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SIMVX
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SimVX documentation
SimVX documentation

Getting Started

  • Installation
  • Quickstart
  • Your First 2D Game
  • Your First 3D Game
  • From Monolithic to Composed
  • Patterns
  • Examples Gallery
    • Animated Sprite
    • Area2D
    • Bloom 2D
    • Bunnymark
    • Camera2D
    • Collision Shapes
    • Blend Modes
    • GPU Particle Fireworks
    • GPU Particles 2D
    • 2D Joints
    • Game feel
    • Layer post
    • 2D Lighting
    • Line joints and caps
    • Navigation
    • NinePatchRect
    • 2D Path Follow
    • Post shader
    • Procedural dungeon
    • Screen Effects 2D
    • Skeleton2D
    • Sprite
    • Texture resource
    • TileMap
    • Timer
    • 2D Trail
    • Triangle
    • Tween
    • Animated Model
    • Animation Blend
    • Chase Camera
    • Physics Raycast Sandbox
    • Compressed texture
    • CSG
    • Custom post-process
    • Custom Shader
    • Custom Shader Textures
    • Cutout shadows
    • Decals
    • Dynamic procedural sky
    • Extrude Path
    • First-Person Camera
    • Fog
    • GPU Particles 3D
    • IBL
    • 3D Joints
    • 3D Lighting
    • LUT Grading
    • Transform Hierarchy
    • Model Viewer
    • Motion Blur
    • MultiMesh
    • 3D Navigation
    • Noise
    • Normal mapping
    • Occlusion culling
    • FFT ocean
    • Particles
    • 3D Path Follow
    • Mouse Picking
    • Planar reflection
    • Planar water
    • Point and spot shadows
    • Post-processing
    • Irradiance probe volume
    • Rain and wetness
    • Raycast
    • ReflectionProbe3D
    • Screen-space refraction
    • Render Layers
    • Render scale
    • RenderView
    • Rotating Cube
    • Shadow caster budget
    • Shadow Quality
    • Skeletal Animation
    • Split Screen
    • SSAO
    • Screen-space global illumination
    • Screen-space reflections
    • SubViewport
    • Per-view occlusion
    • TAA
    • TAAU
    • Rendering text
    • Procedural textures
    • Volumetric Fog
    • Water surface
    • World 2D in HDR
    • Agent Playtest
    • Real LLM loop against your OpenWebUI / vLLM / llama.cpp endpoint:
    • Offline (no endpoint): runs a scripted walk-through of the session verbs.
    • LLM NPC Flavour
    • Node-Gen
    • AI state machine
    • Steering behaviours
    • Audio Playback
    • Audio Buses
    • Music Streaming
    • Spatial Audio
    • Audio Spectrum
    • Lifecycle
    • Properties
    • SaveManager
    • Scene files
    • Signals
    • Debug Draw
    • Debug Overlay
    • Python Console
    • Terminal
    • Named input actions
    • Gamepad tester
    • Input Remapping
    • Body and World Knobs
    • Character Platformer
    • Character Presence
    • Character Push
    • Scaled Colliders
    • 2D Physics Playground
    • 3D Physics Playground
    • Sleeping Bodies
    • Dialogue Box
    • Touch Gestures
    • Health bars
    • HUD Anchors
    • Internationalisation
    • Grid Inventory
    • Menu Bar
    • Minimap
    • Pause Menu
    • Settings Screen
    • Splash Screen
    • Text Input
    • AppTheme presets
    • TreeView
    • Undo/Redo demo
    • Widget Showcase
    • Bouncing Balls
    • Bouncing Balls
    • First Scene
    • First Scene
    • Gem Collector
    • Gem Collector
    • Input and Movement
    • Input and Movement
    • Monolith to Composed
    • Monolith to Composed
    • Nodes and Signals
    • Nodes and Signals
    • Pong
    • Pong
    • Testing Your Game
    • Testing Your Game
      • test_game.py
    • Balatro Feel
    • Balatro Feel (SimVX port)
