nodes/card_textures.py¶
Part of Klondike Solitaire.
1"""Procedural card textures for Klondike Solitaire.
2
3Mirrors the Balatro-Feel port's `card_textures.py` (`examples/ports/balatro_feel`)
4with two extensions:
5
6 - `get_card_back()` returns the face-down card texture.
7 - `get_empty_slot()` returns a transparent rounded rect outline used for
8 empty foundation/tableau/stock placeholders.
9
10Each face is an RGBA uint8 ndarray with rounded corners, suit pip, and rank.
11Built once at startup and cached. Sprite2D consumes the array directly via the
12engine's ndarray-as-texture path -- no PNG file IO required.
13"""
14
15from __future__ import annotations
16
17from dataclasses import dataclass
18from functools import cache
19
20import numpy as np
21
22from simvx.core.text.measure import LOGICAL_EM
23from simvx.graphics.draw2d import Draw2D
24
25# Card visual size. Solitaire fits 7 columns + table padding into 1280px so we
26# size the cards a touch smaller than Balatro's 220x308 to keep margins clean.
27CARD_W = 130
28CARD_H = 182
29CORNER_R = 14
30BORDER = 4
31
32SUIT_COLOURS = {
33 "H": (210, 50, 60),
34 "D": (210, 50, 60),
35 "S": (30, 30, 36),
36 "C": (30, 30, 36),
37}
38
39RANKS = ["A", "2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K"]
40SUITS = ["S", "H", "D", "C"] # spades, hearts, diamonds, clubs
41
42
43@dataclass(frozen=True)
44class CardId:
45 rank: str # "A", "2".."10", "J", "Q", "K"
46 suit: str # "H", "D", "S", "C"
47
48 def __str__(self) -> str:
49 return f"{self.rank}{self.suit}"
50
51 @property
52 def is_red(self) -> bool:
53 return self.suit in ("H", "D")
54
55 @property
56 def value(self) -> int:
57 return RANKS.index(self.rank)
58
59
60# ---------------------------------------------------------------------------
61# Anti-aliased rounded-rect alpha (shared by card body and shadow)
62# ---------------------------------------------------------------------------
63
64
65def _aa_rounded_alpha(w: int, h: int, r: float) -> np.ndarray:
66 ys = (np.arange(h) + 0.5)[:, None]
67 xs = (np.arange(w) + 0.5)[None, :]
68 cx = np.clip(xs, r, w - r)
69 cy = np.clip(ys, r, h - r)
70 dx = xs - cx
71 dy = ys - cy
72 dist = np.sqrt(dx * dx + dy * dy)
73 return np.clip(r + 0.5 - dist, 0.0, 1.0).astype(np.float32)
74
75
76# ---------------------------------------------------------------------------
77# Rank text
78# ---------------------------------------------------------------------------
79
80
81@cache
82def _text_ink(text, size):
83 """``text`` in the engine's 2D font as a 0-1 coverage mask, ``size`` px to the em.
84
85 Drawn by the engine rather than a font library loaded here, so the face bakes
86 the same on desktop and in the browser. Cached per rank: every suit shares
87 one mask and only its tint differs.
88 """
89 return Draw2D.text_pixels(text, scale=size / LOGICAL_EM)[..., 3].astype(np.float32) / 255.0
90
91
92def _stamp_text(target, text, x, baseline_y, size, colour):
93 """Composite ``text`` into ``target`` with its pen at ``(x, baseline_y)``."""
94 ink = _text_ink(text, size)
95 # The engine's image keeps a 2 px margin, so its pen sits at (2, 2 + ascent).
