simvx.graphics._native.basis_transcoder_build¶
CFFI build script for the SimVX basis_universal UASTC transcoder.
Run once after install (or any time the vendored transcoder is updated):
uv run python -m simvx.graphics._native.basis_transcoder_build
Produces _simvx_basis_transcoder.<abi>.so next to this file. The runtime
wrapper simvx.graphics._native.basis_transcoder imports it.
uv_build (the graphics build backend) doesn’t run C-extension build hooks
at install time, so this script is invoked manually or via the
simvx build-textures CLI subcommand (mirroring core’s simvx build-audio).
The vendored translation unit (vendor/basis_universal/transcoder/ basisu_transcoder.cpp) is C++, so the extension is compiled as a C++ TU
(source_extension=".cpp") and the transcoder .cpp is passed as a separate
sources entry so cffi compiles it to its own object and links it.
Module Contents¶
Functions¶
Data¶
API¶
- simvx.graphics._native.basis_transcoder_build.HERE¶
None
- simvx.graphics._native.basis_transcoder_build.GLUE_SOURCE¶
None
- simvx.graphics._native.basis_transcoder_build.VENDOR_ROOT¶
‘resolve(…)’
- simvx.graphics._native.basis_transcoder_build.VENDOR_INCLUDE¶
None
- simvx.graphics._native.basis_transcoder_build.TRANSCODER_CPP¶
None