      • harness.py
      • nodes/__init__.py
      • nodes/card.py
      • nodes/card_textures.py
      • nodes/hand_holder.py
    • Casual Crusade
    • Casual Crusade (SimVX port)
      • harness.py
      • nodes/__init__.py
      • nodes/card.py
      • nodes/card_data.py
      • nodes/constants.py
      • nodes/dude.py
      • nodes/game.py
      • nodes/tile.py
    • Claustrowordia
    • Claustrowordia (SimVX port)
      • harness.py
      • nodes/__init__.py
      • nodes/audio.py
      • nodes/dictionary.py
      • nodes/game.py
      • nodes/grid.py
      • nodes/hand.py
      • nodes/textures.py
      • nodes/tile.py
    • Clear Code Zelda
    • Clear Code Zelda: SimVX port
      • capture.py
      • harness.py
      • nodes/__init__.py
      • nodes/anim_sprite.py
      • nodes/enemy.py
      • nodes/level.py
      • nodes/magic.py
      • nodes/menu.py
      • nodes/particles.py
      • nodes/player.py
      • nodes/touch.py
      • nodes/ui.py
      • nodes/upgrade.py
      • nodes/weapon.py
      • settings.py
      • support.py
    • Clumsy Bird
    • Clumsy Bird (SimVX port)
      • config.py
      • nodes/__init__.py
      • nodes/audio.py
      • nodes/bird.py
      • nodes/ground.py
      • nodes/hud.py
      • nodes/menu.py
      • nodes/pipe.py
      • nodes/play_scene.py
    • Dodge the Creeps
      • capture.py
      • nodes/__init__.py
      • nodes/audio.py
      • nodes/hud.py
      • nodes/mob.py
      • nodes/player.py
      • nodes/sprite_sheets.py
    • GDQuest Open RPG
    • GDQuest Open RPG: SimVX port
      • nodes/__init__.py
      • nodes/actions.py
      • nodes/audio_fx.py
      • nodes/battle.py
      • nodes/battler.py
      • nodes/dialogue.py
      • nodes/floating_label.py
      • nodes/gameboard.py
      • nodes/harness.py
      • nodes/hud.py
      • nodes/layout.py
      • nodes/npc.py
      • nodes/overworld.py
      • nodes/player.py
      • nodes/save_io.py
      • nodes/screen_transition.py
      • nodes/settings.py
      • nodes/sprites.py
      • nodes/stats.py
    • HeartBeast Action RPG
    • HeartBeast Action RPG: SimVX Port
      • nodes/__init__.py
      • nodes/effects.py
      • nodes/enemy.py
      • nodes/grass.py
      • nodes/hud.py
      • nodes/player.py
      • nodes/stats.py
      • nodes/ui.py
      • nodes/world.py
      • settings.py
    • HexGL
    • HexGL: SimVX Port
      • harness.py
      • nodes/__init__.py
      • nodes/ai_ship.py
      • nodes/camera.py
      • nodes/hud.py
      • nodes/menu.py
      • nodes/race.py
      • nodes/ship.py
      • nodes/track.py
    • Hextris
    • Hextris (SimVX port)
      • capture.py
      • nodes/__init__.py
      • nodes/game.py
      • nodes/hex_math.py
    • Mr. Rescue
    • Mr. Rescue: SimVX port
      • harness.py
      • nodes/__init__.py
      • nodes/audio.py
      • nodes/building.py
      • nodes/civilian.py
      • nodes/colours.py
      • nodes/enemy.py
      • nodes/fire.py
      • nodes/game.py
      • nodes/hud.py
      • nodes/menu.py
      • nodes/particles.py
      • nodes/player.py
      • nodes/textures.py
      • nodes/tile_grid.py
    • PirateMaker
    • PirateMaker: SimVX port
      • harness.py
      • nodes/__init__.py
      • nodes/editor.py
      • nodes/enemies.py
      • nodes/folder_sprite.py
      • nodes/hud.py
      • nodes/level.py
      • nodes/player.py
      • nodes/save_load.py
      • settings.py
      • sfx.py
      • support.py
    • Procedural Planets
    • Procedural Planets: SimVX Port
      • harness.py
      • nodes/__init__.py
      • nodes/colour.py
      • nodes/controls.py
      • nodes/planet.py