96 left = x - 2
97 top = baseline_y - 2 - round(Draw2D.text_ascent(size / LOGICAL_EM))
98 x0, y0 = max(left, 0), max(top, 0)
99 x1 = min(left + ink.shape[1], target.shape[1])
100 y1 = min(top + ink.shape[0], target.shape[0])
101 if x1 <= x0 or y1 <= y0:
102 return
103 alpha = ink[y0 - top : y1 - top, x0 - left : x1 - left, None]
104 dst = target[y0:y1, x0:x1].astype(np.float32)
105 dst[..., :3] = dst[..., :3] * (1.0 - alpha) + np.asarray(colour, dtype=np.float32) * alpha
106 dst[..., 3:] += 255.0 * alpha * (1.0 - dst[..., 3:] / 255.0)
107 target[y0:y1, x0:x1] = np.clip(dst, 0, 255).astype(np.uint8)
108
109
110# ---------------------------------------------------------------------------
111# Vector suit pips
112# ---------------------------------------------------------------------------
113
114
115def _aa_triangle(xs, ys, p0, p1, p2):
116 def edge(a, b, x, y):
117 return (b[0] - a[0]) * (y - a[1]) - (b[1] - a[1]) * (x - a[0])
118
119 s0 = edge(p0, p1, xs, ys)
120 s1 = edge(p1, p2, xs, ys)
121 s2 = edge(p2, p0, xs, ys)
122 inside = ((s0 >= 0) & (s1 >= 0) & (s2 >= 0)) | ((s0 <= 0) & (s1 <= 0) & (s2 <= 0))
123 return inside.astype(np.float32)
124
125
126def _heart_alpha(size):
127 ys = np.linspace(0.0, 1.0, size)[:, None]
128 xs = np.linspace(-0.5, 0.5, size)[None, :]
129 r = 0.25
130 left = np.sqrt((xs + 0.25) ** 2 + (ys - 0.30) ** 2) <= r
131 right = np.sqrt((xs - 0.25) ** 2 + (ys - 0.30) ** 2) <= r
132 tri = _aa_triangle(xs, ys, (-0.50, 0.30), (0.50, 0.30), (0.0, 0.95))
133 a = left.astype(np.float32) + right.astype(np.float32) + tri
134 return np.clip(a, 0.0, 1.0).astype(np.float32)
135
136
137def _diamond_alpha(size):
138 ys = np.linspace(0.0, 1.0, size)[:, None]
139 xs = np.linspace(-0.5, 0.5, size)[None, :]
140 d = np.abs(xs) / 0.40 + np.abs(ys - 0.5) / 0.50
141 return np.where(d <= 1.0, 1.0, 0.0).astype(np.float32)
142
143
144def _spade_alpha(size):
145 ys = np.linspace(0.0, 1.0, size)[:, None]
146 xs = np.linspace(-0.5, 0.5, size)[None, :]
147 r = 0.25
148 left = np.sqrt((xs + 0.25) ** 2 + (ys - 0.65) ** 2) <= r
149 right = np.sqrt((xs - 0.25) ** 2 + (ys - 0.65) ** 2) <= r
150 tri = _aa_triangle(xs, ys, (-0.50, 0.65), (0.50, 0.65), (0.0, 0.05))
151 body = np.clip(left.astype(np.float32) + right.astype(np.float32) + tri, 0.0, 1.0)
152 stem = _aa_triangle(xs, ys, (-0.18, 0.85), (0.18, 0.85), (0.10, 0.98)) + _aa_triangle(
153 xs, ys, (-0.18, 0.85), (0.10, 0.98), (-0.10, 0.98)
154 )
155 return np.clip(body + stem, 0.0, 1.0).astype(np.float32)
156
157
158def _club_alpha(size):
159 ys = np.linspace(0.0, 1.0, size)[:, None]
160 xs = np.linspace(-0.5, 0.5, size)[None, :]
161 r = 0.22
162 top = np.sqrt(xs**2 + (ys - 0.30) ** 2) <= r
163 left = np.sqrt((xs + 0.22) ** 2 + (ys - 0.55) ** 2) <= r
164 right = np.sqrt((xs - 0.22) ** 2 + (ys - 0.55) ** 2) <= r
165 body = np.clip(top.astype(np.float32) + left.astype(np.float32) + right.astype(np.float32), 0.0, 1.0)
166 stem = _aa_triangle(xs, ys, (-0.18, 0.78), (0.18, 0.78), (0.10, 0.98)) + _aa_triangle(
167 xs, ys, (-0.18, 0.78), (0.10, 0.98), (-0.10, 0.98)
168 )
169 return np.clip(body + stem, 0.0, 1.0).astype(np.float32)
170
171
172_SUIT_ALPHA_FNS = {"H": _heart_alpha, "D": _diamond_alpha, "S": _spade_alpha, "C": _club_alpha}
173
174
