Triangle¶
Minimal custom-draw example.
▶ Run in browserTags: getting_started
The smallest possible SimVX scene. Subclass Node2D, override on_draw(),
issue immediate-mode polygon and text commands against the renderer.
How it works¶
Triangle extends Node2D and overrides on_draw(renderer). Each frame the
renderer calls on_draw() and the node issues draw commands:
renderer.draw_polygon()takes a list of(x, y)vertices and a colour tuple.renderer.draw_text()renders a string at a screen position with optional scale.
App creates a Vulkan-backed window and runs the scene tree.
Source¶
1"""Triangle: Minimal custom-draw example.
2
3The smallest possible SimVX scene. Subclass `Node2D`, override `on_draw()`,
4issue immediate-mode polygon and text commands against the renderer.
5
6## How it works
7
8`Triangle` extends `Node2D` and overrides `on_draw(renderer)`. Each frame the
9renderer calls `on_draw()` and the node issues draw commands:
10
111. `renderer.draw_polygon()` takes a list of `(x, y)` vertices and a colour tuple.
122. `renderer.draw_text()` renders a string at a screen position with optional scale.
13
14`App` creates a Vulkan-backed window and runs the scene tree.
15"""
16
17from simvx.core import Node2D
18from simvx.graphics import App
19
20WIDTH, HEIGHT = 800, 600
21
22
23class Triangle(Node2D):
24 def on_draw(self, renderer):
25 cx, cy = WIDTH / 2, HEIGHT / 2
26 size = 200
27 vertices = [
28 (cx, cy - size),
29 (cx - size, cy + size),
30 (cx + size, cy + size),
31 ]
32 renderer.draw_polygon(vertices, colour=(0.2, 0.86, 0.47, 1.0))
33 renderer.draw_text("Hello, SimVX!", (cx - 90, cy + size + 30), scale=2, colour=(1.0, 1.0, 1.0))
34
35
36if __name__ == "__main__":
37 App(title="Triangle", width=WIDTH, height=HEIGHT).run(Triangle())