      • nodes/shape.py
      • nodes/terrain_face.py
      • nodes/title.py
    • Q1K3
    • Q1K3: SimVX port
      • harness.py
      • nodes/__init__.py
      • nodes/audio.py
      • nodes/door.py
      • nodes/enemy.py
      • nodes/hud.py
      • nodes/light.py
      • nodes/maps.py
      • nodes/mathutil.py
      • nodes/menu.py
      • nodes/meshes.py
      • nodes/particle.py
      • nodes/physics.py
      • nodes/pickup.py
      • nodes/player.py
      • nodes/projectile.py
      • nodes/prop.py
      • nodes/root.py
      • nodes/textures.py
      • nodes/touch.py
      • nodes/weapon.py
      • nodes/world.py
    • Asteroids (raylib classic)
      • __init__.py
      • nodes/__init__.py
      • nodes/asteroids_game.py
    • Snake (raylib classic)
    • Snake (raylib classic): SimVX port
      • __init__.py
      • nodes/__init__.py
      • nodes/snake_game.py
    • Tetris (raylib classic)
    • Tetris (raylib classic): SimVX port
      • __init__.py
      • nodes/__init__.py
      • nodes/tetris_game.py
    • SNKRX
    • SNKRX (SimVX port)
      • harness.py
      • nodes/__init__.py
      • nodes/arena.py
      • nodes/buy_screen.py
      • nodes/colours.py
      • nodes/enemies.py
      • nodes/hud.py
      • nodes/menu.py
      • nodes/particles.py
      • nodes/projectile.py
      • nodes/units.py
    • Klondike Solitaire
    • Klondike Solitaire: SimVX port
      • harness.py
      • nodes/card_node.py
      • nodes/card_textures.py
      • nodes/game_state.py
      • nodes/hud.py
      • nodes/menu.py
      • nodes/save_io.py
      • nodes/table.py
    • Squash the Creeps
      • nodes/__init__.py
      • nodes/arena.py
      • nodes/mob.py
      • nodes/player.py
    • Tanks of Freedom
    • Tanks of Freedom: SimVX port
      • harness.py
      • nodes/__init__.py
      • nodes/ai.py
      • nodes/building.py
      • nodes/combat.py
      • nodes/cursor.py
      • nodes/data.py
      • nodes/effects.py
      • nodes/hud.py
      • nodes/pathfinder.py
      • nodes/textures.py
      • nodes/tile_map.py
      • nodes/turn.py
      • nodes/unit.py
      • nodes/world.py
    • Tiny Yurts
    • Tiny Yurts (SimVX port)
      • harness.py
      • nodes/__init__.py
      • nodes/grid.py
      • nodes/iso.py
      • nodes/settler.py
      • nodes/world.py
    • Tower Defence
    • Tower Defence (SimVX port)
      • harness.py
      • nodes/__init__.py
      • nodes/audio.py
      • nodes/enemy.py
      • nodes/level_data.py
      • nodes/td_data.py
      • nodes/td_world.py
      • nodes/turret.py
    • Pixel Runner
    • Pixel Runner: SimVX Port
      • __init__.py
      • nodes/__init__.py
      • nodes/assets.py
      • nodes/audio.py
      • nodes/obstacle.py
      • nodes/player.py
      • nodes/runner.py
    • You’re the OS
    • You’re the OS: SimVX port
      • harness.py
      • nodes/__init__.py
      • nodes/stage.py
      • nodes/state.py
      • nodes/theme.py
    • Afterglow
    • Afterglow: original precision platformer (SimVX flagship demo)
      • afterglow/__init__.py
      • afterglow/assets/__init__.py
      • afterglow/assets/audio.py
      • afterglow/assets/sprite_gen.py
      • afterglow/assets/textures.py
      • afterglow/game.py
      • afterglow/progress.py
      • afterglow/sim/__init__.py
      • afterglow/sim/entities.py
      • afterglow/sim/room.py
      • afterglow/sim/rooms_data.py
      • afterglow/sim/tiles.py
      • afterglow/ui/__init__.py
      • afterglow/ui/controls.py
      • afterglow/ui/hud.py
      • afterglow/ui/menus.py
      • afterglow/view/__init__.py
      • afterglow/view/camera.py