175def _stamp_suit(target, suit, cx, cy, size, colour):
176 alpha = _SUIT_ALPHA_FNS[suit](size)
177 h, w = alpha.shape
178 x0 = cx - w // 2
179 y0 = cy - h // 2
180 th, tw = target.shape[:2]
181 sx0 = max(x0, 0)
182 sy0 = max(y0, 0)
183 sx1 = min(x0 + w, tw)
184 sy1 = min(y0 + h, th)
185 if sx1 <= sx0 or sy1 <= sy0:
186 return
187 src = alpha[sy0 - y0 : sy1 - y0, sx0 - x0 : sx1 - x0]
188 alpha_src = src[..., None]
189 dst = target[sy0:sy1, sx0:sx1].astype(np.float32)
190 rgb = np.array(colour, dtype=np.float32)
191 blended_rgb = dst[..., :3] * (1.0 - alpha_src) + rgb * alpha_src
192 blended_a = np.maximum(dst[..., 3:], (alpha_src * 255.0))
193 out = np.concatenate([blended_rgb, blended_a], axis=-1)
194 target[sy0:sy1, sx0:sx1] = np.clip(out, 0, 255).astype(np.uint8)
195
196
197# ---------------------------------------------------------------------------
198# Card faces / back / empty slot
199# ---------------------------------------------------------------------------
200
201
202def make_card_face(card: CardId) -> np.ndarray:
203 img = np.zeros((CARD_H, CARD_W, 4), dtype=np.uint8)
204
205 alpha = _aa_rounded_alpha(CARD_W, CARD_H, CORNER_R)
206 img[..., 0] = 252
207 img[..., 1] = 250
208 img[..., 2] = 245
209 img[..., 3] = (alpha * 255).astype(np.uint8)
210
211 # Inner darker border
212 inner = _aa_rounded_alpha(CARD_W - 2 * BORDER, CARD_H - 2 * BORDER, CORNER_R - 3)
213 inner_full = np.zeros((CARD_H, CARD_W), dtype=np.float32)
214 inner_full[BORDER : CARD_H - BORDER, BORDER : CARD_W - BORDER] = inner
215 border_band = np.clip(alpha - inner_full, 0.0, 1.0)
216 edge_colour = np.array([220, 215, 205], dtype=np.float32)
217 for c in range(3):
218 img[..., c] = np.clip(
219 img[..., c] * (1.0 - border_band * 0.5) + edge_colour[c] * border_band * 0.5, 0, 255
220 ).astype(np.uint8)
221
222 suit_rgb = SUIT_COLOURS[card.suit]
223 rank = card.rank
224 rank_size = 32
225 suit_small = 18
226 margin = 10
227 rank_baseline = margin + rank_size
228 pip_centre_y = rank_baseline + suit_small // 2 + 2
229 pip_centre_x = margin + suit_small // 2
230
231 _stamp_text(img, rank, margin, rank_baseline, rank_size, suit_rgb)
232 _stamp_suit(img, card.suit, pip_centre_x, pip_centre_y, suit_small, suit_rgb)
233
234 # Bottom-right corner: stamp into copy and rotate 180 (flip both axes)
235 bot = np.zeros_like(img)
236 _stamp_text(bot, rank, margin, rank_baseline, rank_size, suit_rgb)
237 _stamp_suit(bot, card.suit, pip_centre_x, pip_centre_y, suit_small, suit_rgb)
238 bot_flipped = bot[::-1, ::-1, :]
239 bot_a = bot_flipped[..., 3:].astype(np.float32) / 255.0
240 img_f = img.astype(np.float32)
241 img_f[..., :3] = img_f[..., :3] * (1.0 - bot_a) + bot_flipped[..., :3].astype(np.float32) * bot_a
242 img_f[..., 3:] = np.maximum(img_f[..., 3:], bot_flipped[..., 3:].astype(np.float32))
243 img = np.clip(img_f, 0, 255).astype(np.uint8)
244
245 # Centre suit pip
246 centre_size = 60
247 cx = CARD_W // 2
248 cy = CARD_H // 2
249 _stamp_suit(img, card.suit, cx, cy, centre_size, suit_rgb)
250
251 # Re-mask alpha to the rounded rect
252 img[..., 3] = np.minimum(img[..., 3], (alpha * 255).astype(np.uint8))
253 return img
254
255
256def make_card_back() -> np.ndarray:
257 """Face-down card: deep blue with white diamond pattern + border."""
