Source code for simvx.graphics.renderer.tile_types
"""Tilemap GPU instance layout: shared between Vulkan and WebGPU backends."""
import numpy as np
__all__ = ["TILE_INSTANCE_DTYPE"]
# Must match TileInstance in tilemap.vert (Vulkan) and tilemap.wgsl (WebGPU).
TILE_INSTANCE_DTYPE = np.dtype(
[
("position", np.float32, 2), # world position (x, y)
("tile_uv_offset", np.float32, 2), # UV offset into tileset atlas
("tile_uv_size", np.float32, 2), # UV size of one tile in atlas
("flip_h", np.uint32), # horizontal flip flag
("flip_v", np.uint32), # vertical flip flag
]
)