Pixel Runner¶
Clear Code’s Pygame intro, endless runner, sprite + input + collision.
▶ Run in browserUpstream: https://github.com/clear-code-projects/UltimatePygameIntro
Tags: port tier-0
Pixel Runner: SimVX Port¶
Faithful port of Clear Code’s Ultimate Pygame Intro endless runner to SimVX.
Run¶
uv run python examples/ports/ultimate_pygame_intro/main.py # interactive
uv run python examples/ports/ultimate_pygame_intro/main.py --test # headless capture
Controls¶
Key |
Action |
|---|---|
|
Jump |
|
Start / restart after death |
Left mouse button |
Start / restart |
|
Quit |
Web export¶
uv run simvx export web examples/ports/ultimate_pygame_intro/main.py -o /tmp/pixel_runner.html
Asset license¶
No upstream assets are bundled (the upstream repository declares no licence).
Character and enemy sprites and the ground tiles are from Kenney’s CC0
Platformer Art Complete Pack (https://kenney.nl / https://opengameart.org/content/platformer-art-complete-pack-often-updated),
resized to the original port geometry. The sky is generated, and all audio is
synthesised at load time via the engine’s AudioSynth (nodes/audio.py).
See ATTRIBUTION.md and LICENSE (MIT).
Source¶
1#!/usr/bin/env python3
2# /// script
3# requires-python = ">=3.14"
4# dependencies = ["simvx-core", "simvx-graphics", "numpy", "pillow"]
5# ///
6"""Pixel Runner: Clear Code's Pygame intro, endless runner, sprite + input + collision.
7
8# /// simvx
9# tags = ["port", "tier-0"]
10# upstream = "https://github.com/clear-code-projects/UltimatePygameIntro"
11# web = { width = 800, height = 400, responsive = true }
12# ///
13
14Run::
15
16 uv run python examples/ports/ultimate_pygame_intro/main.py
17 uv run python examples/ports/ultimate_pygame_intro/main.py --test # headless capture
18
19Web export::
20
21 uv run simvx export web examples/ports/ultimate_pygame_intro/main.py -o /tmp/pixel_runner.html
22"""
23
24import os
25import sys
26
27# Allow running this file directly via ``python main.py``: make the package
28# importable by adding its parent directory to sys.path.
29_HERE = os.path.abspath(os.path.dirname(__file__))
30if _HERE not in sys.path:
31 sys.path.insert(0, _HERE)
32
33from nodes.runner import Runner # noqa: E402
34
35from simvx.graphics import App # noqa: E402
36
37WIDTH, HEIGHT = 800, 400
38
39
40def main():
41 if "--test" in sys.argv:
42 from pathlib import Path
43
44 from simvx.graphics import save_png
45
46 capture_at = [30, 60, 120]
47 app = App(title="Pixel Runner", width=WIDTH, height=HEIGHT, visible=False)
48 frames = app.run_headless(Runner(), frames=130, capture_frames=capture_at)
49 out_dir = Path(_HERE) / "screenshots"
50 out_dir.mkdir(exist_ok=True)
51 for idx, img in zip(capture_at, frames, strict=False):
52 out_path = out_dir / f"frame_{idx}.png"
53 save_png(out_path, img)
54 print(f"saved {out_path}")
55 else:
56 App(title="Pixel Runner", width=WIDTH, height=HEIGHT).run(Runner())
57
58
59if __name__ == "__main__":
60 main()