258 img = np.zeros((CARD_H, CARD_W, 4), dtype=np.uint8)
259 alpha = _aa_rounded_alpha(CARD_W, CARD_H, CORNER_R)
260
261 # Body: deep blue
262 img[..., 0] = 36
263 img[..., 1] = 60
264 img[..., 2] = 130
265 img[..., 3] = (alpha * 255).astype(np.uint8)
266
267 # Inner band
268 inner = _aa_rounded_alpha(CARD_W - 2 * BORDER, CARD_H - 2 * BORDER, CORNER_R - 3)
269 inner_full = np.zeros((CARD_H, CARD_W), dtype=np.float32)
270 inner_full[BORDER : CARD_H - BORDER, BORDER : CARD_W - BORDER] = inner
271 border_band = np.clip(alpha - inner_full, 0.0, 1.0)
272 light_edge = np.array([200, 215, 240], dtype=np.float32)
273 for c in range(3):
274 img[..., c] = np.clip(
275 img[..., c] * (1.0 - border_band * 0.7) + light_edge[c] * border_band * 0.7, 0, 255
276 ).astype(np.uint8)
277
278 # Crosshatch diamond pattern in the inner band
279 ys = np.arange(CARD_H)[:, None]
280 xs = np.arange(CARD_W)[None, :]
281 pattern_a = (xs + ys) % 14 < 2
282 pattern_b = (xs - ys) % 14 < 2
283 pattern = (pattern_a | pattern_b).astype(np.float32) * inner_full * 0.5
284 pattern_rgb = np.array([180, 200, 235], dtype=np.float32)
285 for c in range(3):
286 img[..., c] = np.clip(img[..., c] * (1.0 - pattern) + pattern_rgb[c] * pattern, 0, 255).astype(np.uint8)
287
288 img[..., 3] = np.minimum(img[..., 3], (alpha * 255).astype(np.uint8))
289 return img
290
291
292def make_empty_slot() -> np.ndarray:
293 """Empty pile placeholder: faint outline only, transparent fill."""
294 img = np.zeros((CARD_H, CARD_W, 4), dtype=np.uint8)
295 alpha = _aa_rounded_alpha(CARD_W, CARD_H, CORNER_R)
296 inner = _aa_rounded_alpha(CARD_W - 2 * BORDER, CARD_H - 2 * BORDER, CORNER_R - 3)
297 inner_full = np.zeros((CARD_H, CARD_W), dtype=np.float32)
298 inner_full[BORDER : CARD_H - BORDER, BORDER : CARD_W - BORDER] = inner
299 border_band = np.clip(alpha - inner_full, 0.0, 1.0)
300 img[..., 0] = 255
301 img[..., 1] = 255
302 img[..., 2] = 255
303 img[..., 3] = (border_band * 70).astype(np.uint8)
304 return img
305
306
307def make_card_shadow() -> np.ndarray:
308 pad = 12
309 w = CARD_W + 2 * pad
310 h = CARD_H + 2 * pad
311 img = np.zeros((h, w, 4), dtype=np.uint8)
312 ys = np.arange(h)[:, None]
313 xs = np.arange(w)[None, :]
314 cx_l = pad + CORNER_R
315 cx_r = w - pad - CORNER_R - 1
316 cy_t = pad + CORNER_R
317 cy_b = h - pad - CORNER_R - 1
318 cx = np.clip(xs, cx_l, cx_r)
319 cy = np.clip(ys, cy_t, cy_b)
320 dx = xs - cx
321 dy = ys - cy
322 dist = np.sqrt(dx * dx + dy * dy) - CORNER_R
323 a = np.clip(1.0 - dist / pad, 0.0, 1.0) ** 2
324 img[..., 3] = (a * 90).astype(np.uint8)
325 return img
326
327
328_CACHE: dict[str, np.ndarray] = {}
329
330
331def get_card_face(card: CardId) -> np.ndarray:
332 key = str(card)
333 if key not in _CACHE:
334 _CACHE[key] = make_card_face(card)
335 return _CACHE[key]
336
337
338def get_card_back() -> np.ndarray:
339 if "_back" not in _CACHE:
340 _CACHE["_back"] = make_card_back()
341 return _CACHE["_back"]
342
343
344def get_empty_slot() -> np.ndarray:
345 if "_slot" not in _CACHE:
346 _CACHE["_slot"] = make_empty_slot()
347 return _CACHE["_slot"]
348
349
350def get_shadow() -> np.ndarray:
351 if "_shadow" not in _CACHE:
352 _CACHE["_shadow"] = make_card_shadow()
353 return _CACHE["_shadow"]
354
355
356def make_full_deck() -> list[CardId]:
357 """Return all 52 cards in suit-major rank-minor order."""
358 return [CardId(rank, suit) for suit in SUITS for rank in RANKS]