      • afterglow/view/diorama.py
      • afterglow/view/effects.py
      • afterglow/view/environment.py
      • afterglow/view/lighting.py
      • afterglow/view/sprites.py
      • afterglow/view/title_backdrop.py
    • Asteroids 2D
    • Bloom
    • Bloom
      • ai.py
      • app.py
      • board.py
      • game.py
      • hex_grid.py
      • menu.py
      • render.py
      • web.py
    • Deep Sea Aquarium
      • __init__.py
      • boids.py
      • creatures.py
      • environment.py
      • meshgen.py
      • music.py
    • Dungeon Explorer
      • collision_layers.py
      • data/__init__.py
      • data/dialogs.py
      • events.py
      • nodes/__init__.py
      • nodes/_back_button.py
      • nodes/abilities.py
      • nodes/achievements.py
      • nodes/audio_manager.py
      • nodes/boss_enemy.py
      • nodes/boss_health_bar.py
      • nodes/camera_controller.py
      • nodes/combat.py
      • nodes/confirm_dialog.py
      • nodes/credits_screen.py
      • nodes/death_screen.py
      • nodes/dialog_ui.py
      • nodes/enchanter.py
      • nodes/enemy_base.py
      • nodes/enemy_types.py
      • nodes/game_manager.py
      • nodes/hotbar_assign_ui.py
      • nodes/inn.py
      • nodes/inventory_ui.py
      • nodes/item_tooltip.py
      • nodes/level_up_ui.py
      • nodes/loading_screen.py
      • nodes/loot_drop.py
      • nodes/loot_pickup.py
      • nodes/particles2d.py
      • nodes/pause_menu.py
      • nodes/player.py
      • nodes/player_hud.py
      • nodes/player_pause_bridge.py
      • nodes/projectile.py
      • nodes/quest_board.py
      • nodes/quest_log_ui.py
      • nodes/settings_ui.py
      • nodes/shop.py
      • nodes/skill_tree_ui.py
      • nodes/stats_tracker.py
      • nodes/title_screen.py
      • nodes/town.py
      • nodes/town_npc.py
      • nodes/transition_overlay.py
      • nodes/victory_screen.py
      • nodes/village.py
      • nodes/waypoint_ui.py
      • nodes/well.py
      • scripts/__init__.py
      • scripts/blacksmith.py
      • scripts/click_controller.py
      • scripts/dungeon_generator.py
      • scripts/dungeon_theme.py
      • scripts/enemy_spawner.py
      • scripts/fog_of_war.py
      • scripts/inventory.py
      • scripts/item.py
      • scripts/item_generator.py
      • scripts/mini_boss.py
      • scripts/player_skills.py
      • scripts/player_stats.py
      • scripts/quests.py
      • scripts/room_templates.py
      • scripts/save_state.py
      • scripts/tutorial.py
      • scripts/weapons.py
    • Pad Grid
    • Physics Sandbox
    • Planet Explorer
    • SHRIKE
    • SHRIKE
      • shrike/__init__.py
      • shrike/artkit.py
      • shrike/audio.py
      • shrike/balance.py
      • shrike/bounty.py
      • shrike/chart.py
      • shrike/combat.py
      • shrike/enemies/__init__.py
      • shrike/enemies/advanced.py
      • shrike/enemies/basic.py
      • shrike/enemies/steering.py
      • shrike/events.py
      • shrike/flow.py
      • shrike/hud.py
      • shrike/hunter.py
      • shrike/juice.py
      • shrike/meta.py
      • shrike/modules.py
      • shrike/onboarding.py
      • shrike/power.py
      • shrike/roost.py
      • shrike/runtime.py
      • shrike/save.py
      • shrike/sector.py
      • shrike/ship.py
      • shrike/signature.py
      • shrike/trading.py
      • shrike/vfx.py
      • shrike/waves.py
      • shrike/weapons.py
    • Space Invaders 2D
    • Space Invaders 3D
    • Squad Commander
    • Tic Tac Toe
      • demo.py
      • game.py
      • menu.py
      • web.py
    • Tidewater
  • Architecture
  • Building a Simple Game with the SimVX Editor
  • Shipping a Game

