
      • simvx.editor.hints
      • simvx.editor.templates
      • simvx.editor.commands
      • simvx.editor.duplicate_node_dialog
    • simvx.ide
      • simvx.ide.lint
        • simvx.ide.lint.runner
      • simvx.ide.panels
        • simvx.ide.panels.terminal_panel
        • simvx.ide.panels.output_panel
        • simvx.ide.panels.debug_panel
        • simvx.ide.panels.search_panel
        • simvx.ide.panels.file_browser
        • simvx.ide.panels.symbol_outline
        • simvx.ide.panels.problems_panel
        • simvx.ide.panels.settings_panel
      • simvx.ide.dap
        • simvx.ide.dap.client
      • simvx.ide.widgets
        • simvx.ide.widgets.command_palette
        • simvx.ide.widgets.minimap
        • simvx.ide.widgets.confirm_dialog
        • simvx.ide.widgets.status_bar
        • simvx.ide.widgets.goto_line
        • simvx.ide.widgets.autocomplete
      • simvx.ide.lsp
        • simvx.ide.lsp.client
      • simvx.ide.language_server
      • simvx.ide.editor_integration
      • simvx.ide.edit_actions
      • simvx.ide.playtest
      • simvx.ide.config
      • simvx.ide.state
      • simvx.ide.embedded
      • simvx.ide.app
      • simvx.ide.file_tabs
      • simvx.ide.keybindings
      • simvx.ide.debug_session
  • API cheat sheet
  • Core engine
  • Graphics
  • App
  • Physics Backends
  • Windowing backends
  • Architecture

Project

  • SimVX Documentation License
  • Building from source
  • Contributing
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Menu Bar¶

a desktop-style menu strip with dropdown menus.

▶ Run in browser

Tags: ui menu menubar desktop-ui

A MenuBar is a strip of titles; clicking one drops its menu open, and while a menu is open, hovering another title switches to that menu. Choosing an item runs its callback and closes the menu, as does clicking anywhere else or pressing Escape. Here the bar holds File, Edit and View menus, and a status line along the bottom echoes the last item chosen.

Build a menu from plain data with MenuBar.add_menu(title, items), where each entry is a MenuItem:

  • MenuItem(text=..., callback=...) runs callback() with no arguments when chosen; functools.partial binds any arguments it needs.

  • shortcut="Ctrl+S" prints a hint at the right of the row. It is text only: binding the key is the game’s job.

  • MenuItem(separator=True) draws a divider that does nothing when clicked.

The bar is placed with anchor=Anchor.TOP_WIDE, full width and MenuBar.BAR_HEIGHT tall, and the content panel fills the window below it with inset=(0, MenuBar.BAR_HEIGHT, 0, 0). Dropdowns are overlays, so they draw over the panel and take input ahead of it while open.

Source¶

 1# /// simvx
 2# tags = ["ui", "menu", "menubar", "desktop-ui"]
 3# web = { width = 800, height = 600, responsive = true }
 4# ///
 5"""Menu Bar: a desktop-style menu strip with dropdown menus.
 6
 7A `MenuBar` is a strip of titles; clicking one drops its menu open, and while
 8a menu is open, hovering another title switches to that menu. Choosing an item
 9runs its callback and closes the menu, as does clicking anywhere else or
10pressing Escape. Here the bar holds File, Edit and View menus, and a status
11line along the bottom echoes the last item chosen.
12
13Build a menu from plain data with `MenuBar.add_menu(title, items)`, where each
14entry is a `MenuItem`:
15
16- `MenuItem(text=..., callback=...)` runs `callback()` with no arguments when
17  chosen; `functools.partial` binds any arguments it needs.
18- `shortcut="Ctrl+S"` prints a hint at the right of the row. It is text only:
19  binding the key is the game's job.
20- `MenuItem(separator=True)` draws a divider that does nothing when clicked.
21
22The bar is placed with `anchor=Anchor.TOP_WIDE`, full width and
23`MenuBar.BAR_HEIGHT` tall, and the content panel fills the window below it
24with `inset=(0, MenuBar.BAR_HEIGHT, 0, 0)`. Dropdowns are overlays, so they
25draw over the panel and take input ahead of it while open.
26"""
27
28from functools import partial
29
30from simvx.core import Anchor, Colour, Label, MenuBar, MenuItem, Node, Panel
31from simvx.graphics import App
32
33
34class MenuDemo(Node):
35    def on_ready(self):
36        content = self.add_child(Panel(anchor=Anchor.FULL_RECT, inset=(0, MenuBar.BAR_HEIGHT, 0, 0)))
37        content.bg_colour = Colour.hex("#1A1A2E")
38        hint = content.add_child(Label("Click File, Edit or View to open a menu", anchor=Anchor.CENTER, font_size=16))
39        hint.text_colour = Colour.GRAY
40        self.status = content.add_child(Label("Ready", anchor=Anchor.BOTTOM_LEFT, inset=10))
41        self.status.text_colour = Colour.LIGHT_GRAY
42
43        menubar = self.add_child(MenuBar(name="menubar", anchor=Anchor.TOP_WIDE))
44        menubar.add_menu(
45            "File",
46            [
47                self.item("New", "Ctrl+N"),
48                self.item("Open", "Ctrl+O"),
49                self.item("Save", "Ctrl+S"),
50                MenuItem(separator=True),
51                MenuItem(text="Quit", callback=lambda: self.app.quit(), shortcut="Ctrl+Q"),
52            ],
53        )
54        menubar.add_menu(
55            "Edit",
56            [
57                self.item("Undo", "Ctrl+Z"),
58                self.item("Redo", "Ctrl+Y"),
59                MenuItem(separator=True),
60                self.item("Cut", "Ctrl+X"),
61                self.item("Copy", "Ctrl+C"),
62                self.item("Paste", "Ctrl+V"),
63            ],
64        )
65        menubar.add_menu(
66            "View",
67            [self.item("Zoom In", "Ctrl++"), self.item("Zoom Out", "Ctrl+-"), self.item("Reset Zoom", "Ctrl+0")],
68        )
69
70    def item(self, text: str, shortcut: str) -> MenuItem:
71        """A menu entry that reports itself on the status line when chosen."""
72        return MenuItem(text=text, callback=partial(self.chose, text), shortcut=shortcut)
73
74    def chose(self, text: str):
75        self.status.text = f"Action: {text}"
76
77
78if __name__ == "__main__":
79    App(title="SimVX Menu Demo", width=800, height=600).run(MenuDemo())
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