Core Engine

  • Core Engine
  • Node System
  • Input System
  • Windowing Backends
  • Animation
  • SimVX Audio System
  • AssetServer
  • UI System
  • Fonts and Languages
  • Math Types
  • Physics
  • Scenes
  • Particles
  • TileMap
  • 2D Lighting
  • Constructive Solid Geometry
  • Navigation
  • 3D Navigation
  • Skeleton
  • Physics Backends
  • WorldEnvironment
  • Testing
  • Performance regression suite
  • Package Resources
  • Save System
  • Event Bus

Graphics Backend

  • Graphics Backend
  • App Class
  • Cameras (3D)
  • Draw2D: immediate-mode 2D drawing
  • Materials
  • Compressed Textures (BC / ASTC / ETC2)
  • Blender to SimVX (glTF)
  • Custom Shaders
  • Visual Testing

Web

  • Web Export
  • Web export: resource channel

IDE

  • IDE

API Reference

  • API Reference
    • simvx.core
      • simvx.core.assets
        • simvx.core.assets.sources
          • simvx.core.assets.sources.mem
          • simvx.core.assets.sources.file
          • simvx.core.assets.sources.http
          • simvx.core.assets.sources.pkg
        • simvx.core.assets.loaders
          • simvx.core.assets.loaders.bytes_loader
          • simvx.core.assets.loaders.json_loader
          • simvx.core.assets.loaders.base
        • simvx.core.assets.server
        • simvx.core.assets.handle
        • simvx.core.assets.cache
        • simvx.core.assets.source
      • simvx.core.navigation
        • simvx.core.navigation.path_follower_2d
      • simvx.core.port_helpers
        • simvx.core.port_helpers.procedural_textures
      • simvx.core.ui
        • simvx.core.ui.ansi_parser
        • simvx.core.ui.splash
        • simvx.core.ui.rich_text
        • simvx.core.ui.advanced
        • simvx.core.ui.widgets
        • simvx.core.ui.markers
        • simvx.core.ui.text_paragraph
        • simvx.core.ui.navigation
        • simvx.core.ui.testing
        • simvx.core.ui.overlay
        • simvx.core.ui.containers
        • simvx.core.ui.clipboard
        • simvx.core.ui.file_browser
        • simvx.core.ui.terminal
        • simvx.core.ui.theme
        • simvx.core.ui.syntax_highlighter
        • simvx.core.ui.tooltip
        • simvx.core.ui.core
        • simvx.core.ui.dock
        • simvx.core.ui.find_replace
        • simvx.core.ui.tabs
        • simvx.core.ui.tree
        • simvx.core.ui.split
        • simvx.core.ui.graph_edit
        • simvx.core.ui.virtual_controls
        • simvx.core.ui.virtual_scroll
        • simvx.core.ui.completion_types
        • simvx.core.ui.file_dialog
        • simvx.core.ui.gamepad_overlay
        • simvx.core.ui.multiline
        • simvx.core.ui.focus
        • simvx.core.ui.scroll
        • simvx.core.ui.toolbar
        • simvx.core.ui.menu
        • simvx.core.ui.grid_slots
        • simvx.core.ui.code_editor_panel
        • simvx.core.ui.marks
        • simvx.core.ui.bottom_strip
        • simvx.core.ui.autocomplete
        • simvx.core.ui.folding
        • simvx.core.ui.colour_picker
        • simvx.core.ui.enums
        • simvx.core.ui.code_edit
        • simvx.core.ui.types
        • simvx.core.ui.ui_input
      • simvx.core.text
        • simvx.core.text.measure
        • simvx.core.text.msdf
        • simvx.core.text.font
        • simvx.core.text.bundled
      • simvx.core.scene_io
        • simvx.core.scene_io.symbols
        • simvx.core.scene_io.scene_file
        • simvx.core.scene_io.emitter
        • simvx.core.scene_io.layout
        • simvx.core.scene_io.source_tree
        • simvx.core.scene_io.edits
        • simvx.core.scene_io.scene_module
        • simvx.core.scene_io.loader
        • simvx.core.scene_io.detection
        • simvx.core.scene_io.syntax
      • simvx.core.input
        • simvx.core.input.gamepad
        • simvx.core.input.web_events
        • simvx.core.input.state
        • simvx.core.input.router
        • simvx.core.input.map
        • simvx.core.input.events
        • simvx.core.input.enums
      • simvx.core.testing
        • simvx.core.testing.scene_runner
        • simvx.core.testing.recorder
        • simvx.core.testing.optional
        • simvx.core.testing.selftest
        • simvx.core.testing.diagnostics
        • simvx.core.testing.benchmark
        • simvx.core.testing.input_sim
      • simvx.core.navigation3d
        • simvx.core.navigation3d.server
        • simvx.core.navigation3d.nodes
        • simvx.core.navigation3d.mesh
      • simvx.core.nodes_2d
        • simvx.core.nodes_2d.marker
        • simvx.core.nodes_2d.camera
        • simvx.core.nodes_2d.remote_transform
        • simvx.core.nodes_2d.trail
        • simvx.core.nodes_2d.ninepatch
        • simvx.core.nodes_2d.canvas
        • simvx.core.nodes_2d.shapes
        • simvx.core.nodes_2d.node2d
        • simvx.core.nodes_2d.spring_follow
        • simvx.core.nodes_2d.ysort
        • simvx.core.nodes_2d.text
        • simvx.core.nodes_2d.background_bands
        • simvx.core.nodes_2d.path
      • simvx.core.math
        • simvx.core.math.aabb
        • simvx.core.math.rect2
        • simvx.core.math.matrices
        • simvx.core.math.transforms
        • simvx.core.math.raycast
        • simvx.core.math.curves
        • simvx.core.math.types
      • simvx.core.graphics
        • simvx.core.graphics.material
        • simvx.core.graphics.texture
        • simvx.core.graphics.shader_bindings
        • simvx.core.graphics.texture_slot
        • simvx.core.graphics.mesh
        • simvx.core.graphics.shader
      • simvx.core.ai
        • simvx.core.ai.sensor
        • simvx.core.ai.async_slot
        • simvx.core.ai.blackboard
        • simvx.core.ai.agent_node
        • simvx.core.ai.brain
      • simvx.core.debug
        • simvx.core.debug.ui_inspector
        • simvx.core.debug.overlay
        • simvx.core.debug.profiler
      • simvx.core.lsp
        • simvx.core.lsp.protocol
        • simvx.core.lsp.server
        • simvx.core.lsp.client
      • simvx.core.animation
        • simvx.core.animation.tween
        • simvx.core.animation.skeletal
        • simvx.core.animation.state_machine
        • simvx.core.animation.sprite
        • simvx.core.animation.player
        • simvx.core.animation.track
        • simvx.core.animation.blend_space
      • simvx.core.nodes_3d
        • simvx.core.nodes_3d.chase_camera
        • simvx.core.nodes_3d.marker
        • simvx.core.nodes_3d.camera
        • simvx.core.nodes_3d.lights
        • simvx.core.nodes_3d.node3d
        • simvx.core.nodes_3d.remote_transform
        • simvx.core.nodes_3d.multimesh
        • simvx.core.nodes_3d.spring_arm
        • simvx.core.nodes_3d.sprite
        • simvx.core.nodes_3d.text
        • simvx.core.nodes_3d.mesh
        • simvx.core.nodes_3d.path
      • simvx.core.physics
        • simvx.core.physics.builtin
          • simvx.core.physics.builtin.world2d
          • simvx.core.physics.builtin.world
        • simvx.core.physics.pymunk_backend
        • simvx.core.physics.material
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      • simvx.graphics.frame_globals
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      • simvx.editor.node_ops
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nodes/__init__.pyΒΆ

Part of Asteroids (raylib